using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GambleWithFriendsTimerMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GambleWithFriendsTimerMod")]
[assembly: AssemblyTitle("GambleWithFriendsTimerMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace GambleWithFriendsTimerMod
{
[BepInPlugin("com.yourname.gamblewithfriends.customtimer", "Custom Timer Mod", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static ConfigEntry<float> CustomTimerValue;
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin com.yourname.gamblewithfriends.customtimer is loaded!");
CustomTimerValue = ((BaseUnityPlugin)this).Config.Bind<float>("General", "CustomTimerValue", 300f, "The duration of the timer in seconds. Default is 300 (5 minutes).");
new Harmony("com.yourname.gamblewithfriends.customtimer").PatchAll();
Logger.LogInfo((object)$"Patches applied. Custom timer set to {CustomTimerValue.Value} seconds.");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "com.yourname.gamblewithfriends.customtimer";
public const string PLUGIN_NAME = "Custom Timer Mod";
public const string PLUGIN_VERSION = "1.0.0";
}
[HarmonyPatch(typeof(GameManager))]
internal class TimerPatch
{
[HarmonyPatch("StartDay")]
[HarmonyPrefix]
private static void Prefix(ref GameSettings ____gs)
{
if ((Object)(object)____gs != (Object)null)
{
____gs.dayDuration = Plugin.CustomTimerValue.Value;
Plugin.Logger.LogInfo((object)$"[TimerPatch] Successfully overrode the timer to {Plugin.CustomTimerValue.Value} seconds.");
}
}
}
}