Zombie++: helpers empty furnaces and compost, gardeners tend compost, beehives, apple trees and berry bushes, porters carry 8 slots, and a message when the chests are full.
Added: Swift step, a new skill in the orange, red and green zombie branches (350 points each): each makes the zombie walk 15% faster, all three +45%.
Added: works alongside Auto Station Service and Zombie Compost Gardener. Zombie++ leaves the furnaces or the compost piles to them, so no two zombies race for the same station.
Added: with GK2 Codex's attention ribbon turned on (Codex 0.11.1), stuck zombies are listed there instead of popping up.
Added: gamepad: the Rotate button puts down the zombie you carry; the Pockets panel and Reset branch can be reached with the d-pad, and a button for Reset branch can be set.
Fixed: in a big garden, beehives, apple trees and bushes could wait forever behind planting. They now take turns with it.
Fixed: tools in Zombie More Equipment's tool slots count (a gardener's shovel, a fisher's rod).
Fixed (Wardrobe beta): the head no longer floats off a Wardrobe body while the zombie works or walks.
Changed: the chests-full message for conveyor transporters is off by default (the factory's receiving chests fill up all the time). Turn it on in the settings if you want it.
0.1.0
First release: helpers walk to furnaces, kilns and compost piles that run without a crafter zombie and carry the finished work to the chests; gardeners walk to compost piles, restart them and bring the peat back, and harvest beehives, apple trees and berry bushes, and unload their whole harvest; porters carry 8 slots; a message when the chests are full; a "Reset branch" button to relearn a zombie's perk branch with a full refund; zombie fishing; put a zombie down anywhere (and press J once more); a Wardrobe to change a zombie's head, hat and body (beta, off by default). Every chore is walked, nothing is done from a distance.
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