
You are viewing a potentially older version of this package. View Latest Version
SpecialAPIs Stuff
Adds a lot of new content to the game, including 50+ items, new unlocks, synergies and secretsSpecialAPI's Stuff
Adds a lot of new content to the game, including 50+ items, new unlocks, synergies and secrets.
Items:
| Name | Type | Quality | Effect | Unlock |
|---|---|---|---|---|
| Wooden Token | Active | ![]() |
Can't be used. Entering a new floor while holding it will create the Resourceful Rat shortcut shop, even if the player didn't use a shortcut elevator. Getting an item from the rat will remove the wooden token from the player. Because the items in the shortcut shop get better with each floor, it can be worth it to keep the token until Forge. The shortcut shops can't be created in Bullet Hell. If obtained in the Forge or Bullet Hell, the token can be used, giving the player 115 casings and a random D tier gun on use. If the player exits the Forge or Bullet Hell when the token can be used (by using Clone for example), the token will no longer be useable. | Defeat the Dragun after taking a shortcut to the Forge |
| PAY 2 WIN | Active | ![]() |
Can only be used near chest. When used, upgrades the nearest chest for casings. Better chests cost more to upgrade. Brown chests cost 25 casings, blue chests cost 35, green chests cost 50, red chests cost 85 and black chests cost 215. | |
| Fused Ammolet | Passive | ![]() |
Using blanks now creates a blank bomb instead. Blank bombs explode after 1 second. When a blank bomb explodes, it will create an explosion dealing 250 damage in a 3 tile radius and also cause a normal blank effect. The explosions can't hurt the player. | |
| Special API's Stuff | Active | ![]() |
250 damage cooldown. When used, spawns 25-35 random objects from this list: folding table from Portable Table Device, a decoy, an explosive decoy, a bomb, an ice bomb, a proximity mine, a portable turret, a book from Magazine Rack, a red explosive barrel, an orange explosive barrel, a water barrel, an oil barrel, a poison barrel. | |
| Marine's Helmet | Passive | ![]() |
Gives 1 armor on initial pickup. Has a 5% chance to negate damage. The chance increases to 25% when the user has armor. | Beat Boss Rush as the Marine. |
| Convict's Shackles | Passive | ![]() |
-2 speed. Can't be dropped. Grants 2 armor on pickup. Losing armor gives the player +1 speed. The speed bonus can go above the speed down. | Beat Boss Rush as the Convict |
| Resourceful Whistle | Active | ![]() |
275 damage cooldown. Can't be stolen by the Resourceful Rat. On use, summons the Resourceful Rat to steal guns from enemies and bomb them afterwards. The rat can only steal from one enemy at a time. The bombs from the Rat can recharge the item, meaning that the item will be partially recharged when the rat leaves. The Rat can't steal guns from bosses. After picking up the item once, the rat will no longer be able to steal items from the player, unless the player has the Ring of the Resourceful Rat | |
| Subscribe Button | Passive | ![]() |
Gives the player a 5% damage up for each subscriber the player has. Subscribers can be gained in different ways, for example by picking up certain items like some bullet upgrades. The player also gains subscribers when fighting some bosses like the Wallmonger. | |
| DLChest | Passive | ![]() |
Adds a special chest room each floor, even on bullet hell. | |
| Mirror of Truth | Passive | ![]() |
Replaces all chests with mirrors. Mirrors created by this item only give 1 curse. | |
| Withered Clover | Passive | ![]() |
All chests are replaced by either C or D tier chests, but spawn 4 at a time. | |
| Calendar | Passive | ![]() |
Increases different stats depending on the current day of the week. Monday: grants 2 speed. Tuesday: grants +25% dodge roll speed. Wednesday: grants 1 heart container. Thursday: grants +33% damage. Friday: grants +50% rate of fire. Saturday: grants +50% max ammo. Sunday: grants -20% enemy bullet speed. | |
| Green Candle | Active | ![]() |
