Decompiled source of Project GNC Gungeon n Celeste v1.1.0
plugins/ProjectGNCC.dll
Decompiled 11 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Alexandria.ItemAPI; using BepInEx; using DungeonAPI; using Dungeonator; using Gungeon; using ItemAPI; using MiscAPI; using MonoMod.RuntimeDetour; using ProjectGNCC; using ProjectGNCC.BadelinesItems; using TrailAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Mod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Mod")] [assembly: AssemblyCopyright("Copyright © 2020")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d6d7a494-722e-4763-959b-c2d6b6a42b01")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyVersion("1.0.0.0")] namespace TrailAPI { public class AfterImageTrailControllerMKII : BraveBehaviour { private class Shadow { public float timer; public tk2dSprite sprite; } public bool spawnShadows = true; public float shadowTimeDelay = 0.1f; public float shadowLifetime = 0.6f; public float minTranslation = 0.2f; public float maxEmission = 800f; public float minEmission = 100f; public float targetHeight = -2f; public Color dashColor = new Color(1f, 0f, 1f, 1f); public Shader OptionalImageShader; public bool UseTargetLayer; public string TargetLayer; public float OpacityOffset; [NonSerialized] private Shader OverrideImageShader; private readonly LinkedList<Shadow> m_activeShadows = new LinkedList<Shadow>(); private readonly LinkedList<Shadow> m_inactiveShadows = new LinkedList<Shadow>(); private float m_spawnTimer; private Vector2 m_lastSpawnPosition; public void Start() { if ((Object)(object)((BraveBehaviour)this).transform.parent != (Object)null && (Object)(object)((Component)((BraveBehaviour)this).transform.parent).GetComponent<Projectile>() != (Object)null) { ((Component)((BraveBehaviour)this).transform.parent).GetComponent<Projectile>().OnDestruction += projectile_OnDestruction; } NewStart(); } public void NewStart() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)OptionalImageShader != (Object)null) { OverrideImageShader = OptionalImageShader; } m_lastSpawnPosition = Vector2.zero; m_spawnTimer = 0f; } private void projectile_OnDestruction(Projectile source) { if (m_activeShadows.Count > 0) { ((MonoBehaviour)GameManager.Instance).StartCoroutine(HandleDeathShadowCleanup()); } } public void LateUpdate() { //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) LinkedListNode<Shadow> linkedListNode = m_activeShadows.First; while (linkedListNode != null) { LinkedListNode<Shadow> next = linkedListNode.Next; linkedListNode.Value.timer -= BraveTime.DeltaTime; if ((double)linkedListNode.Value.timer <= 0.0) { m_activeShadows.Remove(linkedListNode); m_inactiveShadows.AddLast(linkedListNode); if (Object.op_Implicit((Object)(object)linkedListNode.Value.sprite)) { ((BraveBehaviour)linkedListNode.Value.sprite).renderer.enabled = false; } } else if (Object.op_Implicit((Object)(object)linkedListNode.Value.sprite)) { float num = linkedListNode.Value.timer / shadowLifetime - OpacityOffset; if (num < 0f) { num = 0f; } Material val = ((BraveBehaviour)linkedListNode.Value.sprite).renderer.sharedMaterial; if ((Object)(object)val == (Object)null) { val = ((BraveBehaviour)linkedListNode.Value.sprite).renderer.material; } if ((Object)(object)val == (Object)null) { BadelineItemsModule.Log("SharedMaterial Backup failed in LateUpdate! Expect errors!"); } val.SetFloat("_EmissivePower", Mathf.Lerp(maxEmission, minEmission, num)); val.SetFloat("_Opacity", num); } linkedListNode = next; } if (spawnShadows) { if ((double)m_spawnTimer > 0.0) { m_spawnTimer -= BraveTime.DeltaTime; } if (!((double)m_spawnTimer > 0.0) && !((double)Vector2.Distance(m_lastSpawnPosition, Vector2.op_Implicit(((BraveBehaviour)this).transform.position)) <= (double)minTranslation)) { SpawnNewShadow(); m_spawnTimer += shadowTimeDelay; m_lastSpawnPosition = Vector2.op_Implicit(((BraveBehaviour)this).transform.position); } } } public IEnumerator HandleDeathShadowCleanup() { while (m_activeShadows.Count > 0) { LinkedListNode<Shadow> node = m_activeShadows.First; while (node != null) { LinkedListNode<Shadow> next = node.Next; node.Value.timer -= BraveTime.DeltaTime; if ((double)node.Value.timer <= 0.0) { m_activeShadows.Remove(node); m_inactiveShadows.AddLast(node); if (Object.op_Implicit((Object)(object)node.Value.sprite)) { ((BraveBehaviour)node.Value.sprite).renderer.enabled = false; } } else if (Object.op_Implicit((Object)(object)node.Value.sprite)) { float t = node.Value.timer / shadowLifetime - OpacityOffset; if (t < 0f) { t = 0f; } Material sharedMaterial = ((BraveBehaviour)node.Value.sprite).renderer.sharedMaterial; if ((Object)(object)sharedMaterial == (Object)null) { sharedMaterial = ((BraveBehaviour)node.Value.sprite).renderer.material; } if ((Object)(object)sharedMaterial == (Object)null) { BadelineItemsModule.Log("SharedMaterial Backup failed in LateUpdate! Expect errors!"); } sharedMaterial.SetFloat("_EmissivePower", Mathf.Lerp(maxEmission, minEmission, t)); sharedMaterial.SetFloat("_Opacity", t); } node = next; } yield return null; } } protected override void OnDestroy() { ((MonoBehaviour)GameManager.Instance).StartCoroutine(HandleDeathShadowCleanup()); ((BraveBehaviour)this).OnDestroy(); } private void SpawnNewShadow() { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) if (m_inactiveShadows.Count == 0) { CreateInactiveShadow(); } LinkedListNode<Shadow> first = m_inactiveShadows.First; tk2dSprite sprite = first.Value.sprite; m_inactiveShadows.RemoveFirst(); if (!Object.op_Implicit((Object)(object)sprite) || !Object.op_Implicit((Object)(object)((BraveBehaviour)sprite).renderer)) { return; } first.Value.timer = shadowLifetime; ((tk2dBaseSprite)sprite).SetSprite(((BraveBehaviour)this).sprite.Collection, ((BraveBehaviour)this).sprite.spriteId); ((BraveBehaviour)sprite).transform.position = ((BraveBehaviour)((BraveBehaviour)this).sprite).transform.position; ((BraveBehaviour)sprite).transform.rotation = ((BraveBehaviour)((BraveBehaviour)this).sprite).transform.rotation; ((tk2dBaseSprite)sprite).scale = ((BraveBehaviour)this).sprite.scale; ((tk2dBaseSprite)sprite).usesOverrideMaterial = true; ((tk2dBaseSprite)sprite).IsPerpendicular = true; if (Object.op_Implicit((Object)(object)((BraveBehaviour)sprite).renderer)) { ((BraveBehaviour)sprite).renderer.enabled = true; if ((Object)(object)OverrideImageShader != (Object)null) { ((BraveBehaviour)sprite).renderer.material.shader = OverrideImageShader; } ((BraveBehaviour)sprite).renderer.sharedMaterial.SetFloat("_EmissivePower", minEmission); ((BraveBehaviour)sprite).renderer.sharedMaterial.SetFloat("_Opacity", 1f - OpacityOffset); ((BraveBehaviour)sprite).renderer.sharedMaterial.SetColor("_DashColor", dashColor); } ((tk2dBaseSprite)sprite).HeightOffGround = targetHeight; ((tk2dBaseSprite)sprite).UpdateZDepth(); m_activeShadows.AddLast(first); } private void CreateInactiveShadow() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown GameObject val = new GameObject("after image"); if (UseTargetLayer) { val.layer = LayerMask.NameToLayer(TargetLayer); } tk2dSprite sprite = val.AddComponent<tk2dSprite>(); val.transform.parent = SpawnManager.Instance.VFX; m_inactiveShadows.AddLast(new Shadow { timer = shadowLifetime, sprite = sprite }); } } public class DashTrail { public AfterImageTrailControllerMKII trail; private bool needReset; public DashTrail(GameObject addto, Color color, float opacityOffset = 0f, float TimeDelay = 0.125f, float Lifetime = 1.2f, float minDistance = 0f, string DashText = "Brave/Internal/HighPriestAfterImage", string FXText = "Brave/Internal/DownwellAfterImage") { //IL_0022: Unknown result type (might be due to invalid IL or missing references) needReset = false; trail = addto.AddComponent<AfterImageTrailControllerMKII>(); setUpDashPart(trail, color, DashText, opacityOffset, TimeDelay, Lifetime, minDistance); } private void setUpDashPart(AfterImageTrailControllerMKII setup, Color color, string location, float opacityOffset, float STimeDelay, float SLifetime, float minDistance) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) setup.spawnShadows = true; setup.shadowTimeDelay = STimeDelay; setup.shadowLifetime = SLifetime; setup.minTranslation = minDistance; setup.OpacityOffset = opacityOffset; setup.dashColor = color; setup.OptionalImageShader = ShaderCache.Acquire(location); ((Behaviour)setup).enabled = false; } public void activateTrail() { ((Behaviour)trail).enabled = true; trail.NewStart(); needReset = true; } public void resetTrail() { ((Behaviour)trail).enabled = false; if (needReset) { needReset = false; ((MonoBehaviour)GameManager.Instance).StartCoroutine(trail.HandleDeathShadowCleanup()); } } public void hardresetTrail() { ((Behaviour)trail).enabled = false; Object.Destroy((Object)(object)trail); } } public class ShadowHandler : MonoBehaviour { public Vector3 Offset; public GameObject shadowObject; public ShadowHandler() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) shadowObject = (GameObject)Object.Instantiate(ResourceCache.Acquire("DefaultShadowSprite")); Offset = Vector2.op_Implicit(new Vector2(0f, 0f)); } public void Start() { //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(shadowObject); val.transform.parent = ((Component)this).gameObject.transform; tk2dSprite component = val.GetComponent<tk2dSprite>(); ((BraveBehaviour)component).renderer.enabled = true; ((tk2dBaseSprite)component).HeightOffGround = ((tk2dBaseSprite)((Component)this).gameObject.GetComponent<tk2dSprite>()).HeightOffGround - 0.1f; Vector3Extensions.WithZ(val.transform.position, ((Component)this).gameObject.transform.position.z + 99999f); val.transform.position = ((Component)this).gameObject.transform.position + Offset; DepthLookupManager.ProcessRenderer(val.GetComponent<Renderer>(), (GungeonSortingLayer)0); ((tk2dBaseSprite)component).usesOverrideMaterial = true; ((BraveBehaviour)component).renderer.material.shader = Shader.Find("Brave/Internal/SimpleAlphaFadeUnlit"); ((BraveBehaviour)component).renderer.material.SetFloat("_Fade", 0.66f); } } } namespace MiscAPI { public class DialogueInterface { public static void BeginStaticDialogueFromActiveItem(string Person, string Emotion, int duration, PlayerItem source, PlayerController user) { ((MonoBehaviour)source).StartCoroutine(InternalDialogueSystem(Person, Emotion, duration, user)); } public static void BeginStaticDialogueFromPassiveItem(string Person, string Emotion, int duration, PassiveItem source, PlayerController user) { ((MonoBehaviour)source).StartCoroutine(InternalDialogueSystem(Person, Emotion, duration, user)); } public static void BeginStaticDialogueFromGunBehavior(string Person, string Emotion, int duration, GunBehaviour source, PlayerController user) { ((MonoBehaviour)source).StartCoroutine(InternalDialogueSystem(Person, Emotion, duration, user)); } private static IEnumerator InternalDialogueSystem(string Person, string Emotion, int duration, PlayerController user) { AkSoundEngine.PostEvent("Play_" + Person + "_" + Emotion + "_Dialogue", ((Component)user).gameObject); int timer = duration; while (timer > 0) { timer--; yield return null; } BreakDialogue(Person, Emotion, user); } public static void BreakDialogue(string Person, string Emotion, PlayerController user) { AkSoundEngine.PostEvent("Break_" + Person + "_" + Emotion + "_Dialogue", ((Component)user).gameObject); } } public class SharedHooks { public static Hook RandomFlowHook; public static bool Spawnroom; public static void Init() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown RandomFlowHook = new Hook((MethodBase)typeof(SemioticDungeonGenSettings).GetMethod("GetRandomFlow", BindingFlags.Instance | BindingFlags.Public), typeof(SharedHooks).GetMethod("GetRandomHook", BindingFlags.Instance | BindingFlags.Public), (object)typeof(SemioticDungeonGenSettings)); Spawnroom = false; Debug.Log((object)"Strawberry Room Modifier: Additional secret room set to NOT spawn."); } public DungeonFlow GetRandomHook(Func<SemioticDungeonGenSettings, DungeonFlow> orig, SemioticDungeonGenSettings self) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Invalid comparison between Unknown and I4 Debug.Log((object)"Strawberry Room Modifier Online"); GameMode currentGameMode = GameManager.Instance.CurrentGameMode; if (!((object)(GameMode)(ref currentGameMode)).ToString().ToLower().StartsWith("boss") && ((int)GameManager.Instance.CurrentLevelOverrideState == 1 || ((Object)GameManager.Instance.CurrentlyGeneratingDungeonPrefab).name.StartsWith("Base_Castle") || ((Object)GameManager.Instance.CurrentlyGeneratingDungeonPrefab).name.StartsWith("Base_Sewer") || ((Object)GameManager.Instance.CurrentlyGeneratingDungeonPrefab).name.StartsWith("Base_Gungeon") || ((Object)GameManager.Instance.CurrentlyGeneratingDungeonPrefab).name.StartsWith("Base_Cathedral") || ((Object)GameManager.Instance.CurrentlyGeneratingDungeonPrefab).name.StartsWith("Base_Mines") || ((Object)GameManager.Instance.CurrentlyGeneratingDungeonPrefab).name.StartsWith("Base_Catacombs"))) { Debug.Log((object)"Strawberry Room Modifier: Attempting manual override"); return GetRandomHookCont(); } try { Debug.Log((object)"Strawberry Room Modifier: Attempting normal generation"); return orig(self); } catch (Exception) { Debug.Log((object)"Strawberry Room Modifier: Errored at normal generation: trying manual override"); return GetRandomHookCont(); } } public DungeonFlow GetRandomHookCont() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Invalid comparison between Unknown and I4 Debug.Log((object)"Strawberry Room Modifier: Beginning override!"); if ((int)GameManager.Instance.CurrentLevelOverrideState == 1) { Debug.Log((object)"Strawberry Room Modifier: Loading Breach code:"); Spawnroom = false; Debug.Log((object)"Strawberry Room Modifier: Additional secret room set to NOT spawn."); return FlowModifier.foyer; } Dungeon val = GameManager.Instance.Dungeon; if ((Object)(object)val == (Object)null) { Debug.Log((object)"Strawberry Room Modifier: Dungeon object found to be null. This is fine, so long as an alternate is found. Looking for alternate:"); val = GameManager.Instance.CurrentlyGeneratingDungeonPrefab; } if ((Object)(object)val == (Object)null) { Debug.Log((object)"Strawberry Room Modifier: No Alternate found! Dungeon is still null! Defaulting to F1 to wrongwarp (yes those exist) instead of crashing"); val = FlowModifier.ModifiedFloors[0]; } else { Debug.Log((object)("Strawberry Room Modifier: Alternate floor found: " + ((Object)val).name)); } List<DungeonFlow> list = new List<DungeonFlow>(); switch (((Object)val).name) { case "Base_Gungeon": foreach (DungeonFlow flow2 in FlowModifier.FlowList) { if (!string.IsNullOrEmpty((flow2 != null) ? ((Object)flow2).name : null) && ((Object)flow2).name.ToLower().StartsWith("f2_gungeon_flow")) { list.Add(flow2); } } break; case "Base_Castle": foreach (DungeonFlow flow3 in FlowModifier.FlowList) { if (!string.IsNullOrEmpty((flow3 != null) ? ((Object)flow3).name : null) && ((Object)flow3).name.ToLower().StartsWith("f1_castle_flow")) { list.Add(flow3); } } break; case "Base_Sewer": foreach (DungeonFlow flow4 in FlowModifier.FlowList) { if (!string.IsNullOrEmpty((flow4 != null) ? ((Object)flow4).name : null) && ((Object)flow4).name.ToLower().StartsWith("f1a_sewers_flow")) { list.Add(flow4); } } break; case "Base_Cathedral": foreach (DungeonFlow flow5 in FlowModifier.FlowList) { if (!string.IsNullOrEmpty((flow5 != null) ? ((Object)flow5).name : null) && ((Object)flow5).name.ToLower().StartsWith("f2a_cathedral_flow")) { list.Add(flow5); } } break; case "Base_Mines": foreach (DungeonFlow flow6 in FlowModifier.FlowList) { if (!string.IsNullOrEmpty((flow6 != null) ? ((Object)flow6).name : null) && ((Object)flow6).name.ToLower().StartsWith("f3_mines_flow")) { list.Add(flow6); } } break; case "Base_Catacombs": foreach (DungeonFlow flow7 in FlowModifier.FlowList) { if (!string.IsNullOrEmpty((flow7 != null) ? ((Object)flow7).name : null) && ((Object)flow7).name.ToLower().StartsWith("f4_catacomb_flow")) { list.Add(flow7); } } break; case "Base_Forge": foreach (DungeonFlow flow8 in FlowModifier.FlowList) { if (!string.IsNullOrEmpty((flow8 != null) ? ((Object)flow8).name : null) && ((Object)flow8).name.ToLower().StartsWith("f5_forge_flow")) { list.Add(flow8); } } break; case "Base_BulletHell": foreach (DungeonFlow flow9 in FlowModifier.FlowList) { if (!string.IsNullOrEmpty((flow9 != null) ? ((Object)flow9).name : null) && ((Object)flow9).name.ToLower().StartsWith("f6_bullethell_flow")) { list.Add(flow9); } } break; case "Base_Nakatomi": foreach (DungeonFlow flow10 in FlowModifier.FlowList) { if (!string.IsNullOrEmpty((flow10 != null) ? ((Object)flow10).name : null) && ((Object)flow10).name.ToLower().StartsWith("fs4_nakatomi_flow")) { list.Add(flow10); } } break; case "Base_ResourcefulRat": foreach (DungeonFlow flow11 in FlowModifier.FlowList) { if (!string.IsNullOrEmpty((flow11 != null) ? ((Object)flow11).name : null) && ((Object)flow11).name.ToLower().StartsWith("resourcefulratlair_flow")) { list.Add(flow11); } } break; } if (list.Count > 0) { foreach (DungeonFlow item in list) { Debug.Log((object)("Strawberry Room Modifier: Flows found! Possible load includes: " + ((Object)item).name)); } if (list.Count == 1) { return FlowDuplicator.DuplicateFlow(list[0], val); } DungeonFlow flow = list[BraveRandom.GenerationRandomRange(0, list.Count)]; return FlowDuplicator.DuplicateFlow(flow, val); } Debug.Log((object)"Strawberry Room Modifier: Error! All code ran and no proper flow identified!"); return null; } } } namespace ItemAPI { public class AdvancedTransformGunSynergyProcessor : MonoBehaviour { public string SynergyToCheck; public int NonSynergyGunId; public int SynergyGunId; private Gun m_gun; private bool m_transformed; public bool ShouldResetAmmoAfterTransformation; public int ResetAmmoCount; public AdvancedTransformGunSynergyProcessor() { NonSynergyGunId = -1; SynergyGunId = -1; } private void Awake() { m_gun = ((Component)this).GetComponent<Gun>(); } private void Update() { if (Dungeon.IsGenerating || Dungeon.ShouldAttemptToLoadFromMidgameSave) { return; } if (Object.op_Implicit((Object)(object)m_gun) && m_gun.CurrentOwner is PlayerController) { GameActor currentOwner = m_gun.CurrentOwner; PlayerController val = (PlayerController)(object)((currentOwner is PlayerController) ? currentOwner : null); if (!