PocketedLoot
Host-authoritative pocket storage for eligible loose loot, built for Grain Rot UE4SS.PocketedLoot 0.1.0
PocketedLoot is a host-authoritative Grain Rot UE4SS Lua mod that provides a Pocket Remote for storing and restoring eligible loose loot.
Important
This first packaged build intentionally follows the proven Grain Rot UE4SS Lua architecture used by the supplied RotCart reference source. It does not ship a made-up DLL or pretend that an unverified native item-table hook exists.
The package is therefore a conservative UE4SS/Thunderstore Lua implementation with guarded startup, configuration, host checks, per-player state, and safe fallback behavior.
Install
Install the ZIP through Thunderstore Mod Manager/r2modmanPlus for Grain Rot.
The package expects the stock GrainRot_UE4SS community overlay and
unreal_shimloader.
Configuration
Edit pocketedloot/config.ini:
Enabled=1enables the mod.DebugKeys=0keeps debug bindings disabled.MaxStoredItems=12limits stored entries per player.RemoteMesh=0leaves remote visual replacement disabled.Debug=0keeps diagnostic logging quiet.
Controls
The shipped default debug/test binding is disabled. The public interaction entry point is the Pocket Remote registration path, which is deliberately guarded if the game's item/remote functions are unavailable.
Safety model
- Host-only state mutation.
- Per-player storage records.
- Duplicate registration guards.
- Protected calls around optional UE functions.
- No per-frame polling loop.
- No invented native DLL dependency.
Version
0.1.0
