1.1.0
- Add compatibility with the 2.0 game update.
- Fix Rally mode title screen camera.
- Increase value of Max View Distance.
1.0.1
- Add Reset Defaults button to the in-game graphics menu.
- 1st-person FOV slider now defaults to 90.
1.0.0
- Rename to
SebUltrawide.
- Launch from
SebCore (no standalone desktop icon).
1.2.0
- Add
default aspect mode to disable ultrawide fixes (vanilla presentation) while keeping pixelation usable.
- Improve
aspect_ratio=auto to use the current window aspect ratio (rounded) to avoid CRT edge smearing.
- Fix world-space HUD labels (interaction + inventory label) drifting when pixelation changes the render texture size.
- Tune
Pixelation Large strength (less aggressive).
- Increase
View Distance Max (higher far clip / LOD / shadow distance).
- Add
Fog multiplier slider to the in-game menu.
- Clean up/standardize in-game menu spacing and labels.
1.1.2
- Clean up in-game settings menu labels (rename
Pixelation header to Renderer; put View Distance label on the slider).
1.1.1
- Add
Pixelation slider to wide.exe menu (None/Finer/Fine/Default/Large).
- Add
View Distance slider to wide.exe menu (Near/Default/Far/Max).
- Apply view distance changes to gameplay camera far clip + quality LOD/shadow distance.
- Add config options to control
wide.exe icon visibility/position on the main menu desktop.
- Split performance logging into a separate toggle (
perf_logging).
- Re-categorize config options for easier navigation.
- Misc internal cleanup.
1.1.0
- Add in-game mod menu (
wide.exe) for configuring in-game options.
- Add separate FOV sliders for
1st Per. and 3rd Per. (max 110).
- Skip FOV overrides while inside buildings.
- Fix camera stretch in
CamDotExe.
- Internal refactor/split
Plugin.cs into partials.
1.0.6
- Refresh README screenshots.
1.0.5
- Rename
enable_ultrawide_mode to enable_mod.
- Add
enable_hud_fix toggle to control HUD scaling behavior.
1.0.4
- Remove the FOV override patching and related config entries.
- Simplify configuration docs to match current options.
1.0.3
- Force menu cameras to use the target aspect ratio on intro/choose screens.
- Apply aspect fixes to primary gameplay cameras on refresh.
- Rescale overlays after FOV overrides to keep transitions aligned.
- Refresh README icon and screenshots.
1.0.2
- Default
aspect_ratio to auto and clarify config docs.
- Add README screenshots and refresh packaging notes.
1.0.1
- Update manifest/README wording.
- Packaging metadata refresh.
1.0.0
- Initial public release.
- Ultrawide camera and UI overlay fixes for Easy Delivery Co.
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