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Knife to a Gunfight

Don't Bring a Knife to a Gunfight! A content mod for Gungeon

CHANGELOG

Knife to a gunfight

:The Quick and The Dead Update 2.3._:

2.3.2

  • Fixed an issue where ouroboros charm would not properly give beam weapons infinite ammo
  • Fixed an issue with 2d manuvering belt where hitting two walls at the same time with a hook would softlock the player (im so sorry)
  • Upgraded 2d manuvering belt to have Iframes and swing at nearby enemies
  • Doubled Extra Invuln time on The Pill. 2 sec > 3 sec
  • Updated wobbly Cylinder to change firerate every 3 seconds instead of every shot to reduce lag
  • Added Extra Special
  • Added Varmint Shotgun
  • Added Royal Jelly
  • Added Slidewinder

2.3.1

  • ReEnabled the Manic theatre Npcs and the Charm shrine from where I forgot to turn them back on after testing.
  • Fixed a bad interaction where Ouroboros charm would make guns that are out of ammo unusable.
  • Fixed an issue where life insurance would remember its broken state between multiple runs and not proc properly.
  • Fixed an issue where Manic theatre would not properly kill the player if they had armor.

2.3.0

  • Added a large number of Items and Guns

  • Buffed and nerfed many guns ( Feel free to try out some of the bad ones again :D )

  • Added a lot of synergies

  • Added a new minigame and NPC

  • Charms have been split into Rarity Levels to allow for more power flexability. (Common, Uncommon, Rare, Legendary)

    • Added a number of new charms in various rarities
  • Reworked a lot of the more dull or janky Jinx Items:

    • Reversed Built Different's damage scaling to give increased damage for each half heart the player has as opposed to ones missing
    • Withering rose now has actual thorn orbitals that damage on contact
    • Hell bound now has a large ball and chain that can be kicked around, slow effect only applies when dragging the ball
    • Armor of the Fallen now gives buffs when flying over pits instead of falling in them, gives flight
    • Greedy clips is now triggered by shooting while reloading to instantly reload for more player control of the effect
    • Wicker Heart has a chance to increase healing received
    • Yokai Finger Trap's spawned companion now shoots homing projectiles to better apply the hex effect
    • As well as some number tweaks on other Jinxes to make them slightly more favorable to the player
  • Upgraded the U.S.B. to include around 40 total forms, instead of just 8

  • Reworked Long roll boots to only apply extended roll while over pits

  • Lowered Skater's room drop modifier and improved coolness shop prices / rewards.

  • Greatly improved Dwarve's Friends Depth based scaling

  • Violence no longer jams enemies on hit instead having 2 curse and has greater base damage to compensate

  • Greatly Improved Timekeeper's damage scaling and bullet tracking for highnoon

  • Improved visuals and feel for some old items and guns

  • Slightly reduced charm prizeball spawn rate in shops

  • Changed Witch Watch to no longer teleport back automatically upon time ending.

  • Fixed Thumper not triggering detonation when colliding with walls

  • Fixed and issue where TimeKeeper would cause the game to go pitch black after a specific sequence of events (it's complicated...)

  • Fixed incorrect damage scaling for clock charm and Macro Missiles (scaling was WAY too high breaking boss dps cap)

  • Fixed some issues with charm attached weapons having uninteded or nonfunctional effects when dropped and picked up

  • Fixed Luna 1 ignoring it's own damage modifiers

  • Fixed Stopda Rock just not working at all...

  • Fixed an issue with bear arms and beams weapons interacting strangely

  • Fixed a bad interaction with the resourceful Rat Sack and the Skater's roll gimick

  • Fixed Lag issues related to some bad code I wrote affecting, Kingly shotgun, Kralle and Tall-tale Hat

  • Fixed an issue where Devilish loan note would give less than it was supposed to, as it did not calculate its own shop price into the loan calculation\

  • Fixed various other issues relating to items generating null reference exceptions

  • Upgraded visuals for my crown (yes, this is very important)

  • Probably a bunch more fixes and rebalance I just forgot about :)