RoomArchitectTool
Tool for creating custom room files, which can be put into the game to generate new rooms.
CHANGELOG
3.0.9
- Fixed issue causing placeable object property data not being read properly, causing rooms to have objects missing or no objects at all.
- Fixed property tab not being rendered correctly, along with 1-2 property related bugs.
- Changed how panning / zoom in / zoom out works internally to prevent an issue where certain things would stop rendering.
3.0.8
- Added new Godray placeable. (Will only work with Alexandria versions past 0.4.4)
- Hopefully fixed RAT not working for some reason? No idea about this one.
- Small internal changes to the cultist placeables to hopefully match the ones that get placed ingame.
- Moved changelog to its own file.
- Updated github link to the RAT project currently being updated.
V.3.0.7
- Fixed Rat Maze rooms being generated at the wrong size.
- Note: Unity did a whoopsie and fucked with the project a little so if something looks wrong lemme know, i tried to fix anything i could find.
V.3.0.6
- Fixed error that caused nodes to potentially not appear when loading a room.
- Fixed error related to certain properties with pathing based objects.
V.3.0.5
- Hopefully finally fixed issues relating to adding custom assets.
- Reworded overriding custom assets panel.
- Increased the size of the notification pop-up.
- Fixed bug relating to ambient light values not saving properly.
V.3.0.4
- Added "Pause movement for X seconds here" property to Nodes.
- Added "Pause movement for X seconds after reachning Node" property to several pathing objects.
V.3.0.3
- Hopefully fixed issue with importing custom assets repeatedly in the same session.
V.3.0.2
- Made custom assets no longer blurry.
- Fixed custom placeable input box not being the right shape.
V.3.0.1
- New:
- Added unused Grass Tile.
- Holding Shift while hovering over a Floor Visual Image for visual layouts now creates a larger version of that image for looking at.
-Fixes:
- Added nullcheck for custom enemies.
V.3.0.0
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New:
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New Copy Tool
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New Brush Size option
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New Tile Descriptions option
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New Placeable tiles
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New Traps
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New Pathing Traps
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Drop Traps
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New Decorations
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New NPCs
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New Special Objects
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Custom Lighting
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Door Entrances / Exits
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Control Visual Subtypes
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New Room Pools
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New Properties
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New QoL features
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Fixes:
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Many fixes in regards to Nodes.
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Some other stamm stuff