Starts with 0 charges. Entering a room will apply green fire to a random enemy. Killing that enemy will give the player 1 charge. Each charge grants the player +5% damage. Can only be used with 5 charges. Using will consume all of the charges to create a giant pool of green fire, apply green fire to all enemies in the room and make them take double damage. Bosses affected by this effect will only take 50% more damage. | |
| Glass Bell | Active | ![]() |
1 room recharge. On use, gives the player a glass guon stone. Can't be used when the player has 6 or more glass guon stones. When the player takes damage, the Glass Bell will break and will not be useable. Entering a new floor while the Glass Bell is broken will fix it, making it useable again. | |
| Wishing Orb | Active | ![]() |
On use, removes 1 heart container from the player to spawn a random chest. Has a higher chance to spawn better chests. Can't be used if the player has less than 2 heart containers. | |
| Butter | Passive | ![]() |
Using an active item will throw it. Just like thrown guns, thrown active items will deal 20 damage to any enemy it hits. Items with use duration will only be thrown after finishing their use. Single use items can't be thrown. | |
| Totally Legit Coupon | Passive | ![]() |
-100% shop prices. Taking an item from the shop will increase shop prices by 20%. Shop prices can go above the initial price. Can't be dropped after buying something. Can't appear in shops. | |
| Asteroid Belt | Passive | ![]() |
All projectiles are replaced by asteroids that deal 25% more damage, have a fixed projectile speed, explode for 5 damage in a 1 tile radius and burn nearby enemies on destruction. Because asteroids are different projectiles, they will not keep projectile-specific effects like homing, bouncing or piercing. | |
| Gravedigger's Shovel | Active | ![]() |
250 damage cooldown. On use, transforms all enemies in the room into Tombstoners. | |
| Gold Key | Passive | ![]() |
Found in a special secret room in abbey. Haunted. Allows for free entrance to the Resourceful Rat's Lair and the R&G Dept. | |
| The Amethyst | Passive | ![]() |
Everhood reference. Dropped by the Blobulord. Doubles damage dealt by charged enemies | |
| The Opal | Passive | ![]() |
Everhood reference. Dropped by the Old King. Grants immunity to pits. | |
| The Emerald | Passive | ![]() |
Everhood reference. Dropped by the Resourceful Rat. Grants poison immunity. | |
| The Aquamarine | Passive | ![]() |
Everhood reference. Dropped by Agunim. Grants immunity to electricity. | |
| The Ruby | Passive | ![]() |
Everhood reference. Dropped by the Advanced Dragun. Grants fire immunity. | |
| The Diamond | Passive | ![]() |
Everhood reference. Gained by doing a blood sacrifice. Grants a small all stat up. | |
| Otherworldy Assistance | Passive | ![]() |
Every 6-8 seconds in a combat room, a ghost spawns near a random enemy. The ghosts dash into the nearest enemy, taking away 50 max hp from them and then vanishing. | |
| Hot Coal | Passive | ![]() |
Grants guaranteed fire bullets. Taking damage sets the player on fire. While on fire, the player will leave a trail of ignited oil. | |
| Guardian of Time | Active | ![]() |
1 room recharge. Can only be used in sealed rooms or near locked doors. On use, either unseals the current room or unlocks the nearest locked door. | |
| Frail Heart | Passive | ![]() |
Grants 3 health containers on pickup. and fully heals the player on initial pickup. When the player takes damage, all empty heart containers will be removed. | |
| Totem of Gundying | Active | ![]() |
Can't be used. If the player holds this item when taking a fatal hit, this item will be consumed to give the player a half heart (or an armor if playing as an armor-only character), give the player 3 seconds of invincibility, spawn 5 hearts and 3 armor. | |
| Watermelon | Active | ![]() |
250 damage cooldown. On use, lobs watermelon projectiles that deal 67 damage on direct hit and explode for 33 damage in a 1 tile radius. | |
| Console Controller | Active | ![]() |
On use, the item is thrown, dealing 20 damage to anything it hits. | |
