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1.1MB
Dependency string
hirnukuono-RecurveBow-0.1.3
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Description

RecurveBow is a silent weapon that fires reusable ballistic arrows that deliver melee damage. also sports a knife for close encounters.

Usage

  • install mod, run modded, choose mission, melee category last entry, select weapon, drop into mission
  • designed as a weapon for human players, bots will not know how to fire arrows (will knife-melee as usual)

How?

  • game starts with bow empty, reloads are fully automatic (no need to spam reload-key)
  • without aim-button the weapon acts like knife (attack range, damage, crit bonus etc)
  • push/shove with melee-button, like with main/special weapons (default c)
  • knife has a safety feature, it is folded inside the bow handle when bow is not wielded, prevents accidental self-back-stab
  • with aim-button, weapon is raised so player can aim through the holosight, then hold fire-button until charging starts, release the charge to fire arrow.
  • arrow speed and delivered damage is proportional to charge amount
  • cancel charged melee / charged arrow release by melee-button (default c)
  • flying arrow is ballistic, affected by earth gravity (9.86m/s), shooter must adjust aimpoint elevation, depending on range to target
  • arrow will fly until it hits any obstacle, enemy or environment, max 10 seconds if fired into the void
  • enemy that doesn't die from being hit will carry the arrow on its body until it dies
  • player sees his own arrows as red, teammates' arrows appear grey
  • arrows can be recovered (only red ones can be picked up), automatic pickup when arrow owner gets close
  • arrows can be plucked from living enemy bodies, caution advised :)
  • arrows have a navmarker and a small led light attached to facilitate recovery
  • unreachable arrows will be lost, ammopacks or tool refills will not replenish quiver. be careful.
  • teammates can see their peers' arrow count by looking at their quivers on the right side of their backpacks
  • quiver only shows max 9 arrows, even if ammo count is greater
  • shoves, melee attacks, aiming, firing of arrows, all consume 0 stamina

Rundown devs

  • cconsole and unityexplorer friendly
  • bepinex/config/RecurveBow-example.cfg, copy to RecurveBow.cfg, edit to set max ammo and max damage to your liking
  • bow holds configurable amount of ammo (default 10)
  • bow max damage is configurable (default 100)
  • aimed arrow charge% if less than 70%, is rounded up to 70%. charge multi is between 70-100% (0.7 - 1.0)
  • arrow speed max 48m/s, dependent on charge multiplier, 33.6 - 48m/s
  • arrow damage dependent on maxdmg and charge%, default 70-100hp (game will apply crit/back/booster/syringe/stamina multipliers as per normal)

Assets / Textures

  • do not touch bepinex/assets/RecurveBow/recurvebow1.png, weapon is built from it
  • you can replace bepinex/assets/RecurveBow/recurvebowcamo.png with a 512x512 png image of your choosing. doesn't sync over the network so visible only on your computer (on all bows)
  • you can also use rainbowguns, bow is all just handle part. knife will get a separate color job for the blade (meleehead)

Known bugs

  • few places where firing arrow will either hit invisible wall or arrow will shoot straight up
  • FIXED: killing a flyer with arrow might result in nullref spam and a lost arrow (arrow icon will stay on your reticle, no arrow pickup anywhere)

Todo

  • implementation of MrKerag's wonderful bow and arrow model (i have to strenghten my unity-fu in order to do this)

Credits

  • everyone who's helped me along the way, MrKerag Amorously ThyUnsuspicious and countless others, much love and thanks gais.
  • all gtfo modding community that patiently listens to my bullshit :)
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