Enter the Gungeon
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Latest version
1.0.5
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350KB
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The Ninja

Adds the Ninja as a playable character, albiet sloppily. Due to the loads of missing sprites the character has in the files, I had to make due and improvise for a lot of these. Don't worry though, as eventually, I'll see about finishing up the sprites with the help of others. This is a sort of re-work of an existing Ninja mod by EpimetheusEntertainment. This is my first time doing custom character things in general, so if I did anything really dumb, let me know. Note: the punchout sprites are still the cosmonaut's, just like EpimetheusEntertainment's mod. I'll get to that. Also, DO NOT play that mod and this one at the same time, it will break a lot of stuff not even related to the mod, for some reason.

Loadout

In terms of weapons, the Ninja starts with the 38 Special (with infinite ammo), and the Magnum, dual wielded because of the Detective Magnum synergy. As for items, he has the Bloodied Scarf (due to evidence of it belonging to the Ninja), Shadow Bullets, and the Explosive Decoy. If you don't like some of the item or stat choices, feel free to edit the character data file contained in this mod.

How to install

If you haven't installed BepInEx and/or Mod the Gungeon API, follow its installation guide (linked on Mod the Gungeon API's page: https://enter-the-gungeon.thunderstore.io/package/MtG_API/Mod_the_Gungeon_API/). After you've installed BepInEx, just unzip The_Ninja.zip into your BepInEx's plugins folder.

Credits

Sprites by Devolver Digital, Original mod and some sprites, namely the boss title card, by EpimetheusEntertainment, punchout facecard sprite edits by Jamietale, Choice of re-used sprites to fill in the gaps and make the ninja not look like the Pilot: by me, cushybnuy. Barely even a credit, I know., Items by Devolver Digital

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