| Static Roll | Passive | ![]() |
Allows the player to roll in place. | |
| Mirrored Bullet | Passive | ![]() |
Totally not an eaglebeak ripoff. Gives 2 curse and doubles spread, but the player will shoot an additional mirrored bullet when shooting. | |
| Bloody Scales | Passive | ![]() |
I swear I have original ideas. Picking up a passive item will give the player another random passive item of the same quality. Picking up a gun will give the player another random gun of the same quality. Gives the player a 1% chance to instantly die when taking damage, which increases by 0.5% for each item or gun the player has (including starter items). Can't be dropped :) (im really sorry) | |
| Lock Plushie | Passive | ![]() |
Shooting will consume 1 key from the player to fire a giant key projectile that deals 55 fixed damage, pierces through 5 enemies and drops keys when hitting enemies. | Bring the Gold Key to the Aimless Void |
| Boss Chest | Passive | ![]() |
Defeating a boss will spawn random item. | |
| Chaos | Passive | ![]() |
Picking up a passive item for the first time will give the player 2 more random passive items, but remove a random passive item that the player had before picking up the item. Picking up a gun for the first time will give the player 2 more random guns, but remove a random gun that the player had before picking up the gun. | |
| Launcher | Passive | ![]() |
Reduces spread by 75% and increases damage by 50%. Most bullets become lobbed bullets, which can only damage enemies when landing. | |
| Balancing Pole | Passive | ![]() |
Libra from isaac. | |
| Infinity Crystal | Passive | ![]() |
Reduces damage by 25%, halves clip size and gives the player 2 curse on pickup, but all guns will no longer decrease their ammo when fired. | |
| Energy Drink | Active | ![]() |
250 damage cooldown. On use, instantly refills the current gun's clip, gives the player +400% firerate and +100% speed. The firerate and speed bonuses quickly decay over the course of 5 seconds. | |
| Ammo Flower | Passive | ![]() |
Decreases reload speed by 5%. All semiautomatic guns become automatic. All charged guns will autofire when reaching the highest charge level. Guns automatically reload when all bullets in their clips are depleted. | |
| Flat Bullets | Passive | ![]() |
All bullets get +2 flat damage. | |
| Round-s | Passive | ![]() |
Grants the player +150% range. All bullets orbit around the player. |
Guns:
| Name | Quality | Class | Stats | Special Effects | Unlock |
|---|---|---|---|---|---|
| Shooting Star | ![]() |
FULLAUTO | Shoot Style: Automatic, Magazine Size: 600, Ammo Capacity: 600, Damage: 8 (actual bullets), 3 (small bullets), Fire Rate: 0.11, Reload Time: 0, Shot Speed: 32, Range: 1000, Force: 20, Spread: 4° | Bullets split into smaller bullets on impact. | |
| Binarifle | ![]() |
PISTOL | Shoot Style: Semiautomatic, Magazine Size: 6, Ammo Capacity: 101, Damage: 10 (normal hit), 20 (chained hit), Fire Rate: 0.2, Reload Time: 1, Shot Speed: 13, Range: 60, Force: 10, Spread: 0° | Projectiles move in helix patterns. Hitting enemies with the projectiles consecutively without missing will deal double damage. | |
| Handheld Catapult | ![]() |
CHARGE | Shoot style: Charged, Magazine Size: 1, Ammo Capacity: 100, Damage: 100, Fire Rate: 1, Reload Time: 1, Shot Speed: 20, Range: , Force: 0, Spread: 0° |
Projectiles are lobbed, only hitting enemies on landing | |
| Ak-NaN | ![]() |
SILLY | Shoot Style: Automatic, Magazine Size: 30, Ammo Capacity: 500, Damage: ?, Fire Rate: 0.11, Reload Time: 0.5, Shot Speed: ?, Range: ?, Force: 9, Spread: 360° | Bullet stats, direction and position are randomized each shot. | |
| Cacti Club | ![]() |
SILLY | Shoot Style: Semiautomatic, Magazine Size: 100, Ammo Capacity: 100, Damage: 15, Fire Rate: 0.77, Reload Time: 0, Shot Speed: 60, Range: 2, Fprce: 10, Spread: 0° | Hitting enemies with the club will spawn 3 cactus projectiles in random directions that deal double damage. | |
| Frogun | ![]() |
