BlammCo Catalogue
(Two of) The TF2 mercs are here and they've brought some of their stuff.
CHANGELOG
V 2.2.1 CHANGELOG
- Removed an item that is not supposed to be there yet ._.
v 2.2.0 CHANGELOG
- Added guns: C.A.P.P.E.R
- Added items: Sandvich (sorry ski ;-;),
- Complete overhaul to Baby Face’s Blaster - new visuals, added a Boost bar and updated Ammonomicon description to match
- Complete overhaul of the Soda Popper - hype meter is now active, activate it by pressing reload on a full clip allowing you to dodge roll up to 8 times in a row and be able to shoot while firing
- Added synergy: “Kinetic Energy”
- Tweaked dual wield synergy with the Force-A-Nature so that you always hold the Soda Popper as the primary weapon to make use of its ability all the time
- Removed occurrences where walking into a sandman ball when you shoot it instantly picks it back up (rip picking it up before it hits a wall though)
- Pipe Launcher tweaked
- Range increased slightly
- Pipes now tumble
- Ammo increased from 40 to 60
- Clip icons look a bit better
- Projectile sprites matched with clip sprites
- Tweaked Agent damage
- Hopefully reduced occurrences of certain passives such as Equalizer causing inventory corruption
- Tweaked visuals to Sasha so that with no volley affecting items (looking at you, scattershot) ammo shouldn’t flicker while revving
- Changes to Rocket Jumping:
- Reduced maximum velocity slightly, to give greater control and less abrupt jumps
- Airstrafing now actually properly changes the jump direction, instead of reverting back to the original once the keys are released
- No longer stops jump when colliding with the wall at a sufficiently slanted angle, slides against it instead (this may feel quite buggy and strange at first)
- No longer collide with projectiles while rocket jumping
v 2.1.0 CHANGELOG
- Added guns: Rocket Jumper, Flying Guillotine, the Nail Gun???
- Added synergies: What Could Have Been, Double-Barrelled Twins, I Love My Balls, Home Run All The Time, The Forbidden Combo
- Increased the sounds of various guns and added more noticeable screenshake effects to give them a greater ‘punch’ and better feel
- Trimmed all gun sprites so hopefully no floating on shops and pedestals :D
- Tweaks to PBPP and Scattergun spread and projectile speed
- Tweaked the Eagle so it’s more on par with the crossbow (less splash damage, longer reload time)
- Reworked Sasha in sprites and mechanics - more powerful but now has rev + slowdown mechanics
- Minor description change for Black Box
- Reworked Sandman in sprites and mechanics - stun duration properly scales with time in air, and can now pick up ball for instant recharge. More powerful, so introduced 1 curse for being a melee weapon
- Added syringes that stick into walls & clip that drops on reload for syringe gun
- Reworked the shortstop to be an actual mid range menace + redid the reload animation slightly + tweaked the clip sprites, made the sounds louder as well
- Made the Force-A-Nature knock you back as well, totally to not rip off another gungeon mod >:3
- All guns now correctly eject their shells/clips in the right locations!
v 2.0.1
- Tweaked and fixed some rocket jumping stuff
v 2.0.0 CHANGELOG
- The Soldier has been officially added, and he’s ready to jump into battle! More of his gear to come soon this took me too long lol i just want this out already
- New guns: Direct Hit, Black Box, Liberty Launcher,
- New items: Gunboats, Disciplinary Action, Bonk! Atomic Punch
- The ability to rocket jump across all characters - fly across rooms and pits with various (2 right now) items you may find on your runs.
- Hopefulllyyyyy Baby Face’s Blaster is actually fixed this time
- Sprites updated for Steak, it's cooldown and active time reduced and will no longer stay activated if dropped mid-effect
- The Scattergun now has a visual effect to indicate when a meatshot has been hit
- The Eagle’s ammo pool has been reduced to 120
- Candy Cane bloops above player head to indicate its effect
v1.1.3
- Removed Soldier because he's unfinished and I'm stoopid.
v1.1.1 CHANGES
- Reworked the sprites and animations of the Scattergun, Force-A-Nature and Shortstop
- Added the Candy Cane
- Converted all JSON files to JTK2D so they no longer clog up the config editor
v1.1.0 CHANGELOG
- Added new guns: The Panic Attack, The Ullapool Caber
- Added new items: Ubersaw, Buffalo Steak Sandvich
- Medigun is removed from loot pool as it doesn't actually do anything
- Nerfed the scattergun to have 120 ammo instead of 200 and a reduction in bullet damage from 4 to 3 each.
- Reduced Scout’s speed by 0.5
- Bumped Baby Face’s Blaster’s tier from C to B
- Added visual effects to more guns
- Added casing droppings to Sasha, PBPP, Winger, Baby Face, Scattergun, FAN, Shortstop, Soda Popper, Agent
- Minor changes include:
- Reduced the Winger’s reload time from 1.1s to 0.8s
- Fixed a typo in the Life Extender Machine
- Changed PBPP rarity from C to Special
- Changed Recon Pouch rarity from B to Special
v1.0.2 CHANGELOG
- Added Punchout sprites to the Scout
- Added scout's handwraps to all in game sprites