Fix the 3D view being squeezed on screens narrower than 16:9 (16:10 laptops, Steam Deck, 4:3); those keep the game's own sizing now.
Fix decimal aspect_ratio values such as 2.39 being read as 239 on systems that use a comma for decimals.
Fix the rear-view mirror image being stretched on ultrawide.
Split-screen views keep the game's layout instead of being forced to full screen.
The HUD now updates its width when the resolution or fullscreen mode changes, and returns to normal when the window is no longer ultrawide.
A game update that renames something this mod hooks into now logs a warning instead of failing silently.
Remove the perf_logging and perf_log_interval_seconds options.
Move FOV, pixelation, view distance, and vsync into SebCore so only one copy runs when SebTweaks is also installed; saved settings are kept. Requires SebCore 1.1.1.
View distance Max keeps this mod's values (shadow distance 8000, LOD bias 12, far clip 250000); SebTweaks now uses them too.
The world-space HUD label fix also moved to SebCore.
Respect SebTruck's mirror-quality setting independently of main-view pixelation.
Use SebCore's shared graphics slider rows and Back footer.
Update SebCore dependency for the preference reset fixes.
Keep assembly and package versions consistent and allow builds without deploying to the game profile.
1.1.2
Fix world-space HUD label positioning when renderer dimensions differ from the camera output. (Thanks to flyen256 for reporting)
Reapply saved FOV and pixelation settings when freecam/location transitions rebuild cameras. (Thanks to flyen256 for reporting)
1.1.1
Add VSync control to the Graphics menu using the shared SebTweaks VSync preference keys.
Use SebCore's shared cartridge window base, UI utilities, config migration helper, and Harmony patch helper.
1.1.0
Add compatibility with the 2.0 game update.
Fix Rally mode title screen camera.
Increase value of Max View Distance.
1.0.1
Add Reset Defaults button to the in-game graphics menu.
1st-person FOV slider now defaults to 90.
1.0.0
Rename to SebUltrawide.
Launch from SebCore (no standalone desktop icon).
1.2.0
Add default aspect mode to disable ultrawide fixes (vanilla presentation) while keeping pixelation usable.
Improve aspect_ratio=auto to use the current window aspect ratio (rounded) to avoid CRT edge smearing.
Fix world-space HUD labels (interaction + inventory label) drifting when pixelation changes the render texture size.
Tune Pixelation Large strength (less aggressive).
Increase View Distance Max (higher far clip / LOD / shadow distance).
Add Fog multiplier slider to the in-game menu.
Clean up/standardize in-game menu spacing and labels.
1.1.2
Clean up in-game settings menu labels (rename Pixelation header to Renderer; put View Distance label on the slider).
1.1.1
Add Pixelation slider to wide.exe menu (None/Finer/Fine/Default/Large).
Add View Distance slider to wide.exe menu (Near/Default/Far/Max).
Apply view distance changes to gameplay camera far clip + quality LOD/shadow distance.
Add config options to control wide.exe icon visibility/position on the main menu desktop.
Split performance logging into a separate toggle (perf_logging).
Re-categorize config options for easier navigation.
Misc internal cleanup.
1.1.0
Add in-game mod menu (wide.exe) for configuring in-game options.
Add separate FOV sliders for 1st Per. and 3rd Per. (max 110).
Skip FOV overrides while inside buildings.
Fix camera stretch in CamDotExe.
Internal refactor/split Plugin.cs into partials.
1.0.6
Refresh README screenshots.
1.0.5
Rename enable_ultrawide_mode to enable_mod.
Add enable_hud_fix toggle to control HUD scaling behavior.
1.0.4
Remove the FOV override patching and related config entries.
Simplify configuration docs to match current options.
1.0.3
Force menu cameras to use the target aspect ratio on intro/choose screens.
Apply aspect fixes to primary gameplay cameras on refresh.
Rescale overlays after FOV overrides to keep transitions aligned.
Refresh README icon and screenshots.
1.0.2
Default aspect_ratio to auto and clarify config docs.
Add README screenshots and refresh packaging notes.
1.0.1
Update manifest/README wording.
Packaging metadata refresh.
1.0.0
Initial public release.
Ultrawide camera and UI overlay fixes for Easy Delivery Co.
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