Decompiled source of No Jump v1.0.1

EnaModTest.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using JoelG.ENA4;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v7.0", FrameworkDisplayName = ".NET 7.0")]
[assembly: AssemblyCompany("EnaModTest")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EnaModTest")]
[assembly: AssemblyTitle("EnaModTest")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : System.Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(/*Could not decode attribute arguments.*/)]
	internal sealed class NullableAttribute : System.Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(/*Could not decode attribute arguments.*/)]
	internal sealed class NullableContextAttribute : System.Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(/*Could not decode attribute arguments.*/)]
	internal sealed class RefSafetyRulesAttribute : System.Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EnaModTest
{
	[HarmonyPatch(typeof(PlayerMover), "Update")]
	internal class PlayerMovement
	{
		[HarmonyPostfix]
		private static void PatchAwake(ref float ___jumpCooldown, ref bool ___wasOnGround)
		{
			___jumpCooldown = 20f;
		}
	}
	[BepInPlugin("Oreowich.LCModTest", "LC Mod Test", "1.0.0.0")]
	public class ModBase : BaseUnityPlugin
	{
		private const string modGUID = "Oreowich.LCModTest";

		private const string modName = "LC Mod Test";

		private const string modVersion = "1.0.0.0";

		private readonly Harmony harmony = new Harmony("Oreowich.LCModTest");

		private static ModBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Oreowich.LCModTest");
			harmony.PatchAll(typeof(ModBase));
			harmony.PatchAll(typeof(PlayerMovement));
		}
	}
}