1.3.8
1.3.7
1.3.6
1.3.5
1.3.4
1.3.3
1.3.2
Save (Compress) for better understanding.1.3.1
1.3.0
None for auto saves, and for manual saves if using the new Save button. * Adds a nonewrap.dll for this function. * Update LZ4 and Zstd library to latest version. * lz4wrap.dll and zstdwrap.dll are compiled using -O3 instead of -Os, expect to be slightly faster but larger.1.2.2
1.2.1
Decompress button on save/load UI, making CompressSave compatible with other MODs(like GalacticScale) which override UILoadGameWindow::OnSelectedChange(). * Add compression level -5 to -1 for zstd, which makes it working better than lz4(which is actually lz4hc used by lz4frame) now: * -5 gets faster compression speed than lz4 with still a little better compression ratio. * -1 has almost the same speed against lz4 with greater compression ratio. * Due to bug of r2modman UI which does not support negative integer, the config value of compression level is not limited any more. * move native wrapper DLLs into x64 folder to avoid warning logs on loading BepInEx plugins.1.2.0
1.1.14
1.1.13
1.1.12
1.1.11
1.1.10
Fix118: https://github.com/bluedoom/DSP_Mod/blob/master/Fix118
1.1.9
1.1.8
1.1.7
1.1.6
1.1.5 (Game Version 0.8.22)
1.1.4 (Game Version 0.8.19)
1.1.3 (2021/05/29) (Game Version 0.7.18)
1.1.2 (2021/03/24) (Game Version 0.6.17)
1.1.1 (2021/03/17) (Game Version 0.6.17)
1.1.0 (2021/03/17) (Game Version 0.6.17)
1.3.8
1.3.7
1.3.6
1.3.5
1.3.4
1.3.3
1.3.2
压缩保存以区分功能。1.3.1
1.3.0
存储也可以获得速度提升,手动存档也可以在使用新的保存按钮后获得速度提升。 * 为此增加了nonewrap.dll。 * 更新LZ4和Zstd库到最新版本。 * lz4wrap.dll和zstdwrap.dll使用-O3编译而不是-Os,速度略有提升但体积变大。1.2.2
1.2.1
解压按钮,使得CompressSave与其他MOD(如GalacticScale)兼容,因为它们都覆盖了UILoadGameWindow::OnSelectedChange()。 * 为zstd添加了压缩等级-5到-1,现在它比lz4(实际上是lz4frame)表现更好了: * -5比lz4更快,但压缩比略有提升。 * -1和lz4几乎一样快,但压缩比更高。 * 由于r2modman UI的bug,压缩等级的设置项不再限制范围。 * 将本地的wrapper DLL移动到x64目录。