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SpecialAPI-Reskin_Switcher-1.2.0 icon

Reskin Switcher

Allows you to switch reskins easily while the game is running. Only works with reskins made with for this mod.

Date uploaded 2 weeks ago
Version 1.2.0
Download link SpecialAPI-Reskin_Switcher-1.2.0.zip
Downloads 275
Dependency string SpecialAPI-Reskin_Switcher-1.2.0

This mod requires the following mods to function

MtG_API-Mod_the_Gungeon_API-1.8.7 icon
MtG_API-Mod_the_Gungeon_API

Adds the good parts of Mod the Gungeon to BepInEx.

Preferred version: 1.8.7
CaptainPretzel-Gunfig-1.1.1 icon
CaptainPretzel-Gunfig

A menu API for modded Gungeon

Preferred version: 1.1.1

README

Reskin Switcher

Allows you to switch reskins easily while the game is running. Only works with reskins made with for this mod. Reskins added by mods not made for this mod will always replace the "default" reskin when no other reskin is selected.

How to make your reskin mod work with this mod

  1. Take your reskin spritesheets/folders out of the sprites folder. If a spritesheet/folder is in the sprites folder, it will be used as a reskin by Mod the Gungeon API and not this mod.
  2. In the new location with your spritesheets/folders, make a new file named {your reskin name}-resprite.spapi. The file should look like this:
# GroupName
{What you are trying to reskin (Example: Blasphemy, The Robot, BSG)}

# RespriteName
{The name of your reskin}

# RespriteFiles
{The names of your reskin spritesheets/folders go here. Spritesheet names must have the .png at the end.}

To switch reskins in game, in the pause menu go to Mod Configs -> Reskin Switcher. There you will find arrow boxes for all found reskin groups.

Advanced Mode

To enable advanced mode for your reskin, you need to add these lines to your -resprite.spapi file:

# AdvancedMode
true

If advanced mode is on, making an individual frame reskin with a sprite bigger than the original will change that sprite's dimensions instead of stretching it to fit the original dimensions.

CHANGELOG

1.2.0

  • Added the "Advanced Mode" option.

1.1.0

  • Added the "random" option for reskins which changes to a random downloaded reskin each run.
  • Fixed a bug where sprite replacements wouldn't work on floor tilemaps.
  • Made progress at banishing The Evil (1/2)

1.0.2

  • Sprites are now packed when a resprite is first switched to instead of on game startup. This should lead to shorter loading times in exchange for potential lag spikes when first switching to a resprite.

1.0.1

  • Fixed the mod breaking the breach when loaded with no reskin files.
  • Removed Begone Dog dependency.

1.0.0

  • Released.