((Behaviour)m_gun).enabled) { return; } if (CustomSynergies.PlayerHasActiveSynergy(val, SynergyToCheck) && !m_transformed) { m_transformed = true; ? val2 = m_gun; PickupObject byId = PickupObjectDatabase.GetById(SynergyGunId); ((Gun)val2).TransformToTargetGun((Gun)(object)((byId is Gun) ? byId : null)); if (ShouldResetAmmoAfterTransformation) { m_gun.ammo = ResetAmmoCount; } } else if (!CustomSynergies.PlayerHasActiveSynergy(val, SynergyToCheck) && m_transformed) { m_transformed = false; ? val3 = m_gun; PickupObject byId2 = PickupObjectDatabase.GetById(NonSynergyGunId); ((Gun)val3).TransformToTargetGun((Gun)(object)((byId2 is Gun) ? byId2 : null)); if (ShouldResetAmmoAfterTransformation) { m_gun.ammo = ResetAmmoCount; } } } else if (Object.op_Implicit((Object)(object)m_gun) && !Object.op_Implicit((Object)(object)m_gun.CurrentOwner) && m_transformed) { m_transformed = false; ? val4 = m_gun; PickupObject byId3 = PickupObjectDatabase.GetById(NonSynergyGunId); ((Gun)val4).TransformToTargetGun((Gun)(object)((byId3 is Gun) ? byId3 : null)); if (ShouldResetAmmoAfterTransformation) { m_gun.ammo = ResetAmmoCount; } } ShouldResetAmmoAfterTransformation = false; } } public static class BreakableAPIToolbox { public enum BreakDirection { NORTH, SOUTH, EAST, WEST } public static Shader worldShader = ShaderCache.Acquire("Brave/LitTk2dCustomFalloffTiltedCutoutFastPixelShadow"); public static KickableObject GenerateKickableObject(string name, string[] idleSpritePaths, string[] rollNorthPaths, string[] rollSouthPaths, string[] rollEastPaths, string[] rollWestPaths, string[] impactNorthPaths, string[] impactSouthPaths, string[] impactEastPaths, string[] impactWestPaths, string[] impactNotRollingPaths, string[] RolledIntoBreakPaths, int idleAnimFPS = 4, int rollAnimFPS = 5, int breakAnimFPS = 4, int breakNotRollingFPS = 4, int breakRolledIntoFPS = 4, bool UsesCustomColliderValues = false, int ColliderSizeX = 16, int ColliderSizeY = 8, int ColliderOffsetX = 0, int ColliderOffsetY = 8, bool HasAdditionalCollisions = true, bool AdditionalCollisionsUseColliderSizes = true, int AdiitionalColliderSizeX = 8, int AdiitionalColliderSizeY = 8, int AdiitionalColliderOffsetX = 0, int AdiitionalColliderOffsetY = 0, string breakAudioEvent = "Play_OBJ_barrel_break_01", float rollingSpeed = 3f, List<CollisionLayer> collisionLayerList = null, bool usesWorldShader = true) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Expected O, but got Unknown //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02d5: Expected O, but got Unknown //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ea: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_020b: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_0246: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Expected O, but got Unknown //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_0347: Unknown result type (might be due to invalid IL or missing references) //IL_0354: Expected O, but got Unknown //IL_037a: Unknown result type (might be due to invalid IL or missing references) Texture2D textureFromResource = ResourceExtractor.GetTextureFromResource(idleSpritePaths[0], (Assembly)null); GameObject val = SpriteBuilder.SpriteFromResource(idleSpritePaths[0], (GameObject)null, (Assembly)null); FakePrefab.MarkAsFakePrefab(val); ((Object)val).name = name; KickableObject val2 = val.AddComponent<KickableObject>(); MinorBreakable val3 = val.AddComponent<MinorBreakable>(); tk2dSpriteCollectionData val4 = SpriteBuilder.ConstructCollection(val, name + "_Collection", false); int num = SpriteBuilder.AddSpriteToCollection(idleSpritePaths[0], val4, (Assembly)null); tk2dSprite orAddComponent = GameObjectExtensions.GetOrAddComponent<tk2dSprite>(val); ((tk2dBaseSprite)orAddComponent).SetSprite(val4, num); IntVector2 val5 = default(IntVector2); ((IntVector2)(ref val5))..ctor(ColliderSizeX, ColliderSizeY); IntVector2 val6 = default(IntVector2); ((IntVector2)(ref val6))..ctor(ColliderOffsetX, ColliderOffsetY); IntVector2 val7 = default(IntVector2); ((IntVector2)(ref val7))..ctor(val5.x, val5.y); IntVector2 val8 = default(IntVector2); ((IntVector2)(ref val8))..ctor(AdiitionalColliderSizeX, AdiitionalColliderSizeY); IntVector2 val9 = default(IntVector2); ((IntVector2)(ref val9))..ctor(val8.x, val8.y); IntVector2 val10 = default(IntVector2); ((IntVector2)(ref val10))..ctor(AdiitionalColliderOffsetX, AdiitionalColliderOffsetY); if (!UsesCustomColliderValues) { IntVector2 val11 = default(IntVector2); ((IntVector2)(ref val11))..ctor(((Texture)textureFromResource).width, ((Texture)textureFromResource).height); ((IntVector2)(ref val7))..ctor(val11.x, val11.y); } if (AdditionalCollisionsUseColliderSizes) { val9 = val7; val10 = val6; } SpeculativeRigidbody val12 = orAddComponent.SetUpEmptySpeculativeRigidbody(val6, val7); if (collisionLayerList == null) { val12.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = (PixelColliderGeneration)0, CollisionLayer = (CollisionLayer)6, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = val6.x, ManualOffsetY = val6.y, ManualWidth = val7.x, ManualHeight = val7.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0 }); } else { foreach (CollisionLayer collisionLayer in collisionLayerList) { val12.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = (PixelColliderGeneration)0, CollisionLayer = collisionLayer, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = val6.x, ManualOffsetY = val6.y, ManualWidth = val7.x, ManualHeight = val7.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0 }); } } tk2dSpriteAnimator orAddComponent2 = GameObjectExtensions.GetOrAddComponent<tk2dSpriteAnimator>(val); tk2dSpriteAnimation val13 = val.AddComponent<tk2dSpriteAnimation>(); val13.clips = (tk2dSpriteAnimationClip[])(object)new tk2dSpriteAnimationClip[0]; orAddComponent2.Library = val13; List<tk2dSpriteAnimationClip> list = new List<tk2dSpriteAnimationClip>(); if (idleSpritePaths.Length >= 1) { tk2dSpriteAnimationClip val14 = new tk2dSpriteAnimationClip(); val14.name = "idle"; val14.frames = (tk2dSpriteAnimationFrame[])(object)new tk2dSpriteAnimationFrame[0]; val14.fps = idleAnimFPS; tk2dSpriteAnimationClip val15 = val14; List<tk2dSpriteAnimationFrame> list2 = new List<tk2dSpriteAnimationFrame>(); for (int i = 0; i < idleSpritePaths.Length; i++) { tk2dSpriteCollectionData val16 = val4; int num2 = SpriteBuilder.AddSpriteToCollection(idleSpritePaths[i], val16, (Assembly)null); GunTools.ConstructOffsetsFromAnchor(val16.spriteDefinitions[num2], (Anchor)0, (Vector2?)null, false, true); list2.Add(new tk2dSpriteAnimationFrame { spriteId = num2, spriteCollection = val16 }); } val15.frames = list2.ToArray(); val15.wrapMode = (WrapMode)0; list.Add(val15); } tk2dSpriteAnimationClip item = AddAnimation(orAddComponent2, val4, rollNorthPaths, name + "_roll_north", rollAnimFPS, (WrapMode)0); tk2dSpriteAnimationClip item2 = AddAnimation(orAddComponent2, val4, rollSouthPaths, name + "_roll_south", rollAnimFPS, (WrapMode)0); tk2dSpriteAnimationClip item3 = AddAnimation(orAddComponent2, val4, rollEastPaths, name + "_roll_east", rollAnimFPS, (WrapMode)0); tk2dSpriteAnimationClip item4 = AddAnimation(orAddComponent2, val4, rollWestPaths, name + "_roll_west", rollAnimFPS, (WrapMode)0); val2.rollAnimations = new string[4] { name + "_roll_north", name + "_roll_west", name + "_roll_south", name + "_roll_east" }; list.AddRange(new List<tk2dSpriteAnimationClip> { item, item2, item3, item4 }); tk2dSpriteAnimationClip item5 = AddAnimation(orAddComponent2, val4, impactNorthPaths, name + "_impact_north", breakAnimFPS, (WrapMode)2); tk2dSpriteAnimationClip item6 = AddAnimation(orAddComponent2, val4, impactSouthPaths, name + "_impact_south", breakAnimFPS, (WrapMode)2); tk2dSpriteAnimationClip item7 = AddAnimation(orAddComponent2, val4, impactEastPaths, name + "_impact_east", breakAnimFPS, (WrapMode)2); tk2dSpriteAnimationClip item8 = AddAnimation(orAddComponent2, val4, impactWestPaths, name + "_impact_west", breakAnimFPS, (WrapMode)2); val2.impactAnimations = new string[4] { name + "_impact_north", name + "_impact_west", name + "_impact_south", name + "_impact_east" }; list.AddRange(new List<tk2dSpriteAnimationClip> { item5, item6, item7, item8 }); tk2dSpriteAnimationClip item9 = AddAnimation(orAddComponent2, val4, impactNotRollingPaths, name + "_impact_nonroll", breakNotRollingFPS, (WrapMode)2); list.Add(item9); tk2dSpriteAnimationClip item10 = AddAnimation(orAddComponent2, val4, RolledIntoBreakPaths, name + "_rolled_into", breakRolledIntoFPS, (WrapMode)2); list.Add(item10); val2.RollingBreakAnim = name + "_rolled_into"; val3.breakAnimName = name + "_impact_nonroll"; tk2dSpriteAnimationClip[] clips = list.ToArray(); orAddComponent2.Library.clips = clips; orAddComponent2.playAutomatically = true; orAddComponent2.DefaultClipId = orAddComponent2.GetClipIdByName("idle"); val3.breakAudioEventName = breakAudioEvent; ((BraveBehaviour)val2).sprite = (tk2dBaseSprite)(object)orAddComponent; ((BraveBehaviour)val2).spriteAnimator = orAddComponent2; val2.AllowTopWallTraversal = true; val2.rollSpeed = rollingSpeed; if (usesWorldShader) { ((BraveBehaviour)((BraveBehaviour)val2).sprite).renderer.material.shader = worldShader; ((BraveBehaviour)((BraveBehaviour)val2).sprite).renderer.material.EnableKeyword("BRIGHTNESS_CLAMP_ON"); } return val2; } public static tk2dSpriteAnimationClip AddAnimation(tk2dSpriteAnimator animator, tk2dSpriteCollectionData Tablecollection, string[] spritePaths, string clipName, int FPS, WrapMode wrapMode) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) tk2dSpriteAnimation val = ((Component)animator).gameObject.AddComponent<tk2dSpriteAnimation>(); val.clips = (tk2dSpriteAnimationClip[])(object)new tk2dSpriteAnimationClip[0]; animator.Library = val; tk2dSpriteAnimationClip val2 = new tk2dSpriteAnimationClip(); val2.name = clipName; val2.frames = (tk2dSpriteAnimationFrame[])(object)new tk2dSpriteAnimationFrame[0]; val2.fps = FPS; tk2dSpriteAnimationClip val3 = val2; List<tk2dSpriteAnimationFrame> list = new List<tk2dSpriteAnimationFrame>(); for (int i = 0; i < spritePaths.Length; i++) { int num = SpriteBuilder.AddSpriteToCollection(spritePaths[i], Tablecollection, (Assembly)null); tk2dSpriteDefinition val4 = Tablecollection.spriteDefinitions[num]; list.Add(new tk2dSpriteAnimationFrame { spriteId = num, spriteCollection = Tablecollection }); } val3.frames = list.ToArray(); val3.wrapMode = wrapMode; return val3; } public static FlippableCover GenerateTable(string name, string[] idleSpritePaths, string[] outlinePaths, string[] northFlipPaths, string[] southFlipPaths, string[] eastFlipPaths, string[] westFlipPaths, string[] northBreakPaths, string[] southBreakPaths, string[] eastBreakPaths, string[] westBreakPaths, string[] unflippedBreakPaths, int IdleFPS = 4, int FlipFPS = 6, int BreakFPS = 7, int UnflippedBreakFPS = 5, bool UsesCustomColliderValues = false, int ColliderSizeX = 16, int ColliderSizeY = 8, int ColliderOffsetX = 0, int ColliderOffsetY = 8, int FlippedColliderSizeX_Horizontal = 20, int FlippedColliderSizeY_Horizontal = 2, int FlippedColliderSizeX_Vertical = 4, int FlippedColliderSizeY_Vertical = 8, FlipStyle flipStyle = 0, float TableHP = 90f, string ShadowSpritePath = null, Dictionary<float, string> breakAnimPercentages_AND_SpritePathsandBreakDirectionsNorth = null, Dictionary<float, string> breakAnimPercentages_AND_SpritePathsandBreakDirectionsSouth = null, Dictionary<float, string> breakAnimPercentages_AND_SpritePathsandBreakDirectionsEast = null, Dictionary<float, string> breakAnimPercentages_AND_SpritePathsandBreakDirectionsWest = null, Dictionary<float, string> unflippedBreakAnimPercentagesAndSpritePaths = null, bool IsSlideable = true, bool hasDecorations = true, float chanceToDecorateTable = 1f) { //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Expected O, but got Unknown //IL_031c: Unknown result type (might be due to invalid IL or missing references) //IL_031f: Invalid comparison between Unknown and I4 //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_0324: Invalid comparison between Unknown and I4 //IL_0329: Unknown result type (might be due to invalid IL or missing references) //IL_032c: Invalid comparison between Unknown and I4 //IL_032e: Unknown result type (might be due to invalid IL or missing references) //IL_0331: Invalid comparison between Unknown and I4 //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_0366: Unknown result type (might be due to invalid IL or missing references) //IL_0370: Unknown result type (might be due to invalid IL or missing references) //IL_037c: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_03a6: Unknown result type (might be due to invalid IL or missing references) //IL_03ae: Unknown result type (might be due to invalid IL or missing references) //IL_03b6: Unknown result type (might be due to invalid IL or missing references) //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Unknown result type (might be due to invalid IL or missing references) //IL_03e5: Unknown result type (might be due to invalid IL or missing references) //IL_03ea: Unknown result type (might be due to invalid IL or missing references) //IL_03f2: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_0421: Unknown result type (might be due to invalid IL or missing references) //IL_0429: Unknown result type (might be due to invalid IL or missing references) //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_0436: Unknown result type (might be due to invalid IL or missing references) //IL_043e: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Expected O, but got Unknown //IL_0224: Unknown result type (might be due to invalid IL or missing references) //IL_05bf: Unknown result type (might be due to invalid IL or missing references) //IL_05c7: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Unknown result type (might be due to invalid IL or missing references) //IL_05d4: Unknown result type (might be due to invalid IL or missing references) //IL_05dc: Unknown result type (might be due to invalid IL or missing references) //IL_05e4: Unknown result type (might be due to invalid IL or missing references) //IL_065e: Unknown result type (might be due to invalid IL or missing references) //IL_0660: Unknown result type (might be due to invalid IL or missing references) //IL_0670: Unknown result type (might be due to invalid IL or missing references) //IL_0675: Unknown result type (might be due to invalid IL or missing references) //IL_0677: Unknown result type (might be due to invalid IL or missing references) //IL_067c: Unknown result type (might be due to invalid IL or missing references) //IL_067e: Unknown result type (might be due to invalid IL or missing references) //IL_0683: Unknown result type (might be due to invalid IL or missing references) //IL_068a: Unknown result type (might be due to invalid IL or missing references) //IL_0691: Unknown result type (might be due to invalid IL or missing references) //IL_0698: Unknown result type (might be due to invalid IL or missing references) //IL_0699: Unknown result type (might be due to invalid IL or missing references) //IL_06a5: Unknown result type (might be due to invalid IL or missing references) //IL_06a6: Unknown result type (might be due to invalid IL or missing references) //IL_06b2: Unknown result type (might be due to invalid IL or missing references) //IL_06be: Expected O, but got Unknown //IL_06c6: Unknown result type (might be due to invalid IL or missing references) //IL_06cb: Unknown result type (might be due to invalid IL or missing references) //IL_06cd: Unknown result type (might be due to invalid IL or missing references) //IL_06d2: Unknown result type (might be due to invalid IL or missing references) //IL_06d4: Unknown result type (might be due to invalid IL or missing references) //IL_06d9: Unknown result type (might be due to invalid IL or missing references) //IL_06e0: Unknown result type (might be due to invalid IL or missing references) //IL_06e7: Unknown result type (might be due to invalid IL or missing references) //IL_06ee: Unknown result type (might be due to invalid IL or missing references) //IL_06ef: Unknown result type (might be due to invalid IL or missing references) //IL_06fb: Unknown result type (might be due to invalid IL or missing references) //IL_06fc: Unknown result type (might be due to invalid IL or missing references) //IL_0708: Unknown result type (might be due to invalid IL or missing references) //IL_0714: Expected O, but got Unknown //IL_073d: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04a4: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04b5: Unknown result type (might be due to invalid IL or missing references) //IL_04da: Unknown result type (might be due to invalid IL or missing references) //IL_04df: Unknown result type (might be due to invalid IL or missing references) //IL_04e7: Unknown result type (might be due to invalid IL or missing references) //IL_04ef: Unknown result type (might be due to invalid IL or missing references) //IL_050e: Unknown result type (might be due to invalid IL or missing references) //IL_0516: Unknown result type (might be due to invalid IL or missing references) //IL_051e: Unknown result type (might be due to invalid IL or missing references) //IL_0523: Unknown result type (might be due to invalid IL or missing references) //IL_052b: Unknown result type (might be due to invalid IL or missing references) //IL_0533: Unknown result type (might be due to invalid IL