Adventurer Mod
Fixes(?) the Lost Adventurer not appearing after help him in four floors. Adds in-game config to force spawns on any floor.
| Last updated | 6 days ago |
| Total downloads | 63 |
| Total rating | 0 |
| Categories | QoL |
| Dependency string | MarsPatrick-Adventurer_Mod-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
MtG_API-Mod_the_Gungeon_API
Adds the good parts of Mod the Gungeon to BepInEx.
Preferred version: 1.9.2README
Lost Adventurer Mod
Fixes a vanilla bug where the Lost Adventurer never appears after four floor helped, making it impossible to complete his questline.
The Bug
In the base game, the Lost Adventurer's chanceToSpawn is set to 0 for the last floor that need help, meaning he can never spawn there even when all conditions are met (helped on 4 previous floors). This mod patches that value at runtime so the encounter can actually happen.
Features
- Bug fix: Forces the Lost Adventurer to spawn on the last floor when you've helped him on the others 4 floors
- In-game config via the MOD CONFIG menu (requires Gunfig):
- Toggle the HUD overlay on/off
- See which floors you've already helped him on (✓/✗)
- See your current floor and progress
- Force the Lost Adventurer to appear on any specific floor
- View real-time patch and blueprint debug logs
How to Use
- Help the Lost Adventurer on floors as normal
- In the MOD CONFIG menu, set Forzar en piso to Forge
- Enter the Forge — the Lost Adventurer will appear
Requirements
Installation
Use the Thunderstore Mod Manager or extract the BepInEx folder into your Enter the Gungeon directory.
More info
Hablo español, y no he probado como cambiar los idiomas y cosas por el estilo, cualquier aporte se agradece. I speak Spanish, and I haven't tried changing languages and things like that, so any input is appreciated.