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D.U.O.

Access from R4E1 failed. Less prisoners than recommended.

suggested action : activate D.U.O.

Welcome to D.U.O. the Rundown specifically made to torture Hardcore Duos.

This is a relatively vanilla Rundown designed to be played by Hardcore Duos who want to get better as a team. This Rundown is a very Scout oriented Rundown, every level will contain a few more Scouts in every level compared to vanilla. I highly suggest you play this in a Duo rather then a Trio or Squad as every level is balanced for Duos.

Trailer

Trailer

Note

"OVERTHROWN" has not been fully tested, if you encounter any issues with it read the lines below.

If you have any feedback please DM it to me at AMA Dan#9006 on discord.

Changelog

1.0.7

  • Fixed a Disinfection Pack not spawning in "OVERTHROWN"
  • Fixed a door in "OVERTHROWN" not spawning as a Warden/Apex Door.
  • Fixed the "OVERTHROWN" extraction being slower then intended.
  • Significantly reduced the amount of a certain enemy type in ZONE238 of "OVERTHROWN"
  • Slightly increased the amount of a certain enemy type in ZONE244 of "OVERTHROWN"

1.0.6a

If you downloaded the v1.0.6 version of this patch, I was experimenting with GameSetupDataBlock so that patch may not load as intended, please download the v1.0.6a version of the patch below this message.

  • Reduced the amount of Chargers in ZONE93 in "SAMPLE".
  • Fixed spelling errors in Warden Intel and Objectives.
  • Fixed GameSetupDataBlock.

1.0.5

  • Changed some of the scans in "LOST" to be running scans because of complaints. Any scans that have R/ before it means it starts as a running scan.
  • Reduced the amount of syringes and general item spawns in "OVERTHROWN"

1.0.4

  • Changed Warden Intel in "BIOMASS" to be clearer.
  • Added Warden Intel to "DETECTED".
  • Fixed an issue with the "OVERTHROWN" Warden Intel that would make some text red.
  • Slightly nerfed the amount of Scouts in "DETECTED" because of complaints.
  • Edited the welcome text slightly.
  • Removed a test level that was accidentally left in but unused.

1.0.3a

  • Forgot to change a test scan in "DETECTED" oops.

1.0.3

  • Changed a scan in "OVERTHROWN" that was unintentional. (Sorry if this scan killed some runs.)
  • Added a new consumable to "OVERTHROWN"
  • Fixed a bug in "OVERTHROWN" that made it be possible for 2 cells to spawn in the same zone.
  • Gave the final scan type in "DETECTED" a new look.
  • Fixed some things internally that were causing errors but weren't making a difference to gameplay.

1.0.2

WEAPONS

  • Slightly lowered effective range of Heavy Assault Rifle

MISCELLANEOUS

  • Swapped Expedition Depth for "SCAVENGE" and "SAMPLE" because for some reason they were the opposite way around

1.0.1

  • Fixed a spelling error in the welcome message.
  • Changed "DETECTED" Interrupted_Communications_
  • Added new Warden Intel to "SCAVENGE" at ZONE107.

Thanks to @Godot#4968 for pointing the spelling error out.

1.0.0

LEVELS

  • A Tier "DETECTED" "LOST"
  • B Tier "SCAVENGE" "SAMPLE"
  • C Tier "BIOMASS"
  • D Tier "OVERTHROWN"

WEAPONS

  • ASSAULT RIFLE has been completely reworked, it has decently higher damage, new SFX, 5 more bullets in the magazine, and a complete visual overhaul.
  • HEAVY ASSAULT RIFLE has been completely reworked, it is now Semi-Automatic, has much slower fire rate, and has 5 less bullets in the magazine, has new SFX, and has much higher damage.
  • COMBAT SHOTGUN has been completely reworked, it has higher damage, longer range, and slightly slower fire rate.
  • SMG has had no changes other than a completely new look.
  • CARBINE has had no changes other than a different stock.
  • HEL Revolver has been moved to the SPECIAL slot.
  • Many weapons in MAIN and SPECIAL have been removed.
  • All other weapons have remained the exact same as R4.5.

REMOVED WEAPONS

MAIN

  • Pistol
  • DMR

SPECIAL

  • Shotgun
  • Revolver
  • Sniper

ENEMIES

There is a new enemy, but I won't spoil it for you.

MISCELLANEOUS

Canon level clears are done Duo.

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