Enabled Gatekeeper's existing crosshair lock and pull for Nidum, Bastion, Void Model, and Maverick.
Preserved each melee character's attacks and ability behaviour unchanged.
Added General.EnableForMeleeCharacters, enabled by default.
Retained controller and keyboard/mouse input scaling, physical-mouse target release, projectile-origin correction, and the 3.25-unit close-range cutoff unchanged.
Removed the temporary melee validation logging used during live testing.
0.5.5
Added input-scaled aim-assist pull for mouse/keyboard and controller. Low input retains normal assistance; deliberate input progressively reduces only the current-target follow contribution.
Added mouse-only target release through Gatekeeper's existing held-target loss path, using the physical cursor during strong input.
Added MouseHeldTargetBreakRadiusPixels, an editable screen-pixel radius with a default of 400.
Preserved controller attenuation, controller target retention, acquisition candidates, target priority, line of sight, exclusions, and native reacquisition.
Retained crosshair/projectile-origin correction and the stateless 3.25-unit close-range native-direction cutoff.
Disabled temporary mouse-retention diagnostics by default for release builds.
0.4.3
Added crosshair/projectile-origin offset correction for the ranged primaries of Aegis, Hybrid, Pandora, Tech Hunter, and Mediator.
Added a stateless close-range safeguard: ranges at or below 3.25 world units use the unmodified native direction.
Preserved the proven projectile-origin correction unchanged above 3.25 units.
Retained expanded controller and keyboard/mouse aim assist, the in-game keyboard/mouse toggle, and existing configuration options.
0.3.3
Added the current package icon.
0.3.2
Added controller aim-assist improvements and updated configuration options.
Added keyboard/mouse aim assist and its in-game settings toggle.
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