using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.Mono;
using Microsoft.CodeAnalysis;
using SRDebugger.Services;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DevTools")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Dev Tools")]
[assembly: AssemblyTitle("DevTools")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DevTools
{
[BepInPlugin("DevTools", "Dev Tools", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
Logger = ((BaseUnityPlugin)this).Logger;
ManualLogSource logger = Logger;
bool flag = default(bool);
BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(7, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("DevTools");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" loaded");
}
logger.LogInfo(val);
SceneManager.sceneLoaded += OnScene;
}
public void OnScene(Scene scene, LoadSceneMode mode)
{
InputEvents.SetDevMode(false);
InputEvents.SetDevMode(true);
if (!SRDebug.IsInitialized)
{
SRDebug.Init();
}
IDebugService instance = SRDebug.Instance;
instance.IsTriggerEnabled = true;
instance.IsTriggerErrorNotificationEnabled = true;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "DevTools";
public const string PLUGIN_NAME = "Dev Tools";
public const string PLUGIN_VERSION = "1.0.0";
}
}