LCC-Lords_Complementary_Compilation icon

Lords Complementary Compilation

A bunch of item ideas that I felt could spice things up a little, more to come!

Last updated 2 weeks ago
Total downloads 1926
Total rating 4 
Categories Mods Items
Dependency string LCC-Lords_Complementary_Compilation-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Alexandria-Alexandria-0.3.12 icon
Alexandria-Alexandria

A combination of old and new APIs, and new tools for the convenience of modders.

Preferred version: 0.3.12

README

LCC is a small mod containing all sorts of small nifty items that might ended spicing your runs up a little. Always trying to come up with fresh ideas for items.

TO DO/ideas

ON HOLD

Add more passives, guns

Mayhaps figuring out and adding synergies

Adding unlock conditions for items when I figure out how

Probably rebalancing: moving tiers around and everything related to Junklets's odds that I had no time to test ; - ;

Possible changes: fix "Headhunter" to somehow count the rat and add 1/2 bonusses on mini bosses

Add credit reward to lich (might be a solo mod)

Maybe making an entire cardset of bosses for all the floors through a booster pack active that consumes junk for cardpacks with synergies for entire floors collected

Adding coolness scaling to some item effects

Change Log

1.0.3\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Fixed:

-Bunch of nullexceptions should be addressed now.

1.0.2\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Added:

-itemtips corrections for minor spelling mistakes (there are no doubt more that'll have to find)

Fixed:

-"Junklets" making sure no matter what the trans effect does not happen on bosses. for sure this time I hope

Buffed:

-icon.png this will happen throughout the patches

Nerfed:

-"Junklets no longer being able to one shot everything" again

1.0.1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

ITEMTIPS support

Fixed:

-"Trashsure" multi triggering in special circumstances

-"Junklets" being able to 1 shot anything in the game by turning them to junk, breaking a lot of things. Hopefully fixed now by checking if they are a boss.

-removed log pickup/drop text that was meant for during testing

Buffed:

-"Junklets"'s transmogrify odds by a lot (will need a LOT more adjusting from actual playdata)

-"Headhunter" now has a money modifier aswell on boss kills, felt this would fit the theme

-"Trashsure" to have its bonus 'junk' potentially be other types of 'junk' at various odds.

1.0.0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-Hopefully working

-Added:

Passive items[7]:

"Chunkan": A tier: +5% dmg for each junk owned and for every 2 junk 1 armor on floor entry

"Junklets": S tier: On kill enemies have a chance to drop junk of all varieties. Also a chance to transmogrify enemies into junk. (please tell me how it preforms as I had almost 0 test time with this one)

"Trashsure": C tier: 50% chance that upon junk pickup to get another one

"Ectosy Dispenser": C tier: On leaving for the next floor converts hearts left in heartdispenser to coolness

"GFC": C tier: Grants 1 heartcontainer and allows you to eat chicken to heal

"Lock-Head Mortin": C tier: For each key you have +25% projectile speed/range -25% bulletspread

"Headhunter": B tier: Increases BossDmg by +10% for every boss killed. Also gives a payout on boss kill that scales with bosses killed since obtaining, includes credits and casings.

Special Thanks

Spriting Advice - Lynceus

Mod ideas and urging me to start modding - Skilotar_

MAKING ANYTHING ACTUALY WORK/ Learning me how to code in ETG/ Modding God Emporer - SpecialAPI

Giving amazing code bits that work - Some Bunny

If stuff broken contact

Contact @lordfortress in the Mod The Guneon discord server (got global dms blocked)