
Frolic
Frolic Rundown out of v1 modding phase. A simple rundown based more on exploration and level design. No modded enemies, very little boss enemies, and fun twists or themes on each level. Semi-good for Duo Runs.INFO
Rundow Protocol: Frolic
A rundown with easy, explorative levels fit for duo runs
Currently in Beta Stage
CHANGELOG
0.0.1 - First revision, Eight Levels
0.0.2 - Fixed error where it gives you the vanilla version
0.0.3 - Patched a ton of problems with A1, A2, B1, and B2, minor changes to A2 layout
0.0.4 - Changed level names to "FR" to match with community guidelines. Fixed major issues with B1
0.0.5 - Patched issues with C1, C2, C3 and D1. Fixed cell problems in C2 and C3. Tweaked alarms and bulkhead door in B1 extreme.
0.0.6 - Minor tweaks to alarms and enemy waves in B1, B2, C1 and C2. Huge level layout changes to C3 extreme. Fixed second terminal issue in B1
1.0.0 - Updated to Rundown 6.0, Major Changes to all Eight levels, New C-Tier level "FRC2: Outsider" to replace "FRC2: Paralysis".
1.0.1 - Fixed the Elevator Error, "Removed Artifacts"
1.0.2 - Fixed Issues with B1, C1, C2, and C3
1.0.3 - Fixed Issues with A2, B2, C2, C3 and D1
1.0.4 - Fixed a Terminal Bug in C1. Major changes to the Elusive "Zone 444" in C3 Overload (hope you guys like fog and chargers).
1.0.5 - Fixed more bugs with C1, Edits to Uplink Objectives in B1 and C3
1.0.6 - Installed more ammo and tool in C1 Extreme, Changes to Reactor Waves and Durations
1.0.7 - Removed Accidental Checkpoint doors in B1 Overload
1.0.8 - Added C2 Optional Objective, Major Changes to B1, Slight Changes to C1 and D1
1.0.9 - Removed the Nano Swarm to Comply with Community Guidelines, Swapped out Rundown Specific Weapons (Half Patch), Nerfed C3 and once again changed the Elusive "Zone 444" to a refinery.
1.1.0 - Changes to All A-Tiers and all C-Tiers, Swapped Weapons and Switched Optional Objective in A2.
1.1.1 - Modifications to all A, B, and C-tiers.
1.1.2 - Light Setting changes in A2 and C1. Changed the scout wave settings to bullrush in C3 and Shadow in D1 (have fun idiots), ALSO nerfed the amount of scouts in the C3 main objective.
1.1.3 - Minor tweaks to C1 and C3
1.1.4 - Fixed terminal command issue in C1, Fixed progression puzzle in A2 Extreme and changed the level layout of A2 Extreme
1.1.5 - Changed the location of the phase lock terminal in C1 to the Datacore room
1.1.6 - Finalized Level Layout changes to A2, B2, C3, and D1. Alarm and Objective changes to D1 (just to make it more spicy).
1.1.7 - Micropatch to A2
1.1.8 - Modifications to the uplinks in C3
1.1.9 - First half of the final Frolic v1 update. Added 18 new terminal logs distibuted to every level (can you find em all??), each one containing an actual message I said on the GTFO discord. Finalized level layout changes to A2, B1, C1, C2, and D1
1.2.0 - Second half of the final Frolic v1 update. Fixed terminal objective placement in C2, and added a second protocol terminal with extended level layout. Also changed the level layout in C2 extreme. Minor layout and chained puzzle modifications to B1, C1, C3, and D1. Fixed some typing errors with some of the new terminal logs, as well as moved some of them around.
1.2.1 - Fixed some technical difficulties with C2
1.2.2 - Changed and fixed errors with the S Cluster alarm in C3 Overload