Decompiled source of AllInMod v1.0.2

AllInMod.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Extensions;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AllInMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("AllInMod")]
[assembly: AssemblyTitle("AllInMod")]
[assembly: AssemblyVersion("1.0.1.0")]
namespace AllInMod;

[BepInPlugin("com.yourname.slotsallin", "All-In Mod", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("com.hugsterf.allinmod").PatchAll();
		Debug.Log((object)"[SlotsAllIn] Mod loaded!");
	}
}
[HarmonyPatch(typeof(GameBase))]
public static class GameBasePatch
{
	[HarmonyPatch("get_MaxBet")]
	[HarmonyPrefix]
	public static bool OverrideMaxBet(GameBase __instance, ref long __result)
	{
		try
		{
			if (__instance.isGoldenChipApplied)
			{
				Debug.Log((object)"[SlotsAllIn] Golden chip active — using original MaxBet");
				return true;
			}
			MoneyManager instance = NetworkSingleton<MoneyManager>.Instance;
			if ((Object)(object)instance == (Object)null)
			{
				Debug.LogWarning((object)"[SlotsAllIn] MoneyManager is null");
				return true;
			}
			long balance = instance.balance;
			long minBet = __instance.MinBet;
			__result = ((balance < minBet) ? minBet : balance);
			Debug.Log((object)("[SlotsAllIn] MaxBet = " + __result + " (Balance=" + balance + ")"));
			return false;
		}
		catch (Exception ex)
		{
			Debug.LogError((object)("[SlotsAllIn] Error: " + ex.Message));
			return true;
		}
	}
}