SHOTGUN | Shoot Style: Semiautomatic Magazine Size: 6, Ammo Capacity: 130, Damage: 12 (bubbles), 5 (bullets), Fire Rate: 0.15, Reload Time: 1, Range: 15, Force: 10, Spread: 30° | Shoots two bubbles. Reloading an empty clip will pop all shot bubbles to create weaker bullets aimed at nearby enemies. | |
| Revolve-ver | ![]() |
PISTOL | Shoot Style: Semiautomatic, Magazine Size: 6, Ammo Capacity: 200, Damage: 13, Fire Rate: 0.15, Reload Time: 1, Shot Speed: 23, Range: 60, Force: 15, Spread: 0° | Bullets orbit around the player. | |
| Ak-3.14 | ![]() |
FULLAUTO | Shoot Style: Automatic, Magazine Size: 30, Ammo Capacity: 600, Damage: 5.5, Fire Rate: 0.11, Reload Time: 0.5, Shot Speed: 23, Range: 60, Force: 6, Spread: 0° | Bullets orbit around the player |
Synergies:
| Name | Components | Effect |
|---|---|---|
| Fufufufufu | Wooden Token + any of the following: Elimentaler, Rat Boots, Partially Eaten Cheese, Resourceful Sack, Ring of the Resourceful Rat or Resourceful Whistle | The Wooden Token is not consumed when taking a gun from the Resourceful Rat shop created by it. |
| Double the Wish! | Wishing Orb + Life Orb | Wishing Orb spawns two chests instead of one. |
| Wish of Power | Wishing Orb + Sprun | Using Wishing Orb makes Sprun transform. |
| Wish of Reflection | Wishing Orb + Rolling Eye | Using Wishing Orb reflects all enemy bullets in the room. |
| 50% OFF ON ALL IN-GAME PURCHASES! | PAY 2 WIN + Microtransaction Gun | Microtransaction Gun has a 50% chance to not consume the owner's shells. |
| Super Blasts | Fused Ammolet + Gold Ammolet | Fused Ammolet's explosion damage is doubled (from 250 to 500). |
| Stunning Blasts | Fused Ammolet + Lodestone Ammolet | Fused Ammolet's explosion knockback is doubled. |
| Random Blasts | Fused Ammolet + Chaos Ammolet | Fused Ammolet's explosion either leaves a random type of goop or gets double knockback. |
| Poison Blasts | Fused Ammolet + Uranium Ammolet | Fused Ammolet's explosion leaves a pool of poison goop. |
| Hot Blasts | Fused Ammolet + Copper Ammolet | Fused Ammolet's explosion leaves a pool of fire goop. |
| Freezing Blasts | Fused Ammolet + Frost Ammolet | Fused Ammolet's explosion leaves a pool of ice goop and freezes nearby water. |
| v3.0 The Massive Update | Special API's Stuff + any of the following: Utility Belt, Ammo Belt, Backpack, Bottle, Box, Mailbox, Briefcase of Cash or the Resourceful Sack | Special API's Stuff now spawns 40-55 objects instead of 25-35. |
| Also click that bell | Subscribe Button + any of the following: Rocket-Powered Bullets, Glass Bell or the Aged Bell | Subscribe Button's damage increase per subscriber is increased from +5% to +7%. |
| Also you can leave a comment | Subscribe Button + Mailbox | Subscribe Button's damage increase is tripled when holding the Mailbox. |
| Chill | Resourceful Whistle + any of the following: Ice Bomb, Frost Giant, Frost Bullets, Frost Ammolet, Cold 45, Polaris, Heart of Ice, Ice Cube, Ice Breaker or the Freeze Ray | Resourceful Rat summoned by the Resourceful Whistle now leaves ice bombs instead of normal bombs. |
| All At Once | Resourceful Whistle + any of the following: Elimentaler, Rat Boots, Partially Eaten Cheese, Resourceful Sack, Ring of the Resourceful Rat or Wooden Token | All enemies are affected by the Resourceful Whistle at once. |
| Shadow Mirror | Mirror of Truth + Shadow Clone | Spawns a shadow clone when the owner enters a room with enemies. |
| Blessed Mirror | Mirror of Truth + Silver Bullets | Reduces the curse gained from breaking a mirror created by the Mirror of Truth to 0.5. |
| Just Your Normal Luck | Withered Clover + Seven Leaf Clover | Chests will now have random tiers from D to S. C and D tier chests spawn 4 at once, B tier chests spawn 2 at once and A and S tier chests are unaffected. Unlocks all naturally spawned chests. |
| Somehow… Luckier? | Withered Clover + Mirror of Truth | Chests now spawn 5 at once instead of 4 at once. |
| BURN! BUUURRRNNNN!!! | Green Candle + any of the following: Hot Lead, Ring of Fire Resistance, Gungeon Pepper | Green Candle now ignites TWO enemies when entering a room. Green Candle's pool of green fire is now bigger. Enemies weakened by Green Candle now take 300% more damage. Bosses weakened by Green Candle now take 100% more damage. |
