Mods that depend on BepInExPack GTFO
Lets you relive the pickup and interaction experience like in Rundown 3.0.
Last updated: 9 months ago
Gear and equipment rebalance with checkpoints and a few new weapons
Last updated: 9 months ago
Share resources with your teammates - Hikaria's mod in english
Last updated: 9 months ago
Burst Cancel feature for all guns. NOT created by me, full credit goes to SleepyHead in the modding Discord.
Last updated: 9 months ago
Color the texture in real time
Last updated: 10 months ago
cfoam cleanup crew on aisle You
Last updated: 10 months ago
Show Them Your True Colors With Pride!
Last updated: 10 months ago
Change the color of your crosshair and charge meter.
Last updated: 10 months ago
Breakthrough returns! Designed for speed! Race to the finish!
Last updated: 10 months ago
Corrected the effect of Glue Efficiency.
Last updated: 10 months ago
A fairly difficult slightly modded but vanilla inspired rundown with it's own story. Currently contains 12 levels, with the final level coming soon
Last updated: 10 months ago
A Vanilla-style modded rundown aimed to be a Simplified and Casual Rundown experience that highlights the fun to be had in GTFO's gameplay format while staying true to the vanilla game's challenging nature.
Last updated: 10 months ago
This is the Scout Playground
Last updated: 10 months ago
No I Don't want to gain my 0.000001 fps in cost of non readable sprites thank you
Last updated: 10 months ago
Sessionseed lock and tile randomizer with enemy spawns
Last updated: 10 months ago
Use a gun in place of tool.
Last updated: 10 months ago
[NOT FINISHED] - Client mods to make fog what it looks like before R6
Last updated: 10 months ago
Massive rebalancing of the base game. Includes enemy stats and behavior tuning, gear rebalance, and more!
Last updated: 10 months ago
Run faster, jump higher, leave no survivors.
Last updated: 10 months ago
THIS MOD IS THE FULL VERSION OF SWAMPMANSREVENGEONPHILY, MORE UPDATES COMING SOON!
Last updated: 10 months ago
A client side mod that fixes desync of enemy position during animations.
Last updated: 10 months ago