Theta_Hat_Society-CommunityDLC icon


A community driven mod to expand For the King

Last updated a year ago
Total downloads 5417
Total rating 2 
Dependency string Theta_Hat_Society-CommunityDLC-0.1.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_ForTheKing-5.4.19 icon

BepInEx pack for For The King. Preconfigured and ready to use.

Preferred version: 5.4.19
Amadare-HookGenPatcher-1.2.1 icon

MMHOOK generation at runtime.

Preferred version: 1.2.1


For the King Community DLC


This mod is a community driven expansion to the game For the King. The content of this mod is meant to keep the original spirit of the game while adding new features, characters, abilities, items, balancing, bug-fixes, and more!

Feature List

New Characters


The paladin is a brand new character (complete with custom 3d model!) whose purpose is to help the viability of tank characters.
Paladin_Model10 Lava2 NoHelmet

Stats (Journeyman/Master)

  • Vitality: 84
  • Strength: 70
  • Intelegence: 40
  • Talent: 50
  • Awareness: 60
  • Speed: 68
  • Luck: 50


Focus Healer

When the paladin uses focus on an attack, each party member is healed for 8% of their max HP.
In the overworld, if paladin uses focus (movement, stat check, etc.) at the end of that turn friendly players within a 2 hex radius are healed for 15% of their max HP.

  • The healing is not increased if more than one focus is applied.
  • The attack must hit the target in order for the party to receive healing.
Divine Intervention

When paladin kills an enemy, her lowest health ally is granted protection.

New Weapons

HammerLightning Pugio Silversword

The Defibrillator

The Defibrillator is the first in a line of hammers attuned to vitality. The Defibrillator is a mid/late-game, one handed weapon intended to make vitality builds viable.


Allegedly, this exists somewhere in the game already. However this Pugio is intended to serve as the paladin's starting weapon.

Silver Longsword (WIP)

The primary weapon of a hero fortold, the Silver Longsword, is an two-handed awarness sword that can deal physical or magic damage (like the Druid bow).
Abillity: Silver Edge The Silver Edge ability adds 1 physical damage for every resist the target has. (under construction)

Mechanic Reworks


Taunt has been reworked in an attempt to make tank characters more viable. Changes include:

  • Taunt is now "roll for roll". If no skill checks are passed, taunt fails. If one skill check is passed taunt lasts for one combat turn (as usual). If both roll checks are passed taunt lasts for two combat turns.
  • When a player is taunting enemies are no longer allowed to use AoE or splash damage attacks (unless they do not have any other kinds of attacks). When someone is taunting, enemies are not subject to ability cooldowns so watch out!
  • The additional armor/resist that a player gains while taunting is now impervious.


Impervious Armor
Impervious armor has been added to the game, which is armor and resist that cannot be pierced. Currently the only way to get impervious armor is via taunting. But perhaps a certain sanctum could be revived...

Find Herbs - Hildebrant's Cellar

Base game behavior
In the base game when Find Herbs procs it is put on cooldown until the next turn cycle. This means that in dungeons (icluding Hildebrant's cellar) only one herb may be found for the entire dungeon run.

Modded behavior
Find Herb now checks to see the players are in an infinite dungeon. If so, Find Herbs is not subject to a cooldown.

A note on Lore

This mod does not change the behavior of lore. The lore you gain while playing the modded version will persist into vanilla and vice versa, as will your unlocks from the lore store.

Known Issues