Mods that depend on BepInExPack GTFO
A client-side mod makes your name even cooler.
Last updated: 2 years ago
Displays more detailed stamina, infection, health, and more in the UI/HUD.
Last updated: 4 months ago
Improves Bat's hitbox and adds customization for devs.
Last updated: 3 months ago
Holding the trigger keeps firing burst and semi-auto weapons.
Last updated: 2 months ago
Tile set used in rundown Legacy
Last updated: 8 months ago
Allows sprint, aim, and/or shoot to cancel reloads with quick shove + swap weapon.
Last updated: 6 months ago
A very normal vanilla GTFO experience for normal GTFO players --Randomized--
Last updated: 6 months ago
:// ALL OPTIONS EXPENDED. OBJECTIVE STACK ITERATION: PROBE DEEPER.
Last updated: 9 months ago
A client-side mod makes back bonus use the real back direction.
Last updated: 2 years ago
Expands upon Auto Reload, adding automatic reloads and customizing the click reload behavior.
Last updated: 3 months ago
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Last updated: 3 weeks ago
THIS MOD IS IN PRE ALPHA USE MTFO 4.4.4
Last updated: a year ago
Actually fixed for real this time!
Last updated: 11 months ago
Second Attempts to Returning Graphics to Early Access state (With Old Hammer models!)
Last updated: 2 years ago
:// ALL OPTIONS EXPENDED. OBJECTIVE STACK ITERATION: PROBE DEEPER.
Last updated: 7 months ago
Gain control of your mouse today!
Last updated: 2 years ago
This is the Scout Playground
Last updated: 10 months ago
Not just Scouts,u can practice almost anything you want here.
Last updated: 2 years ago
An extremely difficult rundown. All unmodified weapon data is from GameData 31994.
Last updated: 2 years ago
Replaces vanilla guns with rebalanced Redemption weapons.
Last updated: 10 months ago
A high difficulty rundown in the making. Early Access available!
Last updated: 8 months ago
Some intersting objectives added. Prisoners send to carry out the new objectives...
Last updated: 6 months ago
A client side mod that fixes desync of enemy position during animations.
Last updated: 10 months ago