


Note: So far, I’ve only tested it in Legacy mode, so behavior in other modes is still unknown.
Spr_ratio... Multiplier for the force of all joints Damp_ratio... Multiplier applied to the maximum value of the Damper MagAtMaxDamp... Velocity at which Damper reaches its maximum LegacyDamp_ratio... Multiplier for the original Damper. With LegacyDamp_ratio = 1 and Damp_ratio = 0, physics will behave like the original Legacy mode Max_degree... Angle difference at which joint force reaches its peak. In original Legacy, this was 180° [BodyPart]_ratio... Force multiplier for each body part mass_scale... Multiplier for object mass Weapon_mass... Multiplier for weapon mass, stacked on top of mass_scale NeckLegacyDamp... Since the neck tends to behave erratically, an independent Legacy Damper value can be set LegMass... Mass of the Foot Ball at the tip of the leg. Originally 0, but adjustable to reduce erratic leg movement LegLegacyDamp... Traditional Damper applied only to the Hip and Knee joints to facilitate smoother walking.