using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("gwyfmod1")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("gwyfmod1")]
[assembly: AssemblyTitle("gwyfmod1")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("gwyf.thirdperson.camera", "GWYF Third Person Camera", "1.2.2")]
public class Class1 : BaseUnityPlugin
{
private GameObject player;
private GameObject cam;
private float camDistance = -2f;
private float minDistance = -4f;
private float maxDistance = -0.5f;
private float scrollSpeed = 0.5f;
private void Update()
{
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)player == (Object)null)
{
player = GameObject.Find("Player(Clone)");
}
if ((Object)(object)cam == (Object)null)
{
cam = GameObject.Find("Camera(Clone)");
}
if ((Object)(object)player == (Object)null || (Object)(object)cam == (Object)null)
{
return;
}
float num = ((InputControl<float>)(object)((Vector2Control)Mouse.current.scroll).y).ReadValue();
num *= 0.2f;
if (num != 0f)
{
camDistance += num * scrollSpeed;
camDistance = Mathf.Clamp(camDistance, minDistance, maxDistance);
}
Component component = cam.GetComponent("CameraBreathing");
Behaviour val = (Behaviour)(object)((component is Behaviour) ? component : null);
if ((Object)(object)val != (Object)null)
{
val.enabled = false;
}
cam.transform.localPosition = new Vector3(0.6f, 0.3f, camDistance);
Camera component2 = cam.GetComponent<Camera>();
if ((Object)(object)component2 != (Object)null)
{
component2.cullingMask |= 0x2000;
}
Component component3 = player.GetComponent("PlayerInteract");
if ((Object)(object)component3 != (Object)null)
{
FieldInfo field = ((object)component3).GetType().GetField("raycastDistance");
if (field != null)
{
field.SetValue(component3, 6f);
}
}
}
}