
R3 Combat Music Restored
This changes the combat music to the R3-R6 tracksR3-6 Combat Music
This mod replaces the orchestral noise tracks from R7-8 with the pulsing synth tracks of R3-6. Most combat scenarios will now play the old tracks; the one exception is the "encounter" music that plays if an enemy wakes up from stealth, since it's more fittingly subdued, has a similar tempo to the R3-6 track anyway, and is overall less buggy when starting and stopping, so it just works better as it is.
This is not compatible with other music mods and will most likely break if used with any other mod that alters the "MusicState" Datablock.
For R1-2 music, download DarkEmperor's "OldCombatMusic" mod. It's not as dynamic, but sadly there are limits to what we can do with external soundbanks at the moment. I'm working on a mod that, when finished, will include both R1-2 and R3-6 combat tracks for a richer dynamic music system, so keep an eye out for that!
Known Issues:
-Music will occasionally stop completely when waking up a room and will not start again until the next music trigger.
-Music will rarely stop playing entirely and will not return.
-Certain exploration and reveal stingers have a chance of cutting out early (this may just be a GTFO issue).