
CoinBeams
Loot beams for coins! Soft tapered pillars of light rise from gold and artifact coins - gold and purple - with subtle rising sparkles. Client-side visuals.CoinBeams
Loot beams for Grain Rot's coins - inspired by the classic Borderlands / Diablo loot beam.
Every gold coin and artifact coin gets a soft, see-through pillar of light rising from it:
- Gold beams on gold coins, purple beams on artifact coins
- Smooth taper - wide soft glow at the coin, narrowing to a bright core that fades out with height
- Beams always point straight up, no matter how a coin lands, tumbles, or flies
- Subtle rising sparkles drift up along each beam (the game's own loot glitter, retinted)
- Works on dispensed coins, enemy drops, chest and locker spawns, and dungeon loot piles
Spot your loot across a dark room without hunting pixel by pixel.
Install
Use a mod manager (r2modman / Thunderstore app) - it handles everything.
Manual install (UE4SS): copy mod/CoinBeams into your UE4SS Mods folder as Mods/CoinBeams, then add CoinBeams : 1 to Mods/mods.txt.
Multiplayer
Purely client-side visuals. Only players with the mod see the beams; it changes nothing about gameplay, loot, or networking. Safe to use whether or not the host has it.
Tweaking
All knobs live at the top of Scripts/main.lua in the CFG table:
| Setting | What it does |
|---|---|
LAYER_COUNT |
Beam smoothness (more concentric layers = smoother, costs more draws) |
BASE_W / TIP_W |
Beam width at the bottom / top (cm) |
BASE_H / TIP_H |
Beam height profile (cm) - TIP_H is the overall height |
BOOST_LO / BOOST_HI |
Glow intensity of the outer haze / hot core |
COLOR_RARE / COLOR_EPIC |
Beam colors (linear RGB) for gold / artifact coins |
FX_SCALE, FX_SPEED, FX_LIFT |
Sparkle size, drift speed, and height |
Performance note
Each beam is a stack of translucent layers. On very large coin hoards this adds overdraw - if your framerate dips around big piles, lower LAYER_COUNT (27 still looks great).
Credits
Made by Mentalize.