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Transit
A small old-style rundown with no secondary objectives, but using new stuff from the current R6EXT vanilla. Balanced around medium difficulty and mostly for 2-3 people (changes are possible depending on feedback).Intel
- Connection to sealed sector is established. Echo signal received from - //#Q5_6|PM|Z55. Deep Storage value marker - High. Exploration/Restoration of the sector is necessary. Hazard Classification Medium. Expected prisoner casualties - Acceptable. Prisoner units ready for operation.
Features
- "Classic" level design based on the Main Objective.
- No stamina and about the old melee balance with old hammers.
- Changed appearance of weapons (there are exceptions) with the usual archtypes and with some rebalancing.
- Limited prisoner equipment.
Feedback
- Glad to get any feedback and suggestions, most interested in opinions on balance. Write your essays with curses to me on discord anytime (don't expect an instant response) - Avram#1343
Patch notes
Ver 0.5.1
- A slight increase in difficulty on levels in general.
- Hotfix for RT|C1 (cell spawning should be more stable).
- Edits for scattergun.
Ver 0.5.0
- Access to the first 4 levels: RT|A1, RT|B1, RT|B2, RT|C1.
- At the balancing stage: RT|C2.
- At the planning stage: RT|B3, RT|D1, RT|D2.
- P. S. I hope I didn't fuck up too badly anywhere. And everything will work as intended, or at least it will run without any problems.
