


Planetside Of Gunymede is a large expansion mod that aims to expand on multiple aspects of the game, expanding out aspects such as new enemies, minibosses, bosses and new mechanics.
Note that this mod is still in development, so feedback and bug reports are very much welcome!
1.3.8: Fixed Arm Warmer having no shoot sounds. -Tweaked some perks: -Corrupted Wealths Corrupted Ammo has a slightly more stricter ammo penalty. -Chaotic Shifts damage multiplier has been reduced from 0.5625 -> 0.525, and now gives a very small max ammo penalty. -All Stats Ups stat ups have been very slightly reduced. -Contractual Obligations summon has been changed visually, should now no longer try to hug enemies and now wields a thompson. -Gunslinger now comes with a "magazine dump" effect, where the player can dump a clips worth of ammo in their currently held gun. This only works when reloading on a full clip. -Slightly altered enemy ammonomicon setup to be more optimized. -Playing on Ouroboros mode now adds special visual decoration to the death/win screen book, along with the current loop. -The Something Wicked events darkness has been put under control. Someone said it doesnt work for them but I genuinely do not know what could cause that.
1.3.71: Fixed Payday items from having their 9999 price overwritten if they were not unlocked. (They can only be unlocked by stealing and buying them in this state wouldn't unlock them.) -Made the Ouroborous Shrine only appear once the Lich has been defeated on a file once (I hope).
1.3.7: Buffed HM Auto-Cannon by giving it explosive shells, but reducing its projectile damage. -Fodder have been given a slight glow on death. -A failsafe item has been buffed.
-Did some changes to Ouroborous mode: -Chaotic Elites will avoid telefragging you, have an increased teleport cooldown and are very shortly stunned after teleporting. -Removed a special elite type that did absolutely nothing. -Tweaked the chances of special elites spawning (aka, made them spawn as often as they actually should instead of a value for testing) -Increased the increment at which the amount of orbiting skulls around an enemy increase (So less skulls on higher loops). -Enemies should not get skulls if they're the only enemy in the room.
1.3.6: Hopefully fixed all jailed NPCs from being deleted on Mixed Floors. Made the Containment Shrine rare again instead of guaranteed. reduced the damage of Shock-Chain
1.3.5: Fixed one of Jammed Guardians attack breaking the game. I dont know how I managed to fuck that one up.
1.3.4: (Hopefully) Fixed a bug where some enemies would cause an infinite death loop on Mixed Chambers. Fixed a bug related to some unfinished content.
1.3.3: Actually removed entrance to unfinished content.
1.3.2: Added some more safety measures for Injector Rounds, though will probably still be unpredictable with modded debuffs.
1.3.1: Fixed an error that popped up on loading the game.
1.3.0: Patchnotes found here..