


Planetside Of Gunymede is a large expansion mod that aims to expand on multiple aspects of the game, expanding out aspects such as new enemies, minibosses, bosses and new mechanics.
Note that this mod is still in development, so feedback and bug reports are very much welcome!
1.3.90: -Hopefully fixed an error that would occasionally appear from Petrifiers projectiles -Tweaked Annihi-Chambers attacks a bit more, Annihi-Chamber now has a shadow -Hopefully prevented a harmless error related to certain text objects -Gunslingers Ring now has an effect while holding a weapon of Gun Class ICE -Fixed Gunslingers Ring increasing the amount of time it takes to charge a charge gun -HM Prime now has a slightly updated spawn condition (can only spawn once Dragun has been defeated on a save file) -Tweaked Ouroboros win/death screen decals to fit better -Properly fixed a special note to display its text -Tweaked some sound effects volume -Tweaked ?????? attacks -Tweaked some VFX on ???-????? attacks -Some optimization i think -Containment Shrine will no longer appear in the Forge -Tweaked ??? ????? spawn chances
1.3.82: Fixed All Stats Up increasing the amount of time it takes for charge weapons to charge. -Hopefully fixed issue where Frost And Gunfire enemies would become Infected outside of Mixed floors after visiting a Mixed Floor -Hopefully fixed more Infected enemy related errors -Barretinas recieved a new attack
1.3.81: Fixed a harmless error that would occasionally happen when an enemy spawned on Ouroboros mode: -Slightly expanded the orbiting skull shield enemy blacklist. -Some slight Elite changes: -Healing Elites now have less HP, but now have their healing bubble heal slightly faster and have slightly more reduced cooldowns. -Cursed Elites now enrage at when 83% of their health is depleted, turning them Jammed (or Umbral is already Jammed), but now have less base HP. -Reflective Elites now have a slightly longer cooldown on their bursts. -Stone Eye Elites now have a slightly increased cooldown between Stone Eye effects.
1.3.8: Fixed Arm Warmer having no shoot sounds. -Tweaked some perks: -Corrupted Wealths Corrupted Ammo has a slightly more stricter ammo penalty. -Chaotic Shifts damage multiplier has been reduced from 0.5625 -> 0.525, and now gives a very small max ammo penalty. -All Stats Ups stat ups have been very slightly reduced. -Contractual Obligations summon has been changed visually, should now no longer try to hug enemies and now wields a thompson. -Gunslinger now comes with a "magazine dump" effect, where the player can dump a clips worth of ammo in their currently held gun. This only works when reloading on a full clip. -Slightly altered enemy ammonomicon setup to be more optimized. -Playing on Ouroboros mode now adds special visual decoration to the death/win screen book, along with the current loop. -The Something Wicked events darkness has been put under control. Someone said it doesnt work for them but I genuinely do not know what could cause that.
1.3.71: Fixed Payday items from having their 9999 price overwritten if they were not unlocked. (They can only be unlocked by stealing and buying them in this state wouldn't unlock them.) -Made the Ouroborous Shrine only appear once the Lich has been defeated on a file once (I hope).
1.3.7: Buffed HM Auto-Cannon by giving it explosive shells, but reducing its projectile damage. -Fodder have been given a slight glow on death. -A failsafe item has been buffed.
-Did some changes to Ouroborous mode: -Chaotic Elites will avoid telefragging you, have an increased teleport cooldown and are very shortly stunned after teleporting. -Removed a special elite type that did absolutely nothing. -Tweaked the chances of special elites spawning (aka, made them spawn as often as they actually should instead of a value for testing) -Increased the increment at which the amount of orbiting skulls around an enemy increase (So less skulls on higher loops). -Enemies should not get skulls if they're the only enemy in the room.
1.3.6: Hopefully fixed all jailed NPCs from being deleted on Mixed Floors. Made the Containment Shrine rare again instead of guaranteed. reduced the damage of Shock-Chain
1.3.5: Fixed one of Jammed Guardians attack breaking the game. I dont know how I managed to fuck that one up.
1.3.4: (Hopefully) Fixed a bug where some enemies would cause an infinite death loop on Mixed Chambers. Fixed a bug related to some unfinished content.
1.3.3: Actually removed entrance to unfinished content.
1.3.2: Added some more safety measures for Injector Rounds, though will probably still be unpredictable with modded debuffs.
1.3.1: Fixed an error that popped up on loading the game.
1.3.0: Patchnotes found here..