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DSPCalculator
Automatically calculate the required factory quantity and raw material requirements for the entire production line based on the target product and speed. 根据目标产物和速度,自动计算需要的整个生产线的工厂数量需求和原材料需求。
The UI layout of this mod is largely based on the Qtool layout design of the Genesis Book, and also uses the web version calculator developed/maintained by 莳槡_makuwa and MengLei for data comparison and verification. Thank you very much for the community content and the work of its authors.
Installation (If Manually) 如果手动安装
Install BepInEx.
安装BepInex.
Intsall LDBTool, DSPModSave and CommonAPI.
安装LDBTool,DSPModSave 和 CommonAPI.
Drag DSPCalculator.dll and MathNet.Numerics.dll into "Dyson Sphere Program/BepInEx/plugins/".
将DSPCalculator.dll 和 MathNet.Numerics.dll 拖入Dyson Sphere Program/BepInEx/plugins/。
Change log
0.1.10:
Fixed a bug where selecting a quick assembly recipe for multifunctional components would cause errors.
修复了一个选择多功能组件的快速组装配方会导致报错的bug。
Click to view update history 点击查看历史日志
0.1.9:
Added the function of integrating the proliferators production line into the current production line. When this function is enabled, the proliferator will no longer be directly obtained as an external input, but will be produced in the current production line. Note that when this function is enabled, the consumption and output will be calculated based on the condition that "all proliferators must be self sprayed first, before they spraying other goods".
(Only for TheyComeFromVoid mod) Fixed a bug where the consumption of proliferators was calculated incorrectly when enabling the Blue buff .
(仅针对深空来敌mod)修复了一个增产剂消耗数量在开启蓝buff时计算错误的bug。
Fixed a bug where the overflow product will not be handled correctly.
修复了一个bug,该bug曾导致溢出的产物不会被正确地处理。
0.1.8:
Fixed an issue, which caused that if an item is considered as raw ore, it will not appear in the list of by-products, even if it has overflow production.
Added a check box to to allow users to decide whether to display the quantity requirements of production facilities for each product in an upward rounding manner. This option will be automatically written to the configuration file after you make changes, so it will affect current and future newly opened windows (even if you reboot the game).
Now, the newly created window no longer completely overlaps with the previous window.
现在,新建的窗口不再与之前的窗口完全重叠。
Fixed an issue with a combination hotkey.
修复了一个组合快捷键的问题。
You can enable an EditTitle option in the configuration file to allow you to edit the name of the calculator window.
你可以在配置文件中开启一个EditTitle选项,来允许你编辑计算器窗口的名称
0.1.6:
Corrected the minor error in the self spraying consumption of MK3 proliferator. In addition, the consumption displayed in parentheses for other proliferator will be changed to using a self spraying strategy instead of a fixed strategy of highest level spraying. Note that if self spraying does not affect actual consumption, it will not be displayed.
Modified the display logic for the significant digits of some numbers. If the displayed values of the production facility are rounded, you can hover on it to view the specific values.
Fixed an issue where the blueprint window always covers the calculator window.
修复了蓝图界面总是会覆盖在计算器上层的问题。
0.1.5:
Add a "Mark as Completed" button, which allows you to mark the production line as completed by clicking the button in the upper left corner of each product pane or by clicking on the blank space. (Marking does not actually affect any calculation process. If the target product or its speed is changed, all markings will be reset.)
Fixed a compatibility issue with the Genesis Book. Now the Darkfog smelter can be correctly selected as the production facility for smelting and mineral processing, and counted as generating double the product. The dark fog assembler can be correctly selected as the production facility for all its supporting recipes.