Custom Rooms
EtG mod that allows users to load custom rooms
Date uploaded | 10 months ago |
Version | 1.0.4 |
Download link | KyleTheScientist-Custom_Rooms-1.0.4.zip |
Downloads | 16902 |
Dependency string | KyleTheScientist-Custom_Rooms-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_EtG
BepInEx pack for Enter the Gungeon. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2101MtG_API-Mod_the_Gungeon_API
Adds the good parts of Mod the Gungeon to BepInEx.
Preferred version: 1.6.1Alexandria-Alexandria
A combination of old and new APIs, and new tools for the convenience of modders.
Preferred version: 0.3.13README
Custom Rooms Mod
Create and share custom rooms with friends!
Nevernamed's video on how to make rooms
(outdated and for mtg, but does help with creation)
How To Install custom rooms
Install this mod and any other mods required into the plugins folder (If you are using a mod manager, simply download the mods). Inside the mods containing the custom rooms, there should be a CustomRoomData
folder. This will be the folder all of the rooms are loaded from, that way custom rooms can also be integrated into any other plugin.
If there is no CustomRoomData
folder in any of your, you can make your own by simply creating a folder in the specified mods folder called CustomRoomData
. (If you are using a mod manager, you can find your plugins by opening the mod manager, selecting a profile, gp to Settings, find and click Browse Profile Folder, then navigate to *BepInEx => plugins => the folder of any mod and create a CustomRoomData
folder there.)
To test the rooms, launch the game, open the console with ~, /, or F2, and type debugflow
Open the console with ~ or / to enter commands. Type help for a list of commands.
If you're having issues, you can post a question in the Enter the Gungeon modding discord
Shoutouts to the people who helped make this thing happen!
- Retrash - Banner and cover artwork
- Nevernamed - Sprite Collection and "Idea guy"
- Prestigious Snake - Sprite Collection
- Neighborino - Testing
changelog
- v1.0.4 - removed some commands and moved them to dependancy mod Alexandria.
- Added 1 frame delay for room loading to allow time for custom assets to be loaded and able to be placed.
- Please inform Some Bunny if something goes wrong
- v1.0.3 - added ability to load .newroom files.
- v1.0.2 - fixed the mod breaking when starting the game in a language other than english
- v1.0.1 - fixed plugin name issue
- v1.0.0 - released