or missing references) //IL_0552: Unknown result type (might be due to invalid IL or missing references) //IL_055a: Unknown result type (might be due to invalid IL or missing references) //IL_0562: Unknown result type (might be due to invalid IL or missing references) //IL_0567: Unknown result type (might be due to invalid IL or missing references) //IL_056f: Unknown result type (might be due to invalid IL or missing references) //IL_0577: Unknown result type (might be due to invalid IL or missing references) //IL_0ae6: Unknown result type (might be due to invalid IL or missing references) //IL_0b23: Unknown result type (might be due to invalid IL or missing references) //IL_07b6: Unknown result type (might be due to invalid IL or missing references) //IL_0883: Unknown result type (might be due to invalid IL or missing references) //IL_0832: Unknown result type (might be due to invalid IL or missing references) //IL_0950: Unknown result type (might be due to invalid IL or missing references) //IL_08ff: Unknown result type (might be due to invalid IL or missing references) //IL_0a10: Unknown result type (might be due to invalid IL or missing references) //IL_09bf: Unknown result type (might be due to invalid IL or missing references) //IL_0a7f: Unknown result type (might be due to invalid IL or missing references) Texture2D textureFromResource = ResourceExtractor.GetTextureFromResource(idleSpritePaths[0], (Assembly)null); GameObject val = SpriteBuilder.SpriteFromResource(idleSpritePaths[0], (GameObject)null, (Assembly)null); FakePrefab.MarkAsFakePrefab(val); ((Object)val).name = name + "_Table"; FlippableCover val2 = val.AddComponent<FlippableCover>(); MajorBreakable val3 = val.AddComponent<MajorBreakable>(); tk2dSpriteCollectionData val4 = SpriteBuilder.ConstructCollection(val, name + "_Collection", false); int num = SpriteBuilder.AddSpriteToCollection(idleSpritePaths[0], val4, (Assembly)null); tk2dSprite orAddComponent = GameObjectExtensions.GetOrAddComponent<tk2dSprite>(val); tk2dBaseSprite orAddComponent2 = GameObjectExtensions.GetOrAddComponent<tk2dBaseSprite>(val); orAddComponent2.SetSprite(val4, num); ((tk2dBaseSprite)orAddComponent).SetSprite(val4, num); orAddComponent2.HeightOffGround = 0f; ((tk2dBaseSprite)orAddComponent).HeightOffGround = 0f; val.layer = 0; IntVector2 val5 = default(IntVector2); ((IntVector2)(ref val5))..ctor(ColliderOffsetX, ColliderOffsetY); IntVector2 val6 = default(IntVector2); ((IntVector2)(ref val6))..ctor(ColliderSizeX, ColliderSizeY); if (!UsesCustomColliderValues) { IntVector2 val7 = default(IntVector2); ((IntVector2)(ref val7))..ctor(((Texture)textureFromResource).width, ((Texture)textureFromResource).height); ((IntVector2)(ref val6))..ctor(val7.x, val7.y); } val3.HitPoints = TableHP; tk2dSpriteAnimator orAddComponent3 = GameObjectExtensions.GetOrAddComponent<tk2dSpriteAnimator>(val); tk2dSpriteAnimation val8 = val.AddComponent<tk2dSpriteAnimation>(); val8.clips = (tk2dSpriteAnimationClip[])(object)new tk2dSpriteAnimationClip[0]; orAddComponent3.Library = val8; List<tk2dSpriteAnimationClip> list = new List<tk2dSpriteAnimationClip>(); if (idleSpritePaths.Length >= 1) { tk2dSpriteAnimationClip val9 = new tk2dSpriteAnimationClip(); val9.name = "idle"; val9.frames = (tk2dSpriteAnimationFrame[])(object)new tk2dSpriteAnimationFrame[0]; val9.fps = IdleFPS; tk2dSpriteAnimationClip val10 = val9; List<tk2dSpriteAnimationFrame> list2 = new List<tk2dSpriteAnimationFrame>(); for (int i = 0; i < idleSpritePaths.Length; i++) { tk2dSpriteCollectionData val11 = val4; int num2 = SpriteBuilder.AddSpriteToCollection(idleSpritePaths[i], val11, (Assembly)null); tk2dSpriteDefinition val12 = val11.spriteDefinitions[num2]; GunTools.ConstructOffsetsFromAnchor(val12, (Anchor)0, (Vector2?)null, false, true); GenerateColliderForSpriteDefinition(val12, new Vector3((float)val6.x, (float)val6.y), new Vector3((float)val5.x, (float)val5.y)); list2.Add(new tk2dSpriteAnimationFrame { spriteId = num2, spriteCollection = val11 }); } val10.frames = list2.ToArray(); val10.wrapMode = (WrapMode)0; list.Add(val10); } val2.flipStyle = flipStyle; val2.outlineNorth = GenerateTableOutlineObject("North_" + name, outlinePaths[0], ((Component)val2).gameObject, val4); val2.outlineEast = GenerateTableOutlineObject("East_" + name, outlinePaths[1], ((Component)val2).gameObject, val4); val2.outlineWest = GenerateTableOutlineObject("West_" + name, outlinePaths[2], ((Component)val2).gameObject, val4); val2.outlineSouth = GenerateTableOutlineObject("South_" + name, outlinePaths[3], ((Component)val2).gameObject, val4); if (ShadowSpritePath != null) { GameObject val13 = SpriteBuilder.SpriteFromResource(ShadowSpritePath, (GameObject)null, (Assembly)null); FakePrefab.MarkAsFakePrefab(val13); int num3 = SpriteBuilder.AddSpriteToCollection(ShadowSpritePath, val4, (Assembly)null); tk2dSprite component = val13.GetComponent<tk2dSprite>(); ((tk2dBaseSprite)component).SetSprite(val4, num3); val2.shadowSprite = component; val13.transform.parent = val.transform; } bool flag = (int)flipStyle == 1 || (int)flipStyle == 3; if (!((int)flipStyle == 2 || (int)flipStyle == 3)) { tk2dSpriteAnimationClip item = AddTableAnimation(orAddComponent3, val4, northFlipPaths, name + "_flip_north", FlipFPS, new Vector3((float)FlippedColliderSizeX_Horizontal, (float)(FlippedColliderSizeY_Horizontal + val6.y)), new Vector3((float)val5.x, (float)(ColliderOffsetY + val6.y - FlippedColliderSizeY_Horizontal))); tk2dSpriteAnimationClip item2 = AddTableAnimation(orAddComponent3, val4, southFlipPaths, name + "_flip_south", FlipFPS, new Vector3((float)FlippedColliderSizeX_Horizontal, (float)FlippedColliderSizeY_Horizontal), new Vector3((float)val5.x, (float)val5.y)); tk2dSpriteAnimationClip item3 = AddTableAnimation(orAddComponent3, val4, northBreakPaths, name + "_break_north", BreakFPS, new Vector3((float)val6.x, (float)val6.y), new Vector3((float)val5.x, (float)val5.y)); tk2dSpriteAnimationClip item4 = AddTableAnimation(orAddComponent3, val4, southBreakPaths, name + "_break_south", BreakFPS, new Vector3((float)val6.x, (float)val6.y), new Vector3((float)val5.x, (float)val5.y)); list.Add(item); list.Add(item2); list.Add(item3); list.Add(item4); } if (!flag) { tk2dSpriteAnimationClip item5 = AddTableAnimation(orAddComponent3, val4, westFlipPaths, name + "_flip_east", FlipFPS, new Vector3((float)(FlippedColliderSizeX_Vertical * 2), (float)FlippedColliderSizeY_Vertical), new Vector3((float)(ColliderOffsetX + val6.x), (float)val5.y)); tk2dSpriteAnimationClip item6 = AddTableAnimation(orAddComponent3, val4, eastFlipPaths, name + "_flip_west", FlipFPS, new Vector3((float)FlippedColliderSizeX_Vertical, (float)FlippedColliderSizeY_Vertical), new Vector3((float)val5.x, (float)val5.y)); tk2dSpriteAnimationClip item7 = AddTableAnimation(orAddComponent3, val4, westBreakPaths, name + "_break_east", BreakFPS, new Vector3((float)val6.x, (float)val6.y), new Vector3((float)val5.x, (float)val5.y)); tk2dSpriteAnimationClip item8 = AddTableAnimation(orAddComponent3, val4, eastBreakPaths, name + "_break_west", BreakFPS, new Vector3((float)val6.x, (float)val6.y), new Vector3((float)val5.x, (float)val5.y)); list.Add(item5); list.Add(item6); list.Add(item7); list.Add(item8); } tk2dSpriteAnimationClip item9 = AddTableAnimation(orAddComponent3, val4, unflippedBreakPaths, name + "_break_unflipped", UnflippedBreakFPS, new Vector3((float)val6.x, (float)val6.y), new Vector3((float)val5.x, (float)val5.y)); list.Add(item9); val2.flipAnimation = name + "_flip_{0}"; val2.breakAnimation = name + "_break_{0}"; val2.unflippedBreakAnimation = name + "_break_unflipped"; orAddComponent3.Library.clips = list.ToArray(); orAddComponent3.playAutomatically = true; orAddComponent3.DefaultClipId = orAddComponent3.GetClipIdByName("idle"); SpeculativeRigidbody val14 = orAddComponent.SetUpEmptySpeculativeRigidbody(val5, val6); val14.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = (PixelColliderGeneration)1, CollisionLayer = (CollisionLayer)5, IsTrigger = false, Enabled = true, BagleUseFirstFrameOnly = true, ManualOffsetX = val5.x, ManualOffsetY = val5.y, ManualDiameter = 0 }); val14.