GTFO
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Details

Latest version
0.5.1
Last Updated
First Uploaded
Downloads
342
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0
Size
935KB
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Deprecated

Intel

  • Connection to sealed sector is established. Echo signal received from - //#Q5_6|PM|Z55. Deep Storage value marker - High. Exploration/Restoration of the sector is necessary. Hazard Classification Medium. Expected prisoner casualties - Acceptable. Prisoner units ready for operation.

Features

  • "Classic" level design based on the Main Objective.
  • No stamina and about the old melee balance with old hammers.
  • Changed appearance of weapons (there are exceptions) with the usual archtypes and with some rebalancing.
  • Limited prisoner equipment.

Feedback

  • Glad to get any feedback and suggestions, most interested in opinions on balance. Write your essays with curses to me on discord anytime (don't expect an instant response) - Avram#1343

Patch notes

Ver 0.5.1

  • A slight increase in difficulty on levels in general.
  • Hotfix for RT|C1 (cell spawning should be more stable).
  • Edits for scattergun.

Ver 0.5.0

  • Access to the first 4 levels: RT|A1, RT|B1, RT|B2, RT|C1.
  • At the balancing stage: RT|C2.
  • At the planning stage: RT|B3, RT|D1, RT|D2.
  • P. S. I hope I didn't fuck up too badly anywhere. And everything will work as intended, or at least it will run without any problems.
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