| Ring It Twice | Glass Bell + Aged Bell | Glass Bell's Glass Guon Stone limit is increased to 7. Glass Bell now creates 2 Glass Guon Stones on use. Glass Bell will still create 1 Glass Guon Stone if it's 1 Glass Guon Stone away from it's limit. |
| Celestial Rhythm | Shooting Star + Crescent Crossbow | Shooting Star now alternates between shooting Crescent Crossbow's split projectiles and Crescent Crossbow's charged projectiles. |
| Wishing Star | Shooting Star + Wishing Orb | Using Wishing Orb permanently increases Shooting Star's damage by 5%. |
| The Initial Idea | Shooting Star + Asteroid Belt | Shooting Star deals double damage. |
| Bouncy Throws | Butter + Bouncy Bullets | Active items thrown by Butter now have 1 extra bounce. This stacks with 2 bounces already granted by Bouncy Bullets, resulting in the thrown active item bouncing 3 times. |
| Piercing Throws | Butter + Ghost Bullets | Active items thrown by Butter now have 1 extra pierce. This stacks with 1 pierce already granted by Ghost Bullets, resulting in the thrown active item piercing 2 enemies. |
| Homing Boomerang Throws | Butter + Homing Bullets or Crutch | Active items thrown by Butter now home on enemies and return to the owner after falling on the ground. |
| Take It Before They Notice | Totally Legit Coupon + any of the following: Chaff Grenade, Aged Bell, Decoy, Explosive Decoy, Smoke Bomb, Box, Grappling Hook, Ring of Ethereal Form, Charm Horn, Grey Mauser and The Predator | When buying an item with Totally Legit Coupon, has a 50% chance to not increase the prices. If that chance triggers before the first price increase, the owner will still be able to drop Totally Legit Coupon until buying another item that does increase the prices. |
| why do you keep crashing | Binarifle + Magnum | Instead of dealing double damage, Binarifle's projectiles instantly destroy enemies marked by the opposite projectile. If the enemy is a boss, they deal triple damage instead. |
| The zombies are coming | Gravedigger's Shovel + any of the following: Zombie Bullets, Vertebraek-47 and Skull Spitter | Gravedigger's Shovel transforms enemies into Spent instead of Gravestoners. Enemies transformed into Spent will not create more waves of Spent upon death. |
| Armored Support | Frail Heart + any of the following: Bionic Leg, Laser Sight, Shock Rounds, and Nanomachines | Losing a heart container through Frail Heart will give the player 1 armor. |
| I am YesEngine | Console Controller + any of the following: Alien Engine and Gungine | Console Controller pierces 10 times, bounces 5 times, homes in on nearby enemies, burns, poisons, freezes, and stuns enemies. |
| Stone x2 | Handheld Catapult + Sling | Handheld Catapult and Sling are dual wielded. |
| Super Launch | Handheld Catapult + Launcher | Handheld Catapult deals double damage and bullets from Handheld Catapult will have triple speed. |
| static readonly | Static Roll + any of the following: Book of Chest Anatomy, Magazine Rack and Gungeon Blueprint | The player is invulnerable for the duration of the entire roll when rolling in place. |
| static void | Static Roll + any of the following: Void Core Cannon, Void Marshal, Void Shotgun, Void Core Assault Rifle | Rolling in place will shoot Void Core Cannon projectiles in 4 cardinal directions. |
| private static | Static Roll + any of the following: Grey Mauser, The Predator, Smoke Bomb, Box, Ring of Ethereal Form | Rolling in place will stealth the player. |
| Infinite Mirror | Gives the player the Backup Gun effect in addition to the Mirrored Bullet effect. | |
| I Hate Mondays | On Mondays: -3 speed (stacks with Calendar's +2 speed on Mondays) and +50% damage. On other days: +1 speed. |
How to install
If you haven't installed BepInEx and/or Mod the Gungeon API, follow its installation guide (linked on Mod the Gungeon API's page: https://enter-the-gungeon.thunderstore.io/package/MtG_API/Mod_the_Gungeon_API/). After you've installed BepInEx, just unzip WMITF.zip into your BepInEx's plugins folder.