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = (PixelColliderGeneration)1, CollisionLayer = (CollisionLayer)8, IsTrigger = false, Enabled = false, BagleUseFirstFrameOnly = true, ManualOffsetX = val5.x, ManualOffsetY = val5.y, ManualDiameter = 0 }); ((BraveBehaviour)val2).sprite = (tk2dBaseSprite)(object)orAddComponent; ((BraveBehaviour)val2).spriteAnimator = orAddComponent3; ((BraveBehaviour)val2).specRigidbody = val14; ((BraveBehaviour)orAddComponent3).transform.position = ((BraveBehaviour)val2).transform.position; ((BraveBehaviour)orAddComponent3).transform.parent = ((BraveBehaviour)val2).transform; ((BraveBehaviour)val2).majorBreakable.destroyedOnBreak = false; if (breakAnimPercentages_AND_SpritePathsandBreakDirectionsNorth != null || breakAnimPercentages_AND_SpritePathsandBreakDirectionsSouth != null || breakAnimPercentages_AND_SpritePathsandBreakDirectionsEast != null || breakAnimPercentages_AND_SpritePathsandBreakDirectionsWest != null) { List<BreakFrame> list3 = new List<BreakFrame>(); if (breakAnimPercentages_AND_SpritePathsandBreakDirectionsNorth != null) { foreach (KeyValuePair<float, string> item15 in breakAnimPercentages_AND_SpritePathsandBreakDirectionsNorth) { BreakFrame item10 = default(BreakFrame); item10.healthPercentage = item15.Key; int num4 = SpriteBuilder.AddSpriteToCollection(item15.Value, val4, (Assembly)null); string text = val4.spriteDefinitions[num4].name; ETGModConsole.Log((object)val4.spriteDefinitions[num4].name, false); if (text.ToLower().Contains("north")) { text = ReturnString(text, "north"); } item10.sprite = text; list3.Add(item10); } } if (breakAnimPercentages_AND_SpritePathsandBreakDirectionsSouth != null) { foreach (KeyValuePair<float, string> item16 in breakAnimPercentages_AND_SpritePathsandBreakDirectionsSouth) { BreakFrame item11 = default(BreakFrame); item11.healthPercentage = item16.Key; int num5 = SpriteBuilder.AddSpriteToCollection(item16.Value, val4, (Assembly)null); string text2 = val4.spriteDefinitions[num5].name; ETGModConsole.Log((object)val4.spriteDefinitions[num5].name, false); if (text2.ToLower().Contains("south")) { text2 = ReturnString(text2, "south"); } item11.sprite = text2; list3.Add(item11); } } if (breakAnimPercentages_AND_SpritePathsandBreakDirectionsEast != null) { foreach (KeyValuePair<float, string> item17 in breakAnimPercentages_AND_SpritePathsandBreakDirectionsEast) { BreakFrame item12 = default(BreakFrame); item12.healthPercentage = item17.Key; int num6 = SpriteBuilder.AddSpriteToCollection(item17.Value, val4, (Assembly)null); string text3 = val4.spriteDefinitions[num6].name; if (text3.ToLower().Contains("east")) { text3 = ReturnString(text3, "east"); } ETGModConsole.Log((object)text3, false); item12.sprite = text3; list3.Add(item12); } } if (breakAnimPercentages_AND_SpritePathsandBreakDirectionsWest != null) { foreach (KeyValuePair<float, string> item18 in breakAnimPercentages_AND_SpritePathsandBreakDirectionsWest) { BreakFrame item13 = default(BreakFrame); item13.healthPercentage = item18.Key; int num7 = SpriteBuilder.AddSpriteToCollection(item18.Value, val4, (Assembly)null); string text4 = val4.spriteDefinitions[num7].name; if (text4.ToLower().Contains("west")) { text4 = ReturnString(text4, "west"); } ETGModConsole.Log((object)text4, false); item13.sprite = text4; list3.Add(item13); } } BreakFrame[] prebreakFrames = list3.ToArray(); val2.prebreakFrames = prebreakFrames; } if (unflippedBreakAnimPercentagesAndSpritePaths != null) { List<BreakFrame> list4 = new List<BreakFrame>(); foreach (KeyValuePair<float, string> unflippedBreakAnimPercentagesAndSpritePath in unflippedBreakAnimPercentagesAndSpritePaths) { BreakFrame item14 = default(BreakFrame); item14.healthPercentage = unflippedBreakAnimPercentagesAndSpritePath.Key; int num8 = SpriteBuilder.AddSpriteToCollection(unflippedBreakAnimPercentagesAndSpritePath.Value, val4, (Assembly)null); item14.sprite = val4.spriteDefinitions[num8].name; list4.Add(item14); } BreakFrame[] prebreakFramesUnflipped = list4.ToArray(); val2.prebreakFramesUnflipped = prebreakFramesUnflipped; } if (IsSlideable) { GameObjectExtensions.GetOrAddComponent<SlideSurface>(((Component)val2).gameObject); } if (hasDecorations) { SurfaceDecorator orAddComponent4 = GameObjectExtensions.GetOrAddComponent<SurfaceDecorator>(((Component)val2).gameObject); orAddComponent4.chanceToDecorate = chanceToDecorateTable; orAddComponent4.parentSprite = ((Component)val2).GetComponent<tk2dSprite>(); } return val2; } private static string ReturnString(string str, string oldChar) { return str.Replace(oldChar, "{0}"); } private static GameObject GenerateTableOutlineObject(string name, string outlinePath, GameObject parent, tk2dSpriteCollectionData collection) { GameObject val = SpriteBuilder.SpriteFromResource(outlinePath, (GameObject)null, (Assembly)null); FakePrefab.MarkAsFakePrefab(val); ((Object)val).name = name + "_Outline"; val.layer = 0; ((tk2dBaseSprite)val.GetComponent<tk2dSprite>()).HeightOffGround = 0.1f; SpriteBuilder.AddSpriteToCollection(outlinePath, collection, (Assembly)null); val.transform.parent = parent.transform; return val; } public static SpeculativeRigidbody SetUpEmptySpeculativeRigidbody(this tk2dSprite sprite, IntVector2 offset, IntVector2 dimensions) { SpeculativeRigidbody orAddComponent = GameObjectExtensions.GetOrAddComponent<SpeculativeRigidbody>(((Component)sprite).gameObject); orAddComponent.PixelColliders = new List<PixelCollider>(); return orAddComponent; } public static tk2dSpriteAnimationClip AddTableAnimation(tk2dSpriteAnimator animator, tk2dSpriteCollectionData Tablecollection, string[] spritePaths, string clipName, int FPS, Vector3 colliderSize, Vector3 colliderOffset) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Expected O, but got Unknown tk2dSpriteAnimation val = ((Component)animator).gameObject.AddComponent<tk2dSpriteAnimation>(); val.clips = (tk2dSpriteAnimationClip[])(object)new tk2dSpriteAnimationClip[0]; animator.Library = val; tk2dSpriteAnimationClip val2 = new tk2dSpriteAnimationClip(); val2.name = clipName; val2.frames = (tk2dSpriteAnimationFrame[])(object)new tk2dSpriteAnimationFrame[0]; val2.fps = FPS; tk2dSpriteAnimationClip val3 = val2; List<tk2dSpriteAnimationFrame> list = new List<tk2dSpriteAnimationFrame>(); for (int i = 0; i < spritePaths.Length; i++) { int num = SpriteBuilder.AddSpriteToCollection(spritePaths[i], Tablecollection, (Assembly)null); tk2dSpriteDefinition val4 = Tablecollection.spriteDefinitions[num]; GunTools.ConstructOffsetsFromAnchor(val4, (Anchor)0, (Vector2?)null, false, true); tk2dSpriteDefinition val5 = ((!clipName.Contains("break")) ? GenerateColliderForSpriteDefinition(val4, colliderSize, colliderOffset) : GenerateNoColliderForSpriteDefinition(val4)); list.Add(new tk2dSpriteAnimationFrame { spriteId = num, spriteCollection = Tablecollection }); } val3.frames = list.ToArray(); val3.wrapMode = (WrapMode)2; return val3; } private static tk2dSpriteDefinition GenerateColliderForSpriteDefinition(tk2dSpriteDefinition frameDef, Vector3 colliderSize, Vector3 colliderOffset) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) frameDef.colliderVertices = (Vector3[])(object)new Vector3[2] { new Vector3(colliderSize.x / 32f, colliderSize.y / 32f), new Vector3(colliderSize.x / 32f, colliderSize.y / 32f) }; frameDef.collisionLayer = (CollisionLayer)6; frameDef.colliderConvex = false; frameDef.colliderType = (ColliderType)2; frameDef.colliderSmoothSphereCollisions = false; frameDef.complexGeometry = false; frameDef.flipped = (FlipMode)1; frameDef.AddOffset(new Vector2(colliderOffset.x / 32f, colliderOffset.y / 32f)); return frameDef; } private static tk2dSpriteDefinition GenerateNoColliderForSpriteDefinition(tk2dSpriteDefinition frameDef) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) frameDef.colliderVertices = (Vector3[])(object)new Vector3[1] { new Vector3(0f, 0f) }; frameDef.collisionLayer = (CollisionLayer)6; frameDef.colliderConvex = false; frameDef.colliderType = (ColliderType)1; frameDef.colliderSmoothSphereCollisions = false; frameDef.complexGeometry = false; frameDef.flipped = (FlipMode)1; return frameDef; } private static void AddOffset(this tk2dSpriteDefinition def, Vector2 offset) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) float x = offset.x; float y = offset.y; if (def.colliderVertices != null && def.colliderVertices.Length != 0) { ref Vector3 reference = ref def.colliderVertices[0]; reference += new Vector3(x, y, 0f); } } public static NoteDoer GenerateNoteDoer(MajorBreakable majorBreakable, Transform textboxSpawnPoint, string stringKey, bool DestroyedAfterRead = false, NoteBackgroundType noteBackgroundType = 3) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) NoteDoer val = ((Component)majorBreakable).gameObject.AddComponent<NoteDoer>(); val.textboxSpawnPoint = textboxSpawnPoint; val.DestroyedOnFinish = DestroyedAfterRead; val.stringKey = stringKey; val.noteBackgroundType = noteBackgroundType; return val; } public static GameObject GenerateTransformObject(GameObject attacher, Vector2 attachpoint, string name = "shootPoint") { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown GameObject val = new GameObject(name); val.transform.parent = attacher.transform; val.transform.position = Vector2.op_Implicit(attachpoint); GameObject val2 = val; return ((Component)attacher.transform.Find(name)).gameObject; } public static MajorBreakable GenerateMajorBreakable(string name, string[] idleSpritePaths, int idleAnimFPS = 2, string[] breakSpritePaths = null, int breakAnimFPS = 5, float HP = 100f, string ShadowSpritePath = null, float ShadowOffsetX = 0f, float ShadowOffsetY = 0f, bool UsesCustomColliderValues = false, int ColliderSizeX = 16, int ColliderSizeY = 8, int ColliderOffsetX = 0, int ColliderOffsetY = 8, bool