
TimbnVanillaTweaks
Fixes bugs and soft locks and adds light tweaks that keep the vanilla experience without cheating. Almost every fix and tweak can be turned off on its own.Timbn.GraveyardKeeperTwo.VanillaTweaks
Timbn Vanilla Tweaks fixes bugs and adds light gameplay tweaks that are intended to enhance the vanilla experience without cheating. Almost every fix and tweak can be turned off on its own in the config.
Bug Fixes
Lost tech points
A tech point can settle off the walkable ground where you can't reach it, and the game only gathers those when you sleep. Now such a tech point is pulled to you after a moment.
Priest perk rounding down
The game can end up with 3.4999 faith when it should be 3.5, which rounds down instead of up, so Priest adds nothing at some parishioner counts. Faith now rounds on the intended value.
Stuck supply zombies
A Zombie Supplier with nowhere to put its item stood where it was. It now walks back to its Zombie Supplier Station and shows the game's no storage icon until there is room.
Lumberjack, miner, clay digger and sand digger zombies stuck swinging
Dismantling a stand while its zombie was out working left that work spot taken for good, and once every spot was taken a zombie stood in place swinging its tool forever. Spots are now freed, including ones already lost in a save, and stranded zombies go back to work.
Crash with conveyor loops
A loop of conveyors that feeds into another loop, such as a splitter sending part of its coal back into the chest before it, made the game close on its own a few seconds after loading once the first loop ran empty or jammed. It kept happening every time that save loaded. The game no longer gets stuck on those loops, and your conveyors work as before. A notice appears in the corner when such a loop is found. Yellow arrows trace the loop and a red square marks the belt to remove to break it. The arrows and square can be turned off in the config.
Soft Locks
Quest building built too early
Mostly fixed by the game developers, still needed for saves where it was already built early.
Building the church choir or organ before its quest step starts locked the quest line, since the game only noticed the build at the moment it happened. The game now keeps both hidden until their quest steps start, but a save where one was already built early is still stuck. The step now finishes when you load that save or when the step starts.
Stations you can't reach to dismantle
A station up against a fence or wall might be blocked from dismantling. This will allow you to still work on it.
Locked out of boards
If you have fewer than two boards and no sawhorse or circular saw, Larry will offer you two.
Lost story items
If you lose the Inquisitor's medallion before opening the tower prison bars, Larry will have found it and gives it back.
Vanilla Tweaks
Unstuck hotkey
No more getting wedged into a tight spot. A configurable key (default Ctrl+U) moves you to the nearest open ground. Clear Tweaks UnstuckKey to turn the key off, and set Tweaks UnstuckRange (1 to 100, default 30) for how far it may move you.
Move identical items from bags
The chest window's move all identical items button only took items from your main inventory. It now also takes matching items out of your bags. Turn off Tweaks MoveIdenticalFromBags in the config to go back to the game's behavior.
Items sort into their bags
The game only put an item into a bag that already held some of it, and otherwise filled your main inventory first. Now anything you pick up, craft, buy, or take from a chest goes straight into the bag made for it, such as fish and bait into a fishing bag or seeds into a farming bag, while that bag has room. Universal bags work as before, since they take almost anything. Moving an item out of a bag yourself leaves it where you put it. Turn off Tweaks SortIntoBags in the config to go back to the game's behavior.
Bed saving without being tired
Using the bed saves the game even if you are not tired enough to sleep. This is off by default. Turn on Tweaks BedSaveWhenRested in the config to use it.
Higher tech point cap
The game caps red, green, and blue tech points at 999 each and throws away anything past that. This is off by default. Raise Tweaks TechPointCap in the config (up to 999999) to hold more.
Translating
Every line this mod adds is in lang/en.txt inside its folder. Copy it to your game's language id, such as lang/de.txt, lang/fr.txt, or lang/pt-br.txt, and translate the text after each =. The game shows your translation when it runs in that language, and English for any line you leave out.
Fixed By Game Updates
- Crematorium bodies getting stuck
- Fishing spots refilling slower and slower
- The study table getting stuck partway through a study or decompose
- Zombie cooks throwing away the second ingredient of oven recipes
- Buildings in the resurrection lab that could never be removed
- Zombies filling the well and study table
- Destroying a bag deleting everything inside it
- Items in the wrong bag being used forever
- Getting stuck on the stairs from the dock up to the stone pier in the Port Area
- Green Thumb, Master Brewer and Sommelier perks doing nothing
- Bait in bags
- Lost battle rewards
Requirements
Installation
With Vortex
- Install BepInEx for Graveyard Keeper 2
- Install Timbn Core
- Download with "Mod Manager Download" from the Files tab or the Vortex download button
Without Vortex
- Install BepInEx for Graveyard Keeper 2, start the game once, and quit at the main menu. This creates the
BepInEx/pluginsandBepInEx/configfolders. - Install Timbn Core
- Download the Timbn.GraveyardKeeperTwo.VanillaTweaks zip file.
- Extract the zip into
BepInEx/plugins. You should end up withGraveyard Keeper 2/BepInEx/plugins/Timbn.GraveyardKeeperTwo.Core/andGraveyard Keeper 2/BepInEx/plugins/Timbn.GraveyardKeeperTwo.VanillaTweaks/.
Check it works
The bottom right of the main menu lists Timbn Core and Timbn Vanilla Tweaks along with any other Timbn mods.
Troubleshooting
If a game update changes something a Timbn mod relies on, that mod stays off instead of running half broken, and BepInEx/LogOutput.log says which part failed. If Core itself fails, every Timbn mod stays off. The startup line and a popup on the main menu also warn when the game version differs from the one these mods were tested on. Include that line when reporting a problem.
Configuration
BepInEx/config/Timbn.GraveyardKeeperTwo.VanillaTweaks.cfg
After the first launch, every fix and tweak can be turned on or off in the config file. A config manager applies changes straight away, even in the middle of a game. Only General Enabled needs a restart, and so does editing the file by hand.
Uninstalling
Delete the Timbn.GraveyardKeeperTwo.VanillaTweaks folder from BepInEx/plugins.
License
Mozilla Public License 2.0, see LICENSE.txt.