Frame-rate options for Graveyard Keeper 2 in the game's Settings menu: shadows fitted to the camera, pixel-art world resolution, half-resolution ambient shading, cheaper lamps, and an FPS counter.
Each of the mod's options in Settings has a "?" beside its name: hover over it for what the option and each of
its values do, in the game's own tooltip (as GK2 Co-op's settings have).
The Settings window fits on small and windowed screens: when it's taller than the screen, its options scroll (mouse
wheel, or as the keyboard or gamepad moves through them), with a scroll bar beside them. Before, the six added
options pushed the window off the screen.
Lamps: new choice Nearest. Real lamps, but only the few nearest you keep their shadows (6, LampShadowCount in the
config file).
New config option LampLightsPerObject: how many lamps light one object in full detail. The game allows 8 on every
preset, and each one draws the object again. 2 was about 11% faster at night in the village; the light is a little
rougher where lamps overlap. 0 (the default) keeps the game's.
The FPS counter has a second line with what the frames cost: draw batches, shadow casters, and memory allocated
per frame.
The README says which options helped most in a measured test (night and day, in the busiest place).
0.1.4
New option, Pixel snapping: Off lets the camera and your character move smoothly between screen pixels instead of snapping to them, so the world scrolls evenly when walking (with the world at full resolution).
0.1.3
The log also says how movement is timed (physics rate, whether the character is smoothed between physics steps, how the camera updates), and while you walk it measures how evenly the character and the camera move from frame to frame.
0.1.2
Pixel art no longer turns the water white: it uses the simpler water, as the game does on Lowest (the detailed water needs the full-resolution drawing).
0.1.1
The Settings window no longer shrinks the darkened backdrop behind it (only the panel is fitted to small screens).
0.1.0
First test build: Shadows (Game, Fitted, Console, Hard, Off), World resolution (Game, Full, Pixel art),
Ambient shading (Game, Half res, Low, Off), Lamps (Game, Real, No shadows, Faked) and an FPS counter, in the
game's Settings menu under Graphics.
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