


Planetside Of Gunymede is a large expansion mod that aims to expand on multiple aspects of the game, expanding out aspects such as new enemies, minibosses, bosses and new mechanics.
Note that this mod is still in development, so feedback and bug reports are very much welcome!
Something vengeful may now appear in the Gungeon
Added proper meta-progression for the forgotten zone, where it eases the player in slowly
new decorative object: Money Pots. Worth their weight in bronze, silver or gold
tweaked some item descriptions
Reworked Teleporting Gunfire
Aura Bullets now deal less AoE damage, but start with more range. Tips of beams will now also have an aura
Gun Warrant will now reduce the price of any gun for sale by 50%.
Added 1-2 new mechanics to coins
Added a couple of new rooms to the Blue Zone
Immateria has been reworked
Fixes
Changed how Ouroborous affects how tanky enemies are to prevent softlocks with certain enemies
Added a few nullchecks in a few places
Hopefully fixed Death Warrants eye from getting stuck in a immobile state
OPhanaim has received a full rework
Added 3 new items and 1 gun
30 new rooms
new trap: Buff Shrines
hopefully fixed some enemies that couldnt pathfind above pits if they were intended to
massively buffed Barretinas HP from 40 -> 60
some more loadtime improvements, I hope
hopefully fixed most language related issues
Immateria is now locked behind an unlock
A secret boss is now also hidden behind an unlock
tweaked detscavator beam audio levels to a reasonabl amount
GITHUB LINK IS UPDATED!!!
-fixed coallets and youngling cubes from being void -tweaked youngling cubes hitbox -teleporter prototype is no longer usable inside of Trespass rooms -synergy chests defused by the QoL toggle will now no longer play their fuse sound -traps are now properly (for real this time) disabled in the Something Wicked event -hopefully imrpoved enemy removal code for the Something Wicked event
1.3.106- Fixed all "On Run Started" effects as the condition for them to trigger had slightly changed, leading to them breaking.
1.3.105- Readded a decimal point to somewhere it should have been.
1.3.104- -saw controlled dispenser now does more damage when "sawing" enemies -tweaked functionality of the stone eyes elite, should no longer give ridiculous stone finger times -improved trap defusal logic slightly -something wicked should now disable all traps -improved logic on "on run started" events -removed sack of pickups from the ammonomicon -slightly nerfed conditions for death warrants payouts -HM Prime slightly upgrades its prediction software
1.3.103- -Tweaked lighting of Mixed Chambers -Tweaked NPC position on the 5th Mixed Chamber
1.3.102: -Hopefully tweaked attack on Infected Dragun to not be cheesable -Removed Dets from Parasitic Hearts spawn pool (fuck them) -Tweaked sniper turrets laser position to not act weirdly on edges of walls
1.3.101: -hopefully fixed lag in the breach
-added some extra failsafes for injector rounds code
-reverted nerf for the resistant elite type
-fixed bosses not having a boss health bar
-hopefully fixed ophanaim from shitting itself when dying due to some old leftover code
-nerfed some of inftected cannonbalrogs attacks
-im so fucking tired holy shit
1.3.100: -fixed ??? ????? repair nodes being purchaseable even when you didnt have enough credits -tweaked a specific room to not be super ridiculous -fixed bullet hell occasionally failing to load due to an oversight -added a new heal ability to bullet banker -bullet banker now has reduced HP and tweaked attack cooldowns -all of bullet bankers minions spawn with moer HP -bullet banker and its minions have flight and fire immunity -most bullet banker minions have been tweaked -barretinas have had their new attack nerfed
1.3.99: fixed an issue where the post-Lich win cinematic wouldnt play properly
1.3.98: -Fixed certain explosions modifying other explosions -some more minor loadtime changes -tweaked the curse elite to enrage at 1/5th HP instead of 1/6th -tweaked hitbox of Skullvenants -added fix where the bounds of some custom enemies werent setting properly -added some more enemy shadows -fixed skullvenants not being able to fly -increased skullvenant movement speed -greatly buffed the Petrifier (more ammo and damage) -coins will only apply the addition 8x damage multiplier to deadeyes handgun projectiles on the first ricochet
1.3.97: I HOPE I FIXED IT THIS TIME> :)))))))
1.3.96: Fixed instances of Deturrets causing bullets to gain the ability to travel across th astral plane, along with a few other traps. -Tweaked boss attack
1.3.95: fixed the mod not loading kill me
1.3.94: -A certain shop can now not be robbed via grappling hook
1.3.93: -Fixed a special item proccing its pickup effect every time it was picked up -Changed how Heat Stroke works -Altered sprites of a few debuff icons -touched up sprites of Frailty Ammolet and Rounds
1.3.92: fixed an issue where certain special rooms stopped showing up. God damnit.
