Erenshor
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7
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Size
19KB
Dependency string
TeamSaltyBois-UIScaleAndDeclutter-1.0.0
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Changelog

1.0.0

  • Initial release.

  • Every movable panel gets its own size setting, plus a global multiplier over the top. The two multiply, so you can set an overall size and then correct the handful of panels that want to be different.

  • Panels are named in plain English rather than by the game's internal names, and the whole list is written to your config on first launch, so you are not logging in and opening every window just to find out what exists. The internal name sits beside each setting if you ever need it.

  • The bugged editing handles are hidden. Erenshor draws a border around every movable element while you rearrange your interface and hides them again when you are done, but two of them never got the message and stayed visible for the whole session. Turn UI editing back on and every handle still appears exactly as it should.

  • The compass is scaled too, even though the game does not treat it as a movable element and so never registers it as one.

  • The raid frame gets its own setting. Starting a raid switches your party frame off and the raid frame on, so the two are never on screen together and the raid one would otherwise never be seen at all.

  • Settings are read once at startup rather than watched for changes while you play. That is a deliberate trade, and it is what lets the mod sit idle during a session instead of checking on itself every frame.

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