Gloomwood
Install with App

Details

Latest version
1.0.3
Last Updated
First Uploaded
Downloads
2
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0
Size
108KB
Dependants

Categories

SecondMelee

Carry two melee weapons in Gloomwood's melee equipment area.

Features

  • Splits the existing melee equipment area into two native equipment cells.
  • Uses the game's existing numbered weapon shortcuts; no extra hotkey system or configuration file.

Requirements

Installation

Back up your entire Saves folder, or your custom save location, before using the mod. The mod does not create backups automatically.

Mod manager

Install SecondMelee and its BepInExPack dependency in a Gloomwood profile, then launch through that profile. The package layout follows Thunderstore's BepInEx rules; a complete manager installation has not been tested.

Manual

  1. Close Gloomwood.
  2. Install BepInEx 5 x64 in the game directory, beside Gloomwood.exe, if it is not already installed.
  3. Extract the manual archive into that directory. The mod file should be BepInEx/plugins/SecondMelee/SecondMelee.dll.
  4. If upgrading from Dual Melee, remove or disable old DualMelee.dll copies from BepInEx/plugins and its subfolders. Keep one version of the mod installed.
  5. Start the game and load your save.

BepInEx and game assemblies are not bundled in this download.

Safe removal

  1. With the mod enabled, move the item from the second melee cell into ordinary luggage storage.
  2. Save every slot you intend to use without the mod.
  3. Close the game, then remove SecondMelee.dll and any old DualMelee.dll copies.

Load older saves with an occupied second cell only while the mod is enabled. Without the mod, the game may relocate or drop that item, particularly with full luggage. Restoring a backup restores only the progress contained in that backup.

Development

Original mod code and development scripts are in the separate source archive. Building requires your own game and BepInEx files; they are not redistributed.

This is an unofficial mod, not affiliated with the game developers. Mod code and documentation were generated with AI from a human-provided design and bug reports.

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