Fixed character bosscards not appearing and also made them animated
Added hat offsets for both characters currently in the mod, so you can start fashioning your mercs with what hats are available in - other mods!
Changed pipe launcher projectile to behave more accurately to pipe rollers in TF2
V 2.2.1 CHANGELOG
Removed an item that is not supposed to be there yet ._.
v 2.2.0 CHANGELOG
Added guns: C.A.P.P.E.R
Added items: Sandvich (sorry ski ;-;),
Complete overhaul to Baby Face’s Blaster - new visuals, added a Boost bar and updated Ammonomicon description to match
Complete overhaul of the Soda Popper - hype meter is now active, activate it by pressing reload on a full clip allowing you to dodge roll up to 8 times in a row and be able to shoot while firing
Added synergy: “Kinetic Energy”
Tweaked dual wield synergy with the Force-A-Nature so that you always hold the Soda Popper as the primary weapon to make use of its ability all the time
Removed occurrences where walking into a sandman ball when you shoot it instantly picks it back up (rip picking it up before it hits a wall though)
Pipe Launcher tweaked
Range increased slightly
Pipes now tumble
Ammo increased from 40 to 60
Clip icons look a bit better
Projectile sprites matched with clip sprites
Tweaked Agent damage
Hopefully reduced occurrences of certain passives such as Equalizer causing inventory corruption
Tweaked visuals to Sasha so that with no volley affecting items (looking at you, scattershot) ammo shouldn’t flicker while revving
Changes to Rocket Jumping:
Reduced maximum velocity slightly, to give greater control and less abrupt jumps
Airstrafing now actually properly changes the jump direction, instead of reverting back to the original once the keys are released
No longer stops jump when colliding with the wall at a sufficiently slanted angle, slides against it instead (this may feel quite buggy and strange at first)
No longer collide with projectiles while rocket jumping
v 2.1.0 CHANGELOG
Added guns: Rocket Jumper, Flying Guillotine, the Nail Gun???
Added synergies: What Could Have Been, Double-Barrelled Twins, I Love My Balls, Home Run All The Time, The Forbidden Combo
Increased the sounds of various guns and added more noticeable screenshake effects to give them a greater ‘punch’ and better feel
Trimmed all gun sprites so hopefully no floating on shops and pedestals :D
Tweaks to PBPP and Scattergun spread and projectile speed
Tweaked the Eagle so it’s more on par with the crossbow (less splash damage, longer reload time)
Reworked Sasha in sprites and mechanics - more powerful but now has rev + slowdown mechanics
Minor description change for Black Box
Reworked Sandman in sprites and mechanics - stun duration properly scales with time in air, and can now pick up ball for instant recharge. More powerful, so introduced 1 curse for being a melee weapon
Added syringes that stick into walls & clip that drops on reload for syringe gun
Reworked the shortstop to be an actual mid range menace + redid the reload animation slightly + tweaked the clip sprites, made the sounds louder as well
Made the Force-A-Nature knock you back as well, totally to not rip off another gungeon mod >:3
All guns now correctly eject their shells/clips in the right locations!
v 2.0.1
Tweaked and fixed some rocket jumping stuff
v 2.0.0 CHANGELOG
The Soldier has been officially added, and he’s ready to jump into battle! More of his gear to come soon this took me too long lol i just want this out already
New guns: Direct Hit, Black Box, Liberty Launcher,
New items: Gunboats, Disciplinary Action, Bonk! Atomic Punch
The ability to rocket jump across all characters - fly across rooms and pits with various (2 right now) items you may find on your runs.
Hopefulllyyyyy Baby Face’s Blaster is actually fixed this time
Sprites updated for Steak, it's cooldown and active time reduced and will no longer stay activated if dropped mid-effect
The Scattergun now has a visual effect to indicate when a meatshot has been hit
The Eagle’s ammo pool has been reduced to 120
Candy Cane bloops above player head to indicate its effect
v1.1.3
Removed Soldier because he's unfinished and I'm stoopid.
v1.1.1 CHANGES
Reworked the sprites and animations of the Scattergun, Force-A-Nature and Shortstop
Added the Candy Cane
Converted all JSON files to JTK2D so they no longer clog up the config editor
v1.1.0 CHANGELOG
Added new guns: The Panic Attack, The Ullapool Caber
Added new items: Ubersaw, Buffalo Steak Sandvich
Medigun is removed from loot pool as it doesn't actually do anything
Nerfed the scattergun to have 120 ammo instead of 200 and a reduction in bullet damage from 4 to 3 each.
Reduced Scout’s speed by 0.5
Bumped Baby Face’s Blaster’s tier from C to B
Added visual effects to more guns
Added casing droppings to Sasha, PBPP, Winger, Baby Face, Scattergun, FAN, Shortstop, Soda Popper, Agent
Minor changes include:
Reduced the Winger’s reload time from 1.1s to 0.8s