PhonographSoundMod
Replaces the save sound and ambient loop of Gloomwood's phonographs with custom audio files.
By wanderan
| Last updated | 2 hours ago |
| Total downloads | 0 |
| Total rating | 0 |
| Categories | Mods Audio |
| Dependency string | wanderan-PhonographSoundMod-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Phonograph Sound Mod for Gloomwood
Replaces the save sound and the ambient loop of all phonographs in Gloomwood with your own audio files.
Features
- Custom save sound when interacting with a phonograph or using quicksave.
- Custom ambient loop that plays while the phonograph is active.
- Volume controls for both sounds via config file.
- The ambient loop respects the game’s pause state (stops when paused).
Installation (r2modman)
- Install this mod through r2modman (Thunderstore).
- Place your custom audio files in the following folders (create them if missing):
BepInEx/plugins/PhonographSoundMod/Sounds/Save/BepInEx/plugins/PhonographSoundMod/Sounds/Ambient/
Adding Your Own Sounds
- Save sound – put one audio file (
.wav,.ogg, or.mp3) insideSounds/Save/.
The mod will automatically use the first file it finds. - Ambient loop – put one audio file inside
Sounds/Ambient/. It will loop continuously while the phonograph is active.
For best results, keep the ambient file relatively short (30s–2min) and make it seamless looping.
Configuration
After launching the game once, a config file is created at:
BepInEx/config/com.wanderan51.gloomwood.phonographsound.cfg
You can adjust:
SaveVolumeMultiplier(0.0–2.0)AmbientVolumeMultiplier(0.0–2.0)
Known Issues
- The ambient loop will not play if you start the game with an already‑active phonograph (very rare). Interact with the phonograph once to fix it.
- The mod must be installed before loading a save where phonographs are active.
Credits
Created by wanderan51. Uses Harmony patching and Unity AudioSource.
Changelog
1.0.0 – Initial release