Gatekeeper
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Date Uploaded
3 weeks ago
Downloads
90
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148KB

Expanded Aim Assist

Expanded Aim Assist now does more than widen Gatekeeper's native target acquisition. It improves controller aim assist, enables the same assistance for keyboard and mouse, and corrects the offset between the crosshair direction and the actual projectile origin for supported ranged primary attacks.

Features

  • Improved controller aim-assist coverage and tracking.
  • Keyboard-and-mouse aim assist using Gatekeeper's existing target-selection rules.
  • Native AIM ASSIST toggle in the Keyboard and Mouse settings menu.
  • Configurable acquisition range, sphere coverage, tracking speed, and break radius.
  • Crosshair/projectile-origin correction for the ranged primaries of Aegis, Hybrid, Pandora, Tech Hunter, and Mediator.
  • Preserves Gatekeeper's target validation, excluded enemies, line-of-sight checks, target-lock behaviour, camera ray, and ability placement.

Close-range behaviour

At a root-plane range of 3.25 world units or less, projectile-origin correction returns Gatekeeper's unmodified native direction. Beyond 3.25 units, the proven corrected direction is used. This hard cutoff can look slightly unusual extremely close to the character, but avoids the pathological close-range misses while preserving medium- and far-range correction exactly.

Configuration

Launch the game once to generate BepInEx/config/com.prom.gatekeeper.aimassist.cfg. The configuration includes:

  • Master enable switch and keyboard/mouse enable switch.
  • Acquisition and tracking tuning.
  • Projectile-origin correction switch.
  • Optional diagnostic logging, disabled by default.

The in-game Keyboard and Mouse AIM ASSIST toggle updates the keyboard/mouse setting immediately.

Installation

Install with r2modman or another Thunderstore-compatible mod manager. BepInEx IL2CPP is required and listed as a package dependency.

Known limitation

The mod expands Gatekeeper's built-in selection system rather than replacing it, so the native forward fallback does not guarantee strict whole-screen targeting in every situation.

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