Added full remote planet rendering when viewing other star systems from the starmap.
Remote planets now display their real terrain, oceans, atmosphere and day/night lighting.
Added remote factories, buildings, conveyor belts and other structures to the starmap view.
Added animated buildings, including wind turbines, assemblers, labs and turrets.
Added building lights, signs and other illuminated details.
Added planetary logistics drones and delivery vehicles.
Added visible combat activity, including missiles, lasers, gauss shots, plasma shots and projectile trails.
Added animated cargo placeholders to remote conveyor belts.
Improved remote conveyor visuals with animated details and illuminated elements.
Added cargo placeholder speed, density, size and appearance.
Improved remote planet image quality and reduced shimmering and camera jitter.
Fixed remote structures appearing black or incorrectly lit.
Fixed incorrect ocean lighting where the day side could appear dark and the night side bright.
Fixed objects from the local system occasionally appearing on remote planets.
Fixed structures and effects being visible through the opposite side of planets.
Improved loading and unloading when switching between star systems to reduce unnecessary resource usage.
Improved stability when rapidly switching between systems or viewing planets that are still loading.
Remote rendering remains completely visual and does not affect factories, gameplay or save data.
1.0.0
First release. The celestial map shows the game's real rendering instead of the schematic view:
every planet filmed live by its own in-game camera — terrain, ocean, clouds, atmosphere, day/night;
buildings and conveyor belts of the other planets in the system, drawn with the game's own meshes and materials, without teleporting anyone;
real sun surfaces inside star glows;
the game's real starfield behind the map;
the game's own sun shafts, cast from the star (experimental, off by default).
Planets and suns are drawn after the Dyson sphere, so its structure no longer shows through them.
Orbits and the position marker are drawn at the same stage as the planets, right after them, so their own depth test decides: what passes behind a planet is hidden, what passes in front stays visible.
Purely visual and save-safe: nothing is changed for the player, the factories or the save file, and everything is cleaned up when the map closes.
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