AmeBoost
[TEST MOD: STABLE] Adds a few classes and boosters and hoping it works on a life support.
CHANGELOG
Version 0.3.5
- Fixed a display issue on some boosters displaying offset value instead of actual value.
Version 0.3.3
- Fixed an error where Aggressive tier for [Scavenge] booster would still have Bioscan Speed modifier despite being stated to have been moved to a different booster.
Version 0.3.0
Adjusted existing Boosters
Scavenge
- Moved Bioscan Speed to a new booster [Scout].
- Aggressive tier now requires 50% Health condition.
Up & Personal
- Removed Projectile Resistance from Muted and Bold tiers.
- Increased Melee Damage from 125%/150%/180% to 140%/160%/200%.
- Reduced Melee Resistance from 110%/120%/140% to 105%/115%/130%.
- Increased Projectile Resistance in Aggressive tier from 50% to 60%.
- Aggressive tier now requires Close to Enemy condition.
Gun Em Down
- Removed Melee Resistance from Muted and Bold tiers.
- Increased Standard and Special Weapon Damage from 110%/125%/150% to 115%/130%/155%.
- Reduced Projectile Resistance in Bold tier from 120% to 115%.
- Increased Melee Resistance in Aggressive tier from 50% to 60%.
Prepared
- Reduced starting loadouts for all types from 120%/135%/160% to 110%/120%/140%.
Trap
- Renamed to [Trap]; formerly [Strategic].
- Removed all Sentry related modifiers.
- Added Refill Supply modifier.
- Reduced Trip Mine Damage from 125%/150%/200% to 115%/135%/160%.
- Aggressive tier now requires Far From Enemy condition.
Absorber
- Removed Standard and Special Damage penalty from Muted and Bold tiers.
- Reduced Standard and Special Damage penalty on Aggressive tier from 50% to 80%.
- Bold and Aggressive tiers now requires 50% Health condition.
Added more new Boosters
[Support Mech] - Boasts proficient specialty in sentry tools that relies on close-range support.
[Firepower Mech] - Boasts proficient specialty in sentry tools that relies on long-range precision.
[Foam Load] - Utilizes the C-Foam launcher in increased effectivity and efficiency.
[Regen] - Increases health regeneration speed and cap, allowing sustainability.
[Antitoxin] - Increases resistance to infection.
[Last Resort] - Increases offense capabilities when nearing death's door.
[Scout] - Provides vanguard specialty in determining enemies whereabouts with Bio-tracker.
[Adrenaline] - Increases own mobility.
[Second Try] - Increases revive speed and self starting health when revived.
[Intel] - Increases capabilities in hacking tool and terminals.
[All-Seeing] - Supports visibility in dense or dark areas with tools.
[DPS MOD-A] - Boosts damage for guns with excellent fire rate, crowd-control and DPS.
[PREC MOD-X] - Boosts damage for guns with accurate precision.
[BRST MOD-Y] - Boosts damage for guns with devastating burst shot.
Others
- Fixed a description error in Trip Mine Damage modifier.
Version 0.2.0
Added a few Boosters.
[Scavenge] (formerly the Prototype booster) - Excels in vanguard position and looting.
[Up & Personal] - Excels in close combat with melees in offense and defense but is more vulnerable to ranged attacks.
[Gun Em Down] - Excels in long range combat with guns in offense and defense but is more vulnerable to melee attacks.
[Prepared] - Thoughtful preparation goes into more starting ammo in loadout.
[Strategic] - Specializes in utilizing tools efficiently.
[Absorber] - Sometimes the best defense is a good offense. Maybe...
Others
- Changed the only Class name to [Brawler]; Also changed its description. Stat remains unchanged, for now.
Version 0.1.6
- More (internal) fixes (and hopefully the last).
Version 0.1.5
- Fixed a few more issues.
Version 0.1.4
- Fixed an issue with the only Custom Booster.
- Finally? A stable test build?
Version 0.1.3
- And another version...
Version 0.1.2
- Another test version release to fix things...
Version 0.1.1
- Fixed some items inside the mod.
Version 0.1.0
- Test build release.