Knight Templar
Adds the custom character Knight Templar as a playable gungeoneer. Now with unique items!Knight Templar Custom Character Mod
The templar enters the gungeon!
This mod adds the custom character "Knight Templar", a slow tank character that is all about defense, also wields a sword, not a gun, quite funny.
Based on the marine character, every sprite has been handcrafted by yours truly.
It could be a little strong compared to other characters, but oh well, call it lore accurate or something.
I am not very good at making sprites or mods but hey at least its free.
Check out the mod trailer by clicking on the templar:
Character Stats and Items
Stats:
Starting Armor: 1 (Starts with 2 because of items)
Health: 4 (Higher than average)
DodgeRollSpeedMultiplier: 0.85 (Slower than average)
DodgeRollDistanceMultiplier: 0.85 (Less than average) Be careful about jumping gaps.
MovementSpeed: 6 (Slower than average)
Coolness: 3 (Knights are cool)
Any stats not shown here means it is default value like all the other characters.
Starting Items:
Blasphemy (Weapon)
Templar Helmet (Active - Grade A)

- On activation, the character starts equiping the helmet which grants Armor at the end of the animation. (+1 normally, +2 with the "Heavy Plating" synergy).
- Activation can be interrupted by enemy attacks but does not consume the charge, so be careful when using it as you cannot move during equip animation.
- Can only be used while unarmored and charged.
- Charges when the player loses health (eg: Getting hit while having armor does not count), or a room is cleared while unarmored.
Templar Armor (Passive - Grade B)

- Immune to contact damage.
- Grants +1 Armor upon pickup
- Dodge roll damage multiplied by ×7.
- Immunity to knockback, recoil, conveyor belts and some other things.
Lootable Items:
These items can be found in chests regardless of character.
Reinforced Pauldrons (Passive - Grade B)

- 15% chance to negate an incoming hit entirely (25% if you have Armor); boosted to 20% / 30% with "Heavy Plating."
- Plays a sound cue on a successful block, makes it easier to tell if it works.
Templar's Rosary (Passive - Grade B)

- +1 minimum blank per floor.
- Blanks stun enemies for 2 seconds (4 seconds with "Holy Metal").
- +25% damage to bosses (+50% with "Holy Metal").
- +50% damage to Jammed enemies (+100% with "Holy Metal").
- +2 Coolness while held.
- −2 Curse while held. (Careful to not drop this item while being too cursed, hehe)
Synergies

Currently there are only 4 synergies, I wanted to add more originally but I am a tired bastard.
Armored Advance
Templar Armor + Shield of the Maiden
- While the shield is raised, the player can move at a reduced speed instead of being fully immobilized.
- The shield itself and icon are changed to the templar color scheme. (You can see this in the mod showcase/trailer)
A Familiar Weapon
Templar Armor + any weapon with "bow" in its name
(Bow, Charmed Bow, Crossbow, Sticky Crossbow, Shotbow, Triple Crossbow, Crescent Crossbow, Gunbow)
- +25% damage
- +50% projectile speed
- +50% max ammo
- +25% more accuracy
Holy Metal
Templar's Rosary + Silver Bullets
- Boosts some of the Templar's Rosary effects while active:
- Boss damage: 25% → 50%
- Jammed damage: 50% → 100%
- Blank stun duration: 2s → 4s
Heavy Plating
Templar Armor + Reinforced Pauldrons
- Additional 5% chance to negate damage (15%→20%, 25%→30%).
- Templar Helmet grants 2 Armor instead of 1 on activation
Disclaimer
If there is any problems send me a penguin messenger or something.
I am starting a youtube channel so check it out I guess:
https://www.youtube.com/@DariusKnightTemplar
Credits
-
Me
-
Various people from the Gungeon Modding server, who have been very helpful in the making of this mod.
-
Also KyleTheScientist - creator of the original mod for Mod the Gungeon and the custom character API, truly the goat.
