Decompiled source of GambleMaxPlayers v1.0.1

BepInEx\plugins\GambleMaxPlayers.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Mirror;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GambleMaxPlayers")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+efa243a6cb2485fc08631e5c324ba8cfbedd81f6")]
[assembly: AssemblyProduct("GambleMaxPlayers")]
[assembly: AssemblyTitle("GambleMaxPlayers")]
[assembly: AssemblyVersion("1.0.1.0")]
namespace GambleMaxPlayers;

[HarmonyPatch(typeof(NetworkServer), "Listen")]
internal static class NetworkServerListenPatch
{
	private static void Prefix(ref int maxConns)
	{
		maxConns = Plugin.MaxPlayers.Value;
		Plugin.Log.LogInfo((object)$"NetworkServer.Listen patch fired — set maxConns to {maxConns}");
	}
}
[HarmonyPatch(typeof(SpawnBoxPlayerRagdollTrigger), "AssignPlayer")]
internal static class SpawnWakeFixPatch
{
	[CompilerGenerated]
	private sealed class <FinalWakeRoutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable
	{
		private int <>1__state;

		private object <>2__current;

		public PlayerController pc;

		object IEnumerator<object>.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		object IEnumerator.Current
		{
			[DebuggerHidden]
			get
			{
				return <>2__current;
			}
		}

		[DebuggerHidden]
		public <FinalWakeRoutine>d__1(int <>1__state)
		{
			this.<>1__state = <>1__state;
		}

		[DebuggerHidden]
		void IDisposable.Dispose()
		{
			<>1__state = -2;
		}

		private bool MoveNext()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Expected O, but got Unknown
			switch (<>1__state)
			{
			default:
				return false;
			case 0:
				<>1__state = -1;
				<>2__current = (object)new WaitForSeconds(0.5f);
				<>1__state = 1;
				return true;
			case 1:
				<>1__state = -1;
				if ((Object)(object)pc == (Object)null)
				{
					return false;
				}
				SafeInvoke(pc, "ServerLock", false);
				pc.LocalLock(false);
				SafeInvoke(pc, "ServerWakeUp");
				<>2__current = (object)new WaitForSeconds(0.5f);
				<>1__state = 2;
				return true;
			case 2:
				<>1__state = -1;
				SafeInvoke(pc, "ServerLock", false);
				pc.LocalLock(false);
				return false;
			}
		}

		bool IEnumerator.MoveNext()
		{
			//ILSpy generated this explicit interface implementation from .override directive in MoveNext
			return this.MoveNext();
		}

		[DebuggerHidden]
		void IEnumerator.Reset()
		{
			throw new NotSupportedException();
		}
	}

	[HarmonyPostfix]
	private static void AssignPlayerPatch(PlayerController player)
	{
		if (!((Object)(object)player == (Object)null) && NetworkServer.active)
		{
			((MonoBehaviour)player).StartCoroutine(FinalWakeRoutine(player));
		}
	}

	[IteratorStateMachine(typeof(<FinalWakeRoutine>d__1))]
	private static IEnumerator FinalWakeRoutine(PlayerController pc)
	{
		//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
		return new <FinalWakeRoutine>d__1(0)
		{
			pc = pc
		};
	}

	private static void SafeInvoke(object obj, string methodName, params object[] args)
	{
		obj.GetType().GetMethod(methodName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)?.Invoke(obj, args);
	}
}
[BepInPlugin("com.gamblewithfriends.maxplayers", "GambleMaxPlayers", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
	public const string PluginGuid = "com.gamblewithfriends.maxplayers";

	public const string PluginName = "GambleMaxPlayers";

	public const string PluginVersion = "1.0.1";

	internal static ConfigEntry<int> MaxPlayers;

	internal static ManualLogSource Log;

	private void Awake()
	{
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Expected O, but got Unknown
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		Log = ((BaseUnityPlugin)this).Logger;
		MaxPlayers = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaxPlayers", 10, new ConfigDescription("Maximum number of players allowed in a lobby.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(2, 100), Array.Empty<object>()));
		LobbySettings val = Resources.Load<LobbySettings>("LobbySettings");
		if ((Object)(object)val != (Object)null)
		{
			val.maxPlayers = MaxPlayers.Value;
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"Set LobbySettings.maxPlayers to {val.maxPlayers}");
		}
		else
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)"LobbySettings resource not found — lobby size NOT changed.");
		}
		new Harmony("com.gamblewithfriends.maxplayers").PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("{0} loaded — max players: {1}", "GambleMaxPlayers", MaxPlayers.Value));
	}
}