1.3.91:-Some more very minor load time optimizations -Hopefully fixed rare, harmless error caused by Hell Curses -Tweaked Petrification Hell Curse -Slightly tweaked Resistant Elites and Stone Eyes Elites -Slightly tweaked portal spawn rates and conditions -Tweaked Time Trader spawn conditions -Fixed error that would happen with T4-GTR when loading onto a new floor
1.3.90: -Hopefully fixed an error that would occasionally appear from Petrifiers projectiles -Tweaked Annihi-Chambers attacks a bit more, Annihi-Chamber now has a shadow -Hopefully prevented a harmless error related to certain text objects -Gunslingers Ring now has an effect while holding a weapon of Gun Class ICE -Fixed Gunslingers Ring increasing the amount of time it takes to charge a charge gun -HM Prime now has a slightly updated spawn condition (can only spawn once Dragun has been defeated on a save file) -Tweaked Ouroboros win/death screen decals to fit better -Properly fixed a special note to display its text -Tweaked some sound effects volume -Tweaked ?????? attacks -Tweaked some VFX on ???-????? attacks -Some optimization i think -Containment Shrine will no longer appear in the Forge -Tweaked ??? ????? spawn chances
1.3.82: Fixed All Stats Up increasing the amount of time it takes for charge weapons to charge. -Hopefully fixed issue where Frost And Gunfire enemies would become Infected outside of Mixed floors after visiting a Mixed Floor -Hopefully fixed more Infected enemy related errors -Barretinas recieved a new attack
1.3.81: Fixed a harmless error that would occasionally happen when an enemy spawned on Ouroboros mode: -Slightly expanded the orbiting skull shield enemy blacklist. -Some slight Elite changes: -Healing Elites now have less HP, but now have their healing bubble heal slightly faster and have slightly more reduced cooldowns. -Cursed Elites now enrage at when 83% of their health is depleted, turning them Jammed (or Umbral is already Jammed), but now have less base HP. -Reflective Elites now have a slightly longer cooldown on their bursts. -Stone Eye Elites now have a slightly increased cooldown between Stone Eye effects.
1.3.8: Fixed Arm Warmer having no shoot sounds. -Tweaked some perks: -Corrupted Wealths Corrupted Ammo has a slightly more stricter ammo penalty. -Chaotic Shifts damage multiplier has been reduced from 0.5625 -> 0.525, and now gives a very small max ammo penalty. -All Stats Ups stat ups have been very slightly reduced. -Contractual Obligations summon has been changed visually, should now no longer try to hug enemies and now wields a thompson. -Gunslinger now comes with a "magazine dump" effect, where the player can dump a clips worth of ammo in their currently held gun. This only works when reloading on a full clip. -Slightly altered enemy ammonomicon setup to be more optimized. -Playing on Ouroboros mode now adds special visual decoration to the death/win screen book, along with the current loop. -The Something Wicked events darkness has been put under control. Someone said it doesnt work for them but I genuinely do not know what could cause that.
1.3.71: Fixed Payday items from having their 9999 price overwritten if they were not unlocked. (They can only be unlocked by stealing and buying them in this state wouldn't unlock them.) -Made the Ouroborous Shrine only appear once the Lich has been defeated on a file once (I hope).
1.3.7: Buffed HM Auto-Cannon by giving it explosive shells, but reducing its projectile damage. -Fodder have been given a slight glow on death. -A failsafe item has been buffed.
-Did some changes to Ouroborous mode: -Chaotic Elites will avoid telefragging you, have an increased teleport cooldown and are very shortly stunned after teleporting. -Removed a special elite type that did absolutely nothing. -Tweaked the chances of special elites spawning (aka, made them spawn as often as they actually should instead of a value for testing) -Increased the increment at which the amount of orbiting skulls around an enemy increase (So less skulls on higher loops). -Enemies should not get skulls if they're the only enemy in the room.
1.3.0: Patchnotes found here..