Decompiled source of Controller Aimer v1.1.2

ControllerAimer.dll

Decompiled 4 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ControllerAimer")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ControllerAimer")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("17665fc7-b7f3-448d-b85b-22506f488236")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace ControllerAimer;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("kleirof.etg.controlleraimer", "Controller Aimer", "1.1.2")]
public class AimerModule : BaseUnityPlugin
{
	public class AimerPatches
	{
		[HarmonyILManipulator]
		[HarmonyPatch(typeof(GuidedBulletsPassiveItem), "PreMoveProjectileModifier")]
		public static void HandleKnockbackPatch(ILContext ctx)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(ctx);
			if (!val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[5]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 3),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 2),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 4),
				(Instruction x) => ILPatternMatchingExt.MatchCall(x, "BraveTime", "get_DeltaTime"),
				(Instruction x) => ILPatternMatchingExt.MatchMul(x)
			}))
			{
				return;
			}
			val.Index += 2;
			val.Emit(OpCodes.Ldarg_0);
			val.Emit(OpCodes.Ldarg_1);
			val.Emit(OpCodes.Ldloc_0);
			val.Emit(OpCodes.Ldloc_1);
			val.EmitDelegate<Func<float, GuidedBulletsPassiveItem, Projectile, BraveInput, Vector2, float>>((Func<float, GuidedBulletsPassiveItem, Projectile, BraveInput, Vector2, float>)delegate(float target, GuidedBulletsPassiveItem self, Projectile p, BraveInput instanceForPlayer, Vector2 vector)
			{
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_005a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				if (!instanceForPlayer.IsKeyboardAndMouse(false) && instanceForPlayer.ActiveActions != null && vector == Vector2.zero)
				{
					float num = 0f;
					AIActor nearestEnemy = ((PassiveItem)self).Owner.CurrentRoom.GetNearestEnemy(((GameActor)((PassiveItem)self).Owner).CenterPosition, ref num, true, false);
					if (Object.op_Implicit((Object)(object)nearestEnemy))
					{
						vector = ((GameActor)nearestEnemy).CenterPosition - ((BraveBehaviour)p).specRigidbody.UnitCenter;
						return Vector2Extensions.ToAngle(vector);
					}
					return ((PassiveItem)self).Owner.m_currentGunAngle;
				}
				return target;
			});
		}

		[HarmonyILManipulator]
		[HarmonyPatch(typeof(InputGuidedProjectile), "Move")]
		public static void MovePatch(ILContext ctx)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			ILCursor val = new ILCursor(ctx);
			if (!val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[6]
			{
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 4),
				(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 3),
				(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
				(Instruction x) => ILPatternMatchingExt.MatchLdfld<InputGuidedProjectile>(x, "trackingSpeed"),
				(Instruction x) => ILPatternMatchingExt.MatchCall(x, "BraveTime", "get_DeltaTime"),
				(Instruction x) => ILPatternMatchingExt.MatchMul(x)
			}))
			{
				return;
			}
			val.Index += 2;
			val.Emit(OpCodes.Ldarg_0);
			val.Emit(OpCodes.Ldloc_1);
			val.Emit(OpCodes.Ldloc_2);
			val.EmitDelegate<Func<float, InputGuidedProjectile, BraveInput, Vector2, float>>((Func<float, InputGuidedProjectile, BraveInput, Vector2, float>)delegate(float target, InputGuidedProjectile self, BraveInput instanceForPlayer, Vector2 vector)
			{
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Unknown result type (might be due to invalid IL or missing references)
				//IL_0042: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Unknown result type (might be due to invalid IL or missing references)
				if (!instanceForPlayer.IsKeyboardAndMouse(false) && instanceForPlayer.ActiveActions != null && vector == Vector2.zero)
				{
					float num = 0f;
					GameActor owner = ((Projectile)self).Owner;
					AIActor nearestEnemy = ((PlayerController)((owner is PlayerController) ? owner : null)).CurrentRoom.GetNearestEnemy(((Projectile)self).Owner.CenterPosition, ref num, true, false);
					if (Object.op_Implicit((Object)(object)nearestEnemy))
					{
						vector = ((GameActor)nearestEnemy).CenterPosition - ((BraveBehaviour)self).specRigidbody.UnitCenter;
						return Vector2Extensions.ToAngle(vector);
					}
					GameActor owner2 = ((Projectile)self).Owner;
					return ((PlayerController)((owner2 is PlayerController) ? owner2 : null)).m_currentGunAngle;
				}
				return target;
			});
		}
	}

	public const string GUID = "kleirof.etg.controlleraimer";

	public const string NAME = "Controller Aimer";

	public const string VERSION = "1.1.2";

	public const string TEXT_COLOR = "#FF7F50";

	public void Start()
	{
		ETGModMainBehaviour.WaitForGameManagerStart((Action<GameManager>)GMStart);
	}

	public void GMStart(GameManager g)
	{
		Log("Controller Aimer v1.1.2 started successfully.", "#FF7F50");
		Harmony.CreateAndPatchAll(typeof(AimerPatches), (string)null);
	}

	public static void Log(string text, string color = "FFFFFF")
	{
		ETGModConsole.Log((object)("<color=" + color + ">" + text + "</color>"), false);
	}
}