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RoomArchitectTool

Tool for creating custom room files, which can be put into the game to generate new rooms.

CHANGELOG

3.0.9

  • Fixed issue causing placeable object property data not being read properly, causing rooms to have objects missing or no objects at all.
  • Fixed property tab not being rendered correctly, along with 1-2 property related bugs.
  • Changed how panning / zoom in / zoom out works internally to prevent an issue where certain things would stop rendering.

3.0.8

  • Added new Godray placeable. (Will only work with Alexandria versions past 0.4.4)
  • Hopefully fixed RAT not working for some reason? No idea about this one.
  • Small internal changes to the cultist placeables to hopefully match the ones that get placed ingame.
  • Moved changelog to its own file.
  • Updated github link to the RAT project currently being updated.

V.3.0.7

  • Fixed Rat Maze rooms being generated at the wrong size.
  • Note: Unity did a whoopsie and fucked with the project a little so if something looks wrong lemme know, i tried to fix anything i could find.

V.3.0.6

  • Fixed error that caused nodes to potentially not appear when loading a room.
  • Fixed error related to certain properties with pathing based objects.

V.3.0.5

  • Hopefully finally fixed issues relating to adding custom assets.
  • Reworded overriding custom assets panel.
  • Increased the size of the notification pop-up.
  • Fixed bug relating to ambient light values not saving properly.

V.3.0.4

  • Added "Pause movement for X seconds here" property to Nodes.
  • Added "Pause movement for X seconds after reachning Node" property to several pathing objects.

V.3.0.3

  • Hopefully fixed issue with importing custom assets repeatedly in the same session.

V.3.0.2

  • Made custom assets no longer blurry.
  • Fixed custom placeable input box not being the right shape.

V.3.0.1

  • New:
  • Added unused Grass Tile.
  • Holding Shift while hovering over a Floor Visual Image for visual layouts now creates a larger version of that image for looking at.

-Fixes:

  • Added nullcheck for custom enemies.

V.3.0.0

  • New:

  • New Copy Tool

  • New Brush Size option

  • New Tile Descriptions option

  • New Placeable tiles

  • New Traps

  • New Pathing Traps

  • Drop Traps

  • New Decorations

  • New NPCs

  • New Special Objects

  • Custom Lighting

  • Door Entrances / Exits

  • Control Visual Subtypes

  • New Room Pools

  • New Properties

  • New QoL features

  • Fixes:

  • Many fixes in regards to Nodes.

  • Some other stamm stuff