DistribleShards = true, VFXPool breakVFX = null, VFXPool damagedVFX = null, bool BlocksPaths = false, List<CollisionLayer> collisionLayerList = null, Dictionary<float, string> preBreakframesAndHPPercentages = null, bool usesWorldShader = true) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Expected O, but got Unknown //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Expected O, but got Unknown //IL_031e: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Expected O, but got Unknown //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_023a: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_0242: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_025b: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0289: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_0296: Unknown result type (might be due to invalid IL or missing references) //IL_029d: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Expected O, but got Unknown //IL_0557: Unknown result type (might be due to invalid IL or missing references) //IL_043f: Unknown result type (might be due to invalid IL or missing references) //IL_0446: Expected O, but got Unknown //IL_05f6: Unknown result type (might be due to invalid IL or missing references) //IL_05fb: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_037c: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0391: Expected O, but got Unknown //IL_03cc: Unknown result type (might be due to invalid IL or missing references) //IL_04aa: Unknown result type (might be due to invalid IL or missing references) //IL_04af: Unknown result type (might be due to invalid IL or missing references) //IL_04b7: Unknown result type (might be due to invalid IL or missing references) //IL_04c4: Expected O, but got Unknown //IL_04ea: Unknown result type (might be due to invalid IL or missing references) //IL_0655: Unknown result type (might be due to invalid IL or missing references) //IL_0690: Unknown result type (might be due to invalid IL or missing references) Texture2D textureFromResource = ResourceExtractor.GetTextureFromResource(idleSpritePaths[0], (Assembly)null); GameObject val = SpriteBuilder.SpriteFromResource(idleSpritePaths[0], (GameObject)null, (Assembly)null); FakePrefab.MarkAsFakePrefab(val); ((Object)val).name = name; MajorBreakable val2 = val.AddComponent<MajorBreakable>(); tk2dSpriteCollectionData val3 = SpriteBuilder.ConstructCollection(val, name + "_Collection", false); int num = SpriteBuilder.AddSpriteToCollection(idleSpritePaths[0], val3, (Assembly)null); tk2dSprite orAddComponent = GameObjectExtensions.GetOrAddComponent<tk2dSprite>(val); ((tk2dBaseSprite)orAddComponent).SetSprite(val3, num); IntVector2 val4 = default(IntVector2); ((IntVector2)(ref val4))..ctor(ColliderSizeX, ColliderSizeY); IntVector2 val5 = default(IntVector2); ((IntVector2)(ref val5))..ctor(ColliderOffsetX, ColliderOffsetY); IntVector2 val6 = default(IntVector2); ((IntVector2)(ref val6))..ctor(val4.x, val4.y); if (!UsesCustomColliderValues) { IntVector2 val7 = default(IntVector2); ((IntVector2)(ref val7))..ctor(((Texture)textureFromResource).width, ((Texture)textureFromResource).height); ((IntVector2)(ref val6))..ctor(val7.x, val7.y); } SpeculativeRigidbody val8 = orAddComponent.SetUpEmptySpeculativeRigidbody(val5, val6); if (collisionLayerList == null) { val8.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = (PixelColliderGeneration)0, CollisionLayer = (CollisionLayer)6, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = val5.x, ManualOffsetY = val5.y, ManualWidth = val6.x, ManualHeight = val6.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0 }); val8.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = (PixelColliderGeneration)0, CollisionLayer = (CollisionLayer)8, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = val5.x, ManualOffsetY = val5.y, ManualWidth = val6.x, ManualHeight = val6.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0 }); } else { foreach (CollisionLayer collisionLayer in collisionLayerList) { val8.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = (PixelColliderGeneration)0, CollisionLayer = collisionLayer, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = val5.x, ManualOffsetY = val5.y, ManualWidth = val6.x, ManualHeight = val6.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0 }); } } tk2dSpriteAnimator orAddComponent2 = GameObjectExtensions.GetOrAddComponent<tk2dSpriteAnimator>(val); tk2dSpriteAnimation val9 = val.AddComponent<tk2dSpriteAnimation>(); val9.clips = (tk2dSpriteAnimationClip[])(object)new tk2dSpriteAnimationClip[0]; orAddComponent2.Library = val9; List<tk2dSpriteAnimationClip> list = new List<tk2dSpriteAnimationClip>(); if (idleSpritePaths.Length >= 1) { tk2dSpriteAnimationClip val10 = new tk2dSpriteAnimationClip(); val10.name = "idle"; val10.frames = (tk2dSpriteAnimationFrame[])(object)new tk2dSpriteAnimationFrame[0]; val10.fps = idleAnimFPS; tk2dSpriteAnimationClip val11 = val10; List<tk2dSpriteAnimationFrame> list2 = new List<tk2dSpriteAnimationFrame>(); for (int i = 0; i < idleSpritePaths.Length; i++) { tk2dSpriteCollectionData val12 = val3; int num2 = SpriteBuilder.AddSpriteToCollection(idleSpritePaths[i], val12, (Assembly)null); tk2dSpriteDefinition val13 = val12.spriteDefinitions[num2]; list2.Add(new tk2dSpriteAnimationFrame { spriteId = num2, spriteCollection = val12 }); GunTools.ConstructOffsetsFromAnchor(val13, (Anchor)0, (Vector2?)null, false, true); } val11.frames = list2.ToArray(); val11.wrapMode = (WrapMode)0; orAddComponent2.Library.clips = val9.clips.Concat((IEnumerable<tk2dSpriteAnimationClip>)(object)new tk2dSpriteAnimationClip[1] { val11 }).ToArray(); orAddComponent2.playAutomatically = true; orAddComponent2.DefaultClipId = orAddComponent2.GetClipIdByName("idle"); list.Add(val11); } if (breakSpritePaths != null) { val.AddComponent<tk2dSpriteAnimation>().clips = (tk2dSpriteAnimationClip[])(object)new tk2dSpriteAnimationClip[0]; tk2dSpriteAnimationClip val10 = new tk2dSpriteAnimationClip(); val10.name = "break"; val10.frames = (tk2dSpriteAnimationFrame[])(object)new tk2dSpriteAnimationFrame[0]; val10.fps = breakAnimFPS; tk2dSpriteAnimationClip val14 = val10; List<tk2dSpriteAnimationFrame> list3 = new List<tk2dSpriteAnimationFrame>(); for (int j = 0; j < breakSpritePaths.Length; j++) { tk2dSpriteCollectionData val15 = val3; int num3 = SpriteBuilder.AddSpriteToCollection(breakSpritePaths[j], val15, (Assembly)null); GunTools.ConstructOffsetsFromAnchor(val15.spriteDefinitions[num3], (Anchor)0, (Vector2?)null, false, true); list3.Add(new tk2dSpriteAnimationFrame { spriteId = num3, spriteCollection = val15 }); } val14.frames = list3.ToArray(); val14.wrapMode = (WrapMode)2; list.Add(val14); tk2dSpriteAnimationClip[] clips = list.ToArray(); orAddComponent2.Library.clips = clips; orAddComponent2.playAutomatically = true; orAddComponent2.DefaultClipId = orAddComponent2.GetClipIdByName("idle"); val2.breakAnimation = "break"; } ((BraveBehaviour)val2).sprite = (tk2dBaseSprite)(object)orAddComponent; ((BraveBehaviour)((BraveBehaviour)val2).sprite).transform.position = ((BraveBehaviour)((BraveBehaviour)val2).sprite).transform.position; ((BraveBehaviour)val2).specRigidbody = val8; ((BraveBehaviour)val2).spriteAnimator = orAddComponent2; val2.HitPoints = HP; val2.HandlePathBlocking = BlocksPaths; if (ShadowSpritePath != null) { GameObject val16 = SpriteBuilder.SpriteFromResource(ShadowSpritePath, (GameObject)null, (Assembly)null); ((Object)val16).name = "Shadow_" + name; int num4 = SpriteBuilder.AddSpriteToCollection(ShadowSpritePath, val3, (Assembly)null); tk2dSprite orAddComponent3 = GameObjectExtensions.GetOrAddComponent<tk2dSprite>(val16); ((tk2dBaseSprite)orAddComponent3).SetSprite(val3, num4); FakePrefab.MarkAsFakePrefab(val16); ShadowHandler orAddComponent4 = GameObjectExtensions.GetOrAddComponent<ShadowHandler>(((Component)val2).gameObject); orAddComponent4.shadowObject = ((Component)orAddComponent3).gameObject; orAddComponent4.Offset = new Vector3(ShadowOffsetX, ShadowOffsetY); } if (breakVFX != null) { val2.breakVfx = breakVFX; } if (damagedVFX != null) { val2.damageVfx = damagedVFX; } if (preBreakframesAndHPPercentages != null) { List<BreakFrame> list4 = new List<BreakFrame>(); foreach (KeyValuePair<float, string> preBreakframesAndHPPercentage in preBreakframesAndHPPercentages) { BreakFrame item = default(BreakFrame); item.healthPercentage = preBreakframesAndHPPercentage.Key; int num5 = SpriteBuilder.AddSpriteToCollection(preBreakframesAndHPPercentage.Value, val3, (Assembly)null); item.sprite = val3.spriteDefinitions[num5].name; list4.Add(item); } BreakFrame[] prebreakFrames = list4.ToArray(); val2.prebreakFrames = prebreakFrames; } val2.distributeShards = DistribleShards; if (usesWorldShader) { ((BraveBehaviour)((BraveBehaviour)val2).sprite).renderer.material.shader = worldShader; ((BraveBehaviour)((BraveBehaviour)val2).sprite).renderer.material.EnableKeyword("BRIGHTNESS_CLAMP_ON"); } return val2; } public static MinorBreakable GenerateMinorBreakable(string name, string[] idleSpritePaths, int idleAnimFPS = 1, string[] breakSpritePaths = null, int breakAnimFPS = 5, string breakAudioEvent = "Play_OBJ_pot_shatter_01", string ShadowSpritePath = null, float ShadowOffsetX = 0f, float ShadowOffsetY = -1f, bool UsesCustomColliderValues = false, int ColliderSizeX = 16, int ColliderSizeY = 8, int ColliderOffsetX = 0, int ColliderOffsetY = 8, GameObject DestroyVFX = null, List<CollisionLayer> collisionLayerList = null, bool usesWorldShader = true) { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Expected O, but got Unknown //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Expected O, but got Unknown //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b2: Unknown result type (might be due to invalid IL or missing references) //IL_01b9: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0206: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Expected O, but got Unknown //IL_03a4: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Expected O, but got Unknown //IL_0532: Unknown result type (might be due to invalid IL or missing references) //IL_0537: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Unknown result type (might be due to invalid IL or missing references) //IL_02fe: Unknown result type (might be due to invalid IL or missing references) //IL_030b: Expected O, but got Unknown //IL_0331: Unknown result type (might be due to invalid IL or missing references) //IL_040f: Unknown result type (might be due to invalid IL or missing references) //IL_0414: Unknown result type (might be due to invalid IL or missing references) //IL_041c: Unknown result type (might be due to invalid IL or missing references) //IL_0429: Expected O, but got Unknown //IL_044f: Unknown result type (might be due to invalid IL or missing references) Texture2D textureFromResource = ResourceExtractor.GetTextureFromResource(idleSpritePaths[0], (Assembly)null); GameObject val = SpriteBuilder.SpriteFromResource(idleSpritePaths[0], (GameObject)null, (Assembly)null); FakePrefab.MarkAsFakePrefab(val); ((Object)val).name = name; MinorBreakable val2 = val.AddComponent<MinorBreakable>(); tk2dSpriteCollectionData val3 = SpriteBuilder.ConstructCollection(val, name + "_Collection", false); int num = SpriteBuilder.AddSpriteToCollection(idleSpritePaths[0], val3, (Assembly)null); tk2dSprite orAddComponent = GameObjectExtensions.GetOrAddComponent<tk2dSprite>(val); ((tk2dBaseSprite)orAddComponent).SetSprite(val3, num); IntVector2 val4 = default(IntVector2); ((IntVector2)(ref val4))..ctor(ColliderSizeX, ColliderSizeY); IntVector2 val5 = default(IntVector2); ((IntVector2)(ref val5))..ctor(ColliderOffsetX, ColliderOffsetY); IntVector2 val6 = default(IntVector2); ((IntVector2)(ref val6))..ctor(val4.x, val4.y); if (!UsesCustomColliderValues) { IntVector2 val7 = default(IntVector2); ((IntVector2)(ref val7))..ctor(((Texture)textureFromResource).width, ((Texture)textureFromResource).height); ((IntVector2)(ref val6))..ctor(val7.x, val7.y); } SpeculativeRigidbody val8 = orAddComponent.SetUpEmptySpeculativeRigidbody(val5, val6); if (collisionLayerList == null) { val8.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = (PixelColliderGeneration)0, CollisionLayer = (CollisionLayer)6, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = val5.x, ManualOffsetY = val5.y, ManualWidth = val6.x, ManualHeight = val6.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0 }); } else { foreach (CollisionLayer collisionLayer in collisionLayerList) { val8.PixelColliders.Add(new PixelCollider { ColliderGenerationMode = (PixelColliderGeneration)0, CollisionLayer = collisionLayer, IsTrigger = false, BagleUseFirstFrameOnly = false, SpecifyBagelFrame = string.Empty, BagelColliderNumber = 0, ManualOffsetX = val5.x, ManualOffsetY = val5.y, ManualWidth = val6.x, ManualHeight = val6.y, ManualDiameter = 0, ManualLeftX = 0, ManualLeftY = 0, ManualRightX = 0, ManualRightY = 0 }); } } tk2dSpriteAnimator orAddComponent2 = GameObjectExtensions.GetOrAddComponent<tk2dSpriteAnimator>(val); tk2dSpriteAnimation val9 = val.AddComponent<tk2dSpriteAnimation>(); val9.clips = (tk2dSpriteAnimationClip[])(object)new tk2dSpriteAnimationClip[0]; orAddComponent2.Library = val9; List<tk2dSpriteAnimationClip> list = new List<tk2dSpriteAnimationClip>(); if (idleSpritePaths.Length >= 1) { tk2dSpriteAnimationClip val10 = new tk2dSpriteAnimationClip(); val10.name = "idle"; val10.frames = (tk2dSpriteAnimationFrame[])(object)new tk2dSpriteAnimationFrame[0]; val10.fps = idleAnimFPS; tk2dSpriteAnimationClip val11 = val10; List<tk2dSpriteAnimationFrame> list2 = new List<tk2dSpriteAnimationFrame>(); for (int i = 0; i < idleSpritePaths.Length; i++) { tk2dSpriteCollectionData val12 = val3; int num2 = SpriteBuilder.AddSpriteToCollection(idleSpritePaths[i], val12, (Assembly)null); GunTools.ConstructOffsetsFromAnchor(val12.spriteDefinitions[num2], (Anchor)0, (Vector2?)null, false, true); list2.Add(new tk2dSpriteAnimationFrame { spriteId = num2, spriteCollection = val12 }); } val11.frames = list2.ToArray(); val11.wrapMode = (WrapMode)0; orAddComponent2.Library.clips = val9.clips.Concat((IEnumerable<tk2dSpriteAnimationClip>)(object)new tk2dSpriteAnimationClip[1] { val11 }).ToArray(); orAddComponent2.playAutomatically = true; orAddComponent2.DefaultClipId = orAddComponent2.GetClipIdByName("idle"); list.Add(val11); } if (breakSpritePaths != null) { val.AddComponent<tk2dSpriteAnimation>().clips = (tk2dSpriteAnimationClip[])(object)new tk2dSpriteAnimationClip[0]; tk2dSpriteAnimationClip val10 = new tk2dSpriteAnimationClip(); val10.name = "break"; val10.frames = (tk2dSpriteAnimationFrame[])(object)new tk2dSpriteAnimationFrame[0]; val10.fps = breakAnimFPS; tk2dSpriteAnimationClip val13 = val10; List<tk2dSpriteAnimationFrame> list3 = new List<tk2dSpriteAnimationFrame>(); for (int j = 0; j < breakSpritePaths.Length; j++) { tk2dSpriteCollectionData val14 = val3; int num3 = SpriteBuilder.AddSpriteToCollection(breakSpritePaths[j], val14, (Assembly)null); GunTools.ConstructOffsetsFromAnchor(val14.spriteDefinitions[num3], (Anchor)0, (Vector2?)null, false, true); list3.Add(new tk2dSpriteAnimationFrame { spriteId = num3, spriteCollection = val14 }); } val13.frames = list3.ToArray(); val13.wrapMode = (WrapMode)2; list.Add(val13); tk2dSpriteAnimationClip[] clips = list.ToArray(); orAddComponent2.Library.clips = clips; orAddComponent2.playAutomatically = true; orAddComponent2.DefaultClipId = orAddComponent2.GetClipIdByName("idle"); val2.breakAnimName = "break"; } ((BraveBehaviour)val2).sprite = (tk2dBaseSprite)(object)orAddComponent; ((BraveBehaviour)val2).specRigidbody = val8; ((BraveBehaviour)val2).spriteAnimator = orAddComponent2; val2.breakAudioEventName = breakAudioEvent; if (ShadowSpritePath != null) { GameObject val15 = SpriteBuilder.SpriteFromResource(ShadowSpritePath, (GameObject)null, (Assembly)null); FakePrefab.MarkAsFakePrefab(val15); ((Object)val15).name = "Shadow_" + name; int num4 = SpriteBuilder.AddSpriteToCollection(ShadowSpritePath, val3, (Assembly)null); tk2dSprite orAddComponent3 = GameObjectExtensions.GetOrAddComponent<tk2dSprite>(val15); ((tk2dBaseSprite)orAddComponent3).SetSprite(val3, num4); ShadowHandler orAddComponent4 = GameObjectExtensions.GetOrAddComponent<ShadowHandler>(((Component)val2).gameObject); orAddComponent4.shadowObject = ((Component)orAddComponent3).gameObject; orAddComponent4.Offset = new Vector3(ShadowOffsetX, ShadowOffsetY); } if (usesWorldShader) { ((BraveBehaviour)((BraveBehaviour)val2).sprite).renderer.material.shader = worldShader; ((BraveBehaviour)((BraveBehaviour)val2).sprite).renderer.material.EnableKeyword("BRIGHTNESS_CLAMP_ON"); } if ((Object)(object)DestroyVFX != (Object)null) { val2.AdditionalVFXObject = DestroyVFX; } return val2; } public static WaftingDebrisObject GenerateWaftingDebrisObject(string shardSpritePath, Vector2 waftDuration, Vector2 waftDistance, Vector2 initialBurstDuration, bool debrisObjectsCanRotate = true, float LifeSpanMin = 0.33f, float LifeSpanMax = 2f, float AngularVelocity = 540f, float AngularVelocityVariance = 180f, tk2dSprite shadowSprite = null, float Mass = 1f, string AudioEventName = null, GameObject BounceVFX = null, int DebrisBounceCount = 0, bool DoesGoopOnRest = false, GoopDefinition GoopType = null, float GoopRadius = 1f, bool usesWorldShader = true) { //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) GameObject val = SpriteBuilder.SpriteFromResource(shardSpritePath, (GameObject)null, (Assembly)null); FakePrefab.MarkAsFakePrefab(val); tk2dSprite component = val.GetComponent<tk2dSprite>(); WaftingDebrisObject val2 = val.AddComponent<WaftingDebrisObject>(); ((DebrisObject)val2).canRotate = debrisObjectsCanRotate; ((DebrisObject)val2).lifespanMin = LifeSpanMin; ((DebrisObject)val2).lifespanMax = LifeSpanMax; ((DebrisObject)val2).bounceCount = DebrisBounceCount; ((DebrisObject)val2).angularVelocity = AngularVe