SpecialAPI-Reskin_Switcher icon

Reskin Switcher

Allows you to switch reskins easily while the game is running. Only works with reskins made with for this mod.

Last updated a month ago
Total downloads 3938
Total rating 4 
Categories Mods Tools QoL Reskins
Dependency string SpecialAPI-Reskin_Switcher-1.2.0
Dependants 23 other packages depend on this package

This mod requires the following mods to function

CaptainPretzel-Gunfig-1.1.1 icon
CaptainPretzel-Gunfig

A menu API for modded Gungeon

Preferred version: 1.1.1
MtG_API-Mod_the_Gungeon_API-1.8.7 icon
MtG_API-Mod_the_Gungeon_API

Adds the good parts of Mod the Gungeon to BepInEx.

Preferred version: 1.8.7

README

Reskin Switcher

Allows you to switch reskins easily while the game is running. Only works with reskins made with for this mod. Reskins added by mods not made for this mod will always replace the "default" reskin when no other reskin is selected.

How to make your reskin mod work with this mod

  1. Take your reskin spritesheets/folders out of the sprites folder. If a spritesheet/folder is in the sprites folder, it will be used as a reskin by Mod the Gungeon API and not this mod.
  2. In the new location with your spritesheets/folders, make a new file named {your reskin name}-resprite.spapi. The file should look like this:
# GroupName
{What you are trying to reskin (Example: Blasphemy, The Robot, BSG)}

# RespriteName
{The name of your reskin}

# RespriteFiles
{The names of your reskin spritesheets/folders go here. Spritesheet names must have the .png at the end.}

To switch reskins in game, in the pause menu go to Mod Configs -> Reskin Switcher. There you will find arrow boxes for all found reskin groups.

Advanced Mode

To enable advanced mode for your reskin, you need to add these lines to your -resprite.spapi file:

# AdvancedMode
true

If advanced mode is on, making an individual frame reskin with a sprite bigger than the original will change that sprite's dimensions instead of stretching it to fit the original dimensions.