Lords Complementary Compilation
A bunch of item ideas that I felt could spice things up a little, more to come!
Last updated | 2 months ago |
Total downloads | 2103 |
Total rating | 4 |
Categories | Mods Items |
Dependency string | LCC-Lords_Complementary_Compilation-1.0.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Alexandria-Alexandria
A combination of old and new APIs, and new tools for the convenience of modders.
Preferred version: 0.3.12README
LCC is a small mod containing all sorts of small nifty items that might ended spicing your runs up a little. Always trying to come up with fresh ideas for items.
TO DO/ideas
ON HOLD
Add more passives, guns
Mayhaps figuring out and adding synergies
Adding unlock conditions for items when I figure out how
Probably rebalancing: moving tiers around and everything related to Junklets's odds that I had no time to test ; - ;
Possible changes: fix "Headhunter" to somehow count the rat and add 1/2 bonusses on mini bosses
Add credit reward to lich (might be a solo mod)
Maybe making an entire cardset of bosses for all the floors through a booster pack active that consumes junk for cardpacks with synergies for entire floors collected
Adding coolness scaling to some item effects
Change Log
1.0.3\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Fixed:
-Bunch of nullexceptions should be addressed now.
1.0.2\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Added:
-itemtips corrections for minor spelling mistakes (there are no doubt more that'll have to find)
Fixed:
-"Junklets" making sure no matter what the trans effect does not happen on bosses. for sure this time I hope
Buffed:
-icon.png this will happen throughout the patches
Nerfed:
-"Junklets no longer being able to one shot everything" again
1.0.1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
ITEMTIPS support
Fixed:
-"Trashsure" multi triggering in special circumstances
-"Junklets" being able to 1 shot anything in the game by turning them to junk, breaking a lot of things. Hopefully fixed now by checking if they are a boss.
-removed log pickup/drop text that was meant for during testing
Buffed:
-"Junklets"'s transmogrify odds by a lot (will need a LOT more adjusting from actual playdata)
-"Headhunter" now has a money modifier aswell on boss kills, felt this would fit the theme
-"Trashsure" to have its bonus 'junk' potentially be other types of 'junk' at various odds.
1.0.0\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-Hopefully working
-Added:
Passive items[7]:
"Chunkan": A tier: +5% dmg for each junk owned and for every 2 junk 1 armor on floor entry
"Junklets": S tier: On kill enemies have a chance to drop junk of all varieties. Also a chance to transmogrify enemies into junk. (please tell me how it preforms as I had almost 0 test time with this one)
"Trashsure": C tier: 50% chance that upon junk pickup to get another one
"Ectosy Dispenser": C tier: On leaving for the next floor converts hearts left in heartdispenser to coolness
"GFC": C tier: Grants 1 heartcontainer and allows you to eat chicken to heal
"Lock-Head Mortin": C tier: For each key you have +25% projectile speed/range -25% bulletspread
"Headhunter": B tier: Increases BossDmg by +10% for every boss killed. Also gives a payout on boss kill that scales with bosses killed since obtaining, includes credits and casings.
Special Thanks
Spriting Advice - Lynceus
Mod ideas and urging me to start modding - Skilotar_
MAKING ANYTHING ACTUALY WORK/ Learning me how to code in ETG/ Modding God Emporer - SpecialAPI
Giving amazing code bits that work - Some Bunny
If stuff broken contact
Contact @lordfortress in the Mod The Guneon discord server (got global dms blocked)