GTFO
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
6 years ago
Downloads
1.4K
Size
287KB

D.U.O.

Access from R4E1 failed. Less prisoners than recommended.

suggested action : activate D.U.O.

Welcome to D.U.O. the Rundown specifically made to torture Hardcore Duos.

This is a relatively vanilla Rundown designed to be played by Hardcore Duos who want to get better as a team. This Rundown is a very Scout oriented Rundown, every level will contain a few more Scouts in every level compared to vanilla. I highly suggest you play this in a Duo rather then a Trio or Squad as every level is balanced for Duos.

Trailer

Trailer

Note

If you have any feedback please DM it to me at AMA Dan#9006 on discord.

Changelog

1.0.8

MISCELLANEOUS

  • Nerfed the Scouts by one in ZONE240 and ZONE241 in "OVERTHROWN".
  • Changed the ZONE245 door from no scan to a Security Scan in "OVERTHROWN".

1.0.7

MISCELLANEOUS

  • Fixed a Disinfection Pack not spawning in "OVERTHROWN"
  • Fixed a door in "OVERTHROWN" not spawning as a Warden/Apex Door.
  • Fixed the "OVERTHROWN" extraction being slower then intended.
  • Significantly reduced the amount of a certain enemy type in ZONE238 of "OVERTHROWN"
  • Slightly increased the amount of a certain enemy type in ZONE244 of "OVERTHROWN"

1.0.6a

MISCELLANEOUS

If you downloaded the v1.0.6 version of this patch, I was experimenting with GameSetupDataBlock so that patch may not load as intended, please download the v1.0.6a version of the patch below this message.

  • Reduced the amount of Chargers in ZONE93 in "SAMPLE".
  • Fixed spelling errors in Warden Intel and Objectives.
  • Fixed GameSetupDataBlock.

1.0.5

MISCELLANEOUS

  • Changed some of the scans in "LOST" to be running scans because of complaints. Any scans that have R/ before it means it starts as a running scan.
  • Reduced the amount of syringes and general item spawns in "OVERTHROWN"

1.0.4

MISCELLANEOUS

  • Changed Warden Intel in "BIOMASS" to be clearer.
  • Added Warden Intel to "DETECTED".
  • Fixed an issue with the "OVERTHROWN" Warden Intel that would make some text red.
  • Slightly nerfed the amount of Scouts in "DETECTED" because of complaints.
  • Edited the welcome text slightly.
  • Removed a test level that was accidentally left in but unused.

1.0.3a

MISCELLANEOUS

  • Forgot to change a test scan in "DETECTED" oops.

1.0.3

MISCELLANEOUS

  • Changed a scan in "OVERTHROWN" that was unintentional. (Sorry if this scan killed some runs.)
  • Added a new consumable to "OVERTHROWN"
  • Fixed a bug in "OVERTHROWN" that made it be possible for 2 cells to spawn in the same zone.
  • Gave the final scan type in "DETECTED" a new look.
  • Fixed some things internally that were causing errors but weren't making a difference to gameplay.

1.0.2

WEAPONS

  • Slightly lowered effective range of Heavy Assault Rifle

MISCELLANEOUS

  • Swapped Expedition Depth for "SCAVENGE" and "SAMPLE" because for some reason they were the opposite way around

1.0.1

MISCELLANEOUS

  • Fixed a spelling error in the welcome message.
  • Changed "DETECTED" Interrupted_Communications_
  • Added new Warden Intel to "SCAVENGE" at ZONE107.

Thanks to @Godot#4968 for pointing the spelling error out.

1.0.0

LEVELS

  • A Tier "DETECTED" "LOST"
  • B Tier "SCAVENGE" "SAMPLE"
  • C Tier "BIOMASS"
  • D Tier "OVERTHROWN"

WEAPONS

  • ASSAULT RIFLE has been completely reworked, it has decently higher damage, new SFX, 5 more bullets in the magazine, and a complete visual overhaul.
  • HEAVY ASSAULT RIFLE has been completely reworked, it is now Semi-Automatic, has much slower fire rate, and has 5 less bullets in the magazine, has new SFX, and has much higher damage.
  • COMBAT SHOTGUN has been completely reworked, it has higher damage, longer range, and slightly slower fire rate.
  • SMG has had no changes other than a completely new look.
  • CARBINE has had no changes other than a different stock.
  • HEL Revolver has been moved to the SPECIAL slot.
  • Many weapons in MAIN and SPECIAL have been removed.
  • All other weapons have remained the exact same as R4.5.

REMOVED WEAPONS

MAIN

  • Pistol
  • DMR

SPECIAL

  • Shotgun
  • Revolver
  • Sniper

ENEMIES

There is a new enemy, but I won't spoil it for you.

MISCELLANEOUS

Canon level clears are done Duo.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.