All mods
Should hopefully fix some of the flashlight syncing issues, maybe.
Last updated: 2 weeks ago
Improves the logic of the bots and makes them more reliable in combat.
Last updated: 2 weeks ago
Fixes Bot gear getting broken when they try to equip something that doesn't exist.
Last updated: 2 weeks ago
Configure bossbars for enemies! Up to 3 bossbars can be on screen at once.
Last updated: 2 weeks ago
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
Last updated: 2 weeks ago
Allows rundown developers to guarantee specific consumable spawns or mix big pickup spawns.
Last updated: 3 weeks ago
A duo challenging rundown - 5 levels - +50 weapons custom by arsenality - No stamina.
Last updated: 3 weeks ago
Fixes clients getting downed from taking any damage shortly after a revive.
Last updated: 3 weeks ago
Adjusts how frequently enemies update.
Last updated: 3 weeks ago
Operation : VEGA Accepted. Can you bring the light to the complex?
Last updated: 3 weeks ago
Lethal THC traces found in the complex. Priority suspect Justin Maynard to be tracked and eliminated.
Last updated: 3 weeks ago
A 21 Mission rundown, now with ARSENALITY included. Basically, prepare for very long levels and some bullshit; yup, I did that.
Last updated: a month ago
Scan a whole room or zone! whooo!
Last updated: a month ago
Further customize your level design!
Last updated: a month ago
The Warden is low on prisoners... You must complete the objectives as a group of 2...
Last updated: a month ago
Rundown Protocol $8F656 - LOCKOUT: ///EXT_UNLOCKED:
Last updated: a month ago
CUI-Based Utility Plugin for Rundown Developers
Last updated: a month ago
A host only mod that syncs enemy HP with clients.
Last updated: a month ago
FIXED LG TUNER COMPATABILITY! S11 is a completed vanilla rundown. Descend into Garganta's primary logistical hub: Sector 11. Easy at first and brutal towards the end. Good luck!
Last updated: a month ago
Decoupled EEC EMP features
Last updated: a month ago
Control over bot resource pickups and usage, also ability to send bots to kill sleeping enemies
Last updated: a month ago