hirnukuono-EEC_H icon

EEC H

Flowaria's EEC (ExtraEnemyCustomization), with a few fixes, tweaks, and addons

Last updated a day ago
Total downloads 9360
Total rating 2 
Categories Rundown Mods Dev Tools
Dependency string hirnukuono-EEC_H-1.8.4
Dependants 40 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2
GTFOModding-InjectLib-1.0.2 icon
GTFOModding-InjectLib

Dauda wants to inject things

Preferred version: 1.0.2

README

ExtraEnemyCustomization

DISCLAIMER: This MOD is meant to be used by rundown devs to make their own enemies in ease. It's not a client-side mod.

Use this reference config to learn how to use this mod

Unzip them to your YourRundownFolder/Custom/ExtraEnemyCustomization (or GameData) path.

Changelog

Moved to the Thunderstore Changelog!

Supported Features

  • Model Customization

    • ShadowCustom: Shadow Varient Customization (For most enemy models)
    • MaterialCustom: Material Swapper for changing skin of emenies
    • GlowCustom: for edting color of enemy glowing in general, also provide feature to adding custom Pulse Effect
    • LimbCustom: Enemy Limb Health/Weak/ArmorSpot Customization
    • MarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images / texts)
    • ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle Position
    • ScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)
    • SilhouetteCustom: Provides enemies silhouette to be able to see through the wall
    • BoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation or Add your own Prefab to it
    • AnimHandleCustom: Allows to directly edit animation timing values or punch scream sfx
  • Ability Customization

    • FogSphereCustom: Fog Sphere Ability's Fog Setting
    • BirthingCustom: Birthing Ability Customization
    • HealthRegenCustom: for Health Regen/Decay Enemy
    • InfectionAttackCustom: for Infectious Tentacle/Punch/Projectile
    • ExplosiveAttackCustom: for Explosive Tentacle/Punch/Projectile
    • KnockbackAttackCustom: for adding knockback for Tentacle/Punch/Projectile
    • BleedAttackCustom: for adding bleeding effect for Tentacle/Punch/Projectile
    • DrainStaminaAttackCustom: for draining victim's stamina
    • DoorBreakerCustom: DoorBreaker Ability Speed/Damage Customization
    • ScoutScreamingCustom: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphere
    • PouncerCustom: for going insane
  • EnemyAbility Customization

    • BehaviourAbilityCustom: Trigger Ability based on Cooldown, Distance, LOS, State
    • DeathAbilityCustom: Trigger Ability when enemies death triggered
    • Supported Abilities

      • DoAnim
      • FogSphere
      • Explosion
      • SpawnEnemy
      • SpawnWave
      • EMP
      • Cloak
      • Chain: Trigger multiple ability at once!
  • Striker Tentacle Customization

    • StrikerTentacleCustom
      • Striker Tentacle Model Type Customization
      • Striker Tentacle In/Out/Stay time Custom
    • TentacleDefinitions
      • Work in Progress
  • Shooter Firing Customization

    • ShooterFireCustom
      • Shooter Projectile Setting Custom
      • Distance based Projectile Setting Swapper
    • ProjectileDefinitions
      • Custom Shooter Projectile Editing
      • Explosive Projectile [Use ExplosiveAttackCustom if possible]
      • Knockback Projectile [Use KnockbackAttackCustom if possible]
      • Bleeding Projectile [Use BleedAttackCustom if possible]
      • Infectious Projectile [Use InfectionAttackCustom if possible]
      • StaminaDrain Projectile [Use DrainStaminaAttackCustom if possible]
  • Detection Customization

    • FeelerCustom: Scout Feeler Count/Color/Distance Customization
    • ScoutAnimCustom: Customizable Scout Feeler Animation
  • Scout Wave Customization

    • Different wave setting per Scout Variants
    • StopOnDead Setting for Scout alive orientated constant alarm
    • Random Picker for having different wave setting for single variant
  • Property Customization

    • SpawnCostCustom: You can edit Enemy's spawncost without editing population settings
    • EventsCustom: Trigger WardenObjectiveEvent!
      • OnSpawnedEvent
      • OnWakeupEvent
      • OnDeadEvent
      • Triggering OnBossDeathEvent!
    • DistantRoarCustom: Play any sound you wanted when specific wave enemies has spawned
  • Miscellaneous Things

    • LiveEdit: Edit your config without reboot the game
    • Healer Enemies support: Negative Damage will now heal players
    • Global Config: Flyer Stuck Check and Amorously's vanilla WaveRoarFix
  • Partial Data Integration

    • You can use GUID to any enemy persistentID field if you using PartialData!

Credits

  • peelz: Setup for future MTFO update
  • mccad00: Enemy Marker icons
  • Kasuromi: Providing codes related to SpawnCost / Helping me lot with PR review / Transition to 2.0.0 Support
  • Dex: Providing codes related to SilhouetteCustom
  • dakkhuza: Helping with implementing EMP / Providing codes related to Explosion
  • Flowaria: You rock
  • Hinru: Keeping this plugin alive through modern GTFO --Amor