GK2 Move Buildings
Move what the game's own Move refuses (graves, trees, bushes, graveyard layouts, scarecrows), upgrade in place, copy-paste factory blueprints you can share as text. Works with Build Tools.GK2 Move Buildings
Graveyard Keeper 2 moves ordinary buildings by itself since 1.011. This mod does what the game's Move can't: move what it refuses, upgrade in place, factory blueprints.
Move what the game refuses
Move graves & more in the build menu (four arrows; it shows when something like that stands in the area) lights up what it can take. Click it and put it down wherever the game lets you build. Nothing spent, nothing refunded.
- Graves, with or without a body: a grave keeps its body, decor and quality. Put it on any free grave place.
- Apple trees and berry bushes of any age: they keep their age and harvest.
- Graveyard layouts, once they're empty; Unlock protected layouts (off by default) adds the ones the game protects, at your own risk.
- The crafter spots of the garden, vineyard and mine (the zombie gets off and is free again).
- Garden scarecrows: remove them, or move them anywhere; "Bring the scarecrows back" restores them.
- The alchemy quest chest: the same chest with the same contents, and the quest still finds it.
- The finished Zombie Carousel stays where it is.
- In remove mode, hold Left Ctrl and click to do the same. For an ordinary building the keeper reminds you of the game's own Move, and nothing is demolished.
- Keep moving (on by default): after a move you stay in move mode for the next one.
- Hold Left Ctrl and click a graveyard layout to remove it together with its empty grave places.
- In remove mode, a click on something the game won't remove tells you why.
Upgrade in place
Build a better one of the same kind on top of the old one (or on the station's own spot when there is no room around it), or press the small arrow next to a station's portrait. The old one hides under the construction site and becomes the new one when it's finished, with everything it held. Normal price, usual refund for the old one. The Upgrade arrow setting hides the arrow if it's in the way.
Factory blueprints (beta)
In the underground factory's build window, Copy area (click two corners) turns part of it into a blueprint: a line of text you keep in a library or share in chat. Paste blueprint (R turns it, Esc or a right click leaves) puts it down elsewhere: every piece is checked first, then built and paid for like by hand; chest filters and repeating craft queues come along.
Also
- Destroy rusty tools (off by default): get rid of the rusty starting tools once you carry a better one.
- Give back the rusty tools: destroyed them too early? Get one of each back, if it's nowhere in your save.
- Works with Linked Storage and with Build Tools: its plan mode is left alone, and its Upgrade steps aside while ours is on. Move Buildings tells other mods which building became which after one of its moves.
- Made for game 1.011.
- Right click or Escape cancels. Gamepad supported.
Settings
In the settings window of the SaintArchI mods (F7, or the "SaintArchI mods" button in the pause menu), in the Mods menu (with GK2 Mod Framework), in ConfigurationManager, or in BepInEx/config/gk2.movebuilding.cfg. The settings are grouped in blocks (Moving, Upgrades, Blueprints, Extras, Gamepad, Language); Settings.txt next to the DLL explains each one, in the game's languages.
Manual install
Put GK2MoveBuilding.dll, move_icon.png and the Settings*.txt files into BepInEx/plugins/GK2MoveBuilding/. Needs BepInEx 5.4.23.x (x64); on Windows the game ships it since 1.011.
Move icon by Axness. Thank you!
Questions and bug reports